Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
What's wrong with the level scaling? Just that it exists or is it unfair?
It's got some things better than morrowind (like graphics, view distance, rideable horses, physics, etc) and some things better than Skyrim (guilds, some more skills, spell making), but the things it's better at than morrowind, Skyrim does better, and the things it's better at than Skyrim, morrowind does better.
As for map and atmosphere, oblivion is definitely the weakest. There's little to no culture compared to Skyrim or morrowind, and the map is just a big flat area with a few hills here and there, but you can walk in a straight line from any location to any other location without terrain getting in your way.
It's also the most generic looking compared to Skyrim and morrowind.
Still, despite it being an extremely mediocre elder scrolls game due to many glaring weaknesses, it's still a solid game that's worth a play through or two to experience all the stuff at least once and get the little bit of lore the game does have.
The shivering isles dlc is however the best DLC Bethesda has made imo.
Most complaints stem from the world leveling around the player. So all enemies and gear you encounter is contingent on current level. If you have never played the game before and have no forehand knowledge of this, you wouldn’t notice though, as you have no idea what to expect. Playing vanilla is perfectly fine though, it won’t ruin the experience. I’d suggest keeping the difficulty slider centred, and drop it if you have encounters that are way too much of a slog.
best questlines in the series
best voice acting
good magic system
combat is tedious
Apart from that, it's an artisanal game; rough of the edges, you can spot the seams here and there, but you feel the love put in it from start to finish
Also, spell crafting is broken and I can't believe they took it away in Skyrim
What are you talking about.. skyrim has the most boring enemies.. just zombies and undead and humans aka bandits. Absolutely majority of enemies are there. Compare that to oblivion that has cool mythical creatures.
Besides that oblivion has oblivion planes, fighting arena, and skyrim has what? caves and bandit dungeons. The quests in oblivion are far superior to skyrim. In skyrim you do 5 quests and you are done, in oblivion its way different.
The only monsters Skyrim was lacking compared to oblivion is other daedra. Otherwise the dragons, falmer, dwemer constructs, Hagravens, werewolves, and giant spiders were much cooler monsters than oblivions imo.
And yes, oblivion guilds are better than Skyrim I already said that, but that's basically the only thing going for it. There's an extreme lack of side quests outside of guilds in oblivion, the content of your play throughs is the guild quests. In Skyrim instead the main content is side quests outside of the guilds.
The oblivion planes are the same 8 or so maps recycled over and over again 50 times. Closing oblivion gates just becomes a boring chore rather than fun exploration.
* Yes, I know that the Arena pays out unleveled amounts of gold for all matches until you become Grand Champion, which can at least theoretically make it "good" money at low levels. Unfortunately, outside of spells and consumables, 99% of the stuff that you can buy is 'level-appropriate' junk that you could've gotten for free by dungeon-diving and questing, and most of the rest is so expensive that the 5,650 gold you get by completing all 22 matches probably only pays for one, maybe two items.
On the bright side, there's only three or four Oblivion gates that you actually need to close during the main quest, and each of them gets a unique dungeon that isn't one of the seven endlessly-recycled ones used for random gates.
But yes Oblivion is much more colorful.
Depends on what did OP mean by colorful though
oblivion sucks
morrowind is only enjoyable for 30+ years people with severe "old gaming" nostalgia (/s)
And to answer to your question:
1. oblivion lacks atmosphere unlike morrowind or skyrim.
2. depends on what kind of gameplay you're looking for. Combat is the worst in the series, talking to npcs and listening to their 2 paragraphs of lore might be fun for someone, exploring the map (while trying to ignore fast travel unlocked before visiting location) is kinda pleasant experience and collecting 100 potions you'll never drink or watching skeletons disintegrate is a bethesda's classic, in my opinion they nailed it.