Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Staves for left hand... what were they thinking
My complaint is that it's jank, not that wielding a staff in off-hand is inherently wrong.
Game doesn't have proper dual wielding function and already has staves as 2 handed weapons. Slapping on another kind of staves that for some reason is held in one hand, has armor value and is written "shield" on it - that's jank. It's out of place, it's a big design compromise, it's unnecessary and "look I'm Gandalf" seems to be the only reason to have it.
Another case of jank in OOO is quality and coherency of new icons and models. Most new icons for example are just unfiltered screenshots of item meshes (vanilla icons are all hand-drawn) with sloppily cut away background looking like bad greenscreen.
Well, that's my perspective and my idea of product quality I guess, obviously you don't have to hold the same standards.
But there was a better alternate start at the end of the sewers with a chest containing all one picks up in the tutorial but then the modder had a falling out with Nexus and withdrew it. And I do remember firing that one up quite early on. Shame it was lost because unlike the ship's cabin one it gave one no extra boosts.
The Daedra worshiper origin starts you out with a copy of Modern Heretics, which opens up the conversation option about shrines with people who talk about them. Maybe that's what he meant by extra boosts?
The 2000 gold is closest to anything of a boost and that means i can if i wanted buy the shack at the waterfront straight off.
having the deluxe edition means I got other properties on offer too.
If I was a new player I would not recommend alternative start because the original opening it shows you how to do stuff and gives you the flavor of the main quest.
Experienced players I'd highly recommend the alternate start because in the sewers there isn't anymore to learn if you been playing it few hundred hours already. (even if in Oblivion few hundred hours is considered a newbie still).
A completionist will want to avoid the alternative start maybe if they they want to get some gear like the captain's sword or something and i dont know the name of that infernal famous blade name haha.
A very large number of gems, travel gear that weighs nothing, dark armour and a few other things depending on what choices one makes as others have mentioned. Some of these gives one an early game boost that the sewer start would not.
This is the only alternative start if we all are honest.
Mostly agree (Unofficial Patches are needed to kill off so many game breaking exploits and bugs), but doing the initial dungeon run time after time is sooooo tedious.
Besides, working off one's own save game at sewer exit is not modding the game; it still remains playing vanilla if no other mods are loaded.
"a very large number of gems" wut? you mean the gems that sell for like 20-30 septims, the ones you get like 2-3 of IF you pick one of the starts that gives them, the ones that have no use beyond selling them? yeah...that's real broken. Or do you mean the single common soul gem you can start with? The travel gear is removed when you get your actual starting gear which is normally just clothes. Dark armor is the same stats as leather, it's just a visual. You're very much twisting the reality of the mod to sound different than it is. Hard to even imagine why, but you are.