Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
But I gotta say. Im really liking the Elder Scrolls series. I started with Skyrim and now Im going back and playing the others. It might be my new fandom
You're still from Mundus though. And your status isn't exactly clear.
You become Sheo, which would make you a Deadra. Except Sheo never really existed, and the previous one went back to being himself. So you're Sheo, but are you actually a Daedra? You're still mortal, so the answer is probably 'no'. Also, if you haven't finished the main quest you haven't yet fulfilled your destiny to stop the Oblivion crisis, which seems to have been pre-ordained by the Divines.
I was going to say, maybe in the case of being able to return to Nirn is simply a gameplay mistake. Forgot what Tv-tropes called it, but basically the game lets you go back to Nirn because it wouldn't be too fun to just end your game stuck in all eternity in the Shivering Isles. So for the sake of player fun, youre given the ability to travel back.
For all intent and purposes, you are stuck in the Shivering Isles, but I haven't played the DLC yet, Im just basing this on what ive read on the wikia and the assuming that its a gameplay reason.
BTW im not worried about spoilers, I put a spoiler warning in the title too, so if anyone reads a spoiler, well thats on them XD
then, simple mortal wielding daedric artefact (or all of them) can also be called gameplay mistake. :P instead of looking for analogs in the lore, i tend to treat this as a personal agreement between the protagonist and sheogorath... shivering isles is like a huuuge and twisted daedric shrine quest with an appropriate reward. event is too petty for gods and daedras to care, and too unreal for mortals to record.
wabbajack!
If Martin hadn't "died", if the champion and him lit the Dragonfires in time, and the lineage of Dragonborn emperors had continued... what would have happened then?
Would there be a Great War? If there was, would the Empire have taken that much of a beating? Because let's face it, the Empire is pretty much crumbling during the events of TESV. Hell, you can assassinate the Emperor. What would have changed if the Septim dynasty hadn't ended with Martin's sacrifice?
Man, I still feel sad about Martin. All this time... and yet...
Thats actually a great "what if" scenerio. Im just getting into the Elder Scrolls lore, but from what Ive read, the Thalmor (or is it Aldermeri Dominion?) were the only ones who remained as a governing force in the Summerset Isles after the Oblivion Crisis. They held off hordes of daedra. Because of this, I can imagine that the Great War would have still occured. I dont think it would have played very well for the Empire either since although Martin is charmastic, he doesn't really have much experience as an Emperor and I dont believe he would be able to gain that experience in the time it took for the Thalmor to gain power in the Summerset Isles and declare war on the Empire. just my 2 cents.
Actually from all the lore we have you can assume it doesen't break the rules not because nothing can come through but because you can only enter it of your own free will the main rule seems to be they cannot harm or force anyone from mundas to do anything against their will so as i see it so long as they arent hurting you or forcing you to do anything they can technically do anything they please. (although with some stuff in skyrim the rule also seems to only apply to physical harm not mental.)
R.I.P Childhood.