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A few useful links:
https://obse.silverlock.org/obse_command_doc.html
https://en.uesp.net/wiki/Oblivion_Mod:Script_Functions
https://cs.uesp.net/wiki/List_of_Functions
I'm guessing the version steam uses disabled those commands. I can't find them anywhere, and no one seems to even remember they existed.
Thanks for the reply though.
In case it helps with deciding what arguments you want to play around with, the UESP gives magicka regeneration as 0.01 * [maximum magicka] * (fMagickaReturnBase + fMagickaReturnMult * [Willpower]) magicka per second; presumably, the formula for fatigue regeneration is structured similarly.
Oddly enough, I can't even find those commands for Skyrim anymore, though I have them in a notepad file on my desktop from years ago when it first came out.
You can create a script attached to a quest or an activator like a stone column which initiates the change in regen rates. A more complicated script could have other conditions such as a global change in regen rates when something is triggered like a quest update or a new area is visited or a certain enemy is killed etc. Possibilities are endless but it would take some time to get it working in the CS.
The magicka regeneration section shows the script needed:
https://en.uesp.net/wiki/Oblivion:Willpower#Magicka_Regeneration
From looking through some mod pages it looks like regen rate changes are possible using the console but it requires a mod to be installed or the console commands have no effect or could possibly break the game - everything seems fine at first but soon lots of CTD and corrupt saved games.
https://www.nexusmods.com/oblivion/mods/1844
Like joeball123 says changing the regen rate for magicka involves two values:
fMagickaReturnBase
fMagickaReturnMult
The mod only changes the default value for fMagickaReturnMult so not sure exactly how it changes in-game but if you want a starting character with new regen rates for magicka, health and fatigue it's not possible on the console but easy enough to do by changing a few vanilla files in the CS.
This has got me interested in seeing if a script can change regen rates so will do some experimenting. Like being teleported to a boss enemy and during the battle your regen rates are slashed and only return to normal if the battle is won. Or regen rates influenced by multiple skills.
Regardless, I'm either misremembering (because no one else seems to think the command ever existed) or it's been disabled, but either way, I'm just playing through vanilla. No big deal. Thanks for the effort though.
That doesn't mean there isn't a command for it somewhere mind you, I have the hardest time refinding the encumbrance modifying command that doesnt involve changing my strength or the strength multiplier every time I try to reuse that one here in Oblivion....have to retry a few times before i find the right one and that's a relatively simple one you'd think a bunch of people would know, but nope. Just means actually finding said command might be nearly impossible so solutions like modding might just be easier.
Note: ALWAYS backup saves before tinkering with console commands, never know what unintended consequences commands may have, especially when testing unfamiliar commands.
And, like I said, no big deal. I'm enjoying playing it in vanilla anyway. It's been so long it's almost like a new game for me. Thanks for looking around though.