The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Where might I put my difficulty slider at(With mods)?
Along with some other mods, the two biggest game changing mods I use is OOO(Oscuro's Oblivion Overhaul) and Deadly reflex which I have enabled the 150% damage.esp which greatly improves combat. I currently have the slider at 50% but I was curious on what someones input would be.

I could just instead use the 250% damage.esp and lower the games difficulty slider or increase it? I like challenging combat but I'm no fan of enemy sponges.

Thanks
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Death Approaches Jul 22, 2020 @ 11:21am 
I don't know the 250% damage.esp mod does, does that increase it for both of you and opponents? BTW you know you don't need a mod, it's only 2 console variables. Please just learn the damage multiplier variables and don't have mods do simple things for you, you'll never learn anything if you do. :-)

Also remember the slider is for stupid people - console gamer people - you don't want the slider. Leave the slider in the middle and use console commands. Or fine, mods. Sigh.

Because the slider changes both percentages equally from 6% to 600%... you put it all the way left, you do 6x damage, they do 1/6th, push it all the way right, it's the opposite, you do 1/6th, they to 6x. Neither of those is fun. Most people who don't know any better but want a challenge, settle on about 2/3rds to the right, which is 1/2 damage dealt by you but double dealt by opponents. When you don't know there are options, it's a good compromise.

If the 250% changes the variables so that both do 2.5x, that could be fun, I find 4x / 4x is fun too but a bit "jumpy" you tend to want to strafe/dodge everything even imp spells, and going into Oblivion portals is a long process and involves lots of recovery potions (all 3), and gets much harder as you level up.

But leave the slider alone, it creates, as you say, sponges.

There are plenty of damage modifier mods, that are worthy of a mod and not just setting a couple variables because they're a bit more elaborate, where all damages are tailored, 12 different categories. Wearing metal armor and get hit by electricity spell or charged weapon, 20x damage, baby! But leather, 0.25x However leather and blunt? bad idea 16x! Oof! And so forth. Depends on how far you want to "fall down the rabbit hole" on these things.
ayrtep Jul 23, 2020 @ 2:38am 
I use OOO+UVIII so not familiar with DR. But nevertheless, I consider the difficult slider to be character and player dependant.

So too difficult and you can't progress the story. Too easy and most of the game's depth disappears. So you need to find the sweet spot for your character+level.

Just experiment until it feels right for you. For your current character at its current level while being played by you. No one else can really answer this for you.
Last edited by ayrtep; Jul 23, 2020 @ 2:40am
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Date Posted: Jul 21, 2020 @ 8:24am
Posts: 2