Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am playing mod free. No significant problems. However, others may not have the same experience. I am still using Windows 7, but cannot say if this is significant.
I have experienced two bugs, one is regular, but, insignificant as it just drops me out of the loading screen occasionally. The other was with a quest sequence and I had to restart the quest from an earlier save. I make sure I save regularly and I do a console save at least every couple of hours or so, just in case. The console save allows players to name the file which makes it more easily recognisable. (save "file name")
One other minor annoyance, I crash out every so often when exiting the game. (perhaps 1 exit in 20, maybe less.)
Good luck, I hope you enjoy the game.
I agree with this. No need for anything, unless you go with unofficial patches and 4GB patch, for your first time.
An example is the Skingrad Recommendation Quest for the Mages Guild: You're tasked to bring back a mage and his notes from a zombie-ridden cave. Once you've done it, the guy is supposed to leave you, but it is possible (and a bug) that he stays with you. The OUP fixes this issue.
By the way: Players may even prefer to keep him as a companion (at least for a while), because he is a good mage and can't be killed (because he's an essential quest person). Installing the UOP removes this exploit. But I can't say what triggers the bug or how likely it happens.
My advice is to start playing Oblivion without mods (except possibly the UOP). If you find something you don't like or which doesn't work, or you miss something, go looking for a mod which fixes the issue or gives you what you want. Be aware that some mods are buggy, too, and that two or more mods may not work well together and lead to so-called mod conflicts. There is also the issue that savegames may not work after you add mods or take mods away.
PS: The question is not dumb at all.
With that said, I agree that Darnified UI is better than the game's own UI. I do recommend to have a look at the mod, and then to decide to use it or not. But be aware that it requires either a not quite easy installation procedure, or the installation of yet another tool, the Oblivion Mod Manager, and to configure it. It doesn't just work "out of the box".
Then, how have I managed over 400 hours, of very satisfying play on PC without using any mods?
My game runs well, my graphics are beautiful - after a few minutes of fiddling with the graphics settings. I have had just one incident where I needed to revert to a previous save because I had a minor glitch in a quest and lost about 15 minutes of play time. Ouch! (I could just as easily have cured this glitch with a console command.)
No mods are essential. Some may be nice to have. Some bring their own problems if you read the appropriate forum posts. So, mods for this game, on PC are, as they should be, a matter of choice only not of necessity.
I started as a house owner in Cheydinhal, and then another character as a beggar in the mouth of a bandit cave. Or was it vampires?
Non essential that I have to mention is Really Textured Normal Maps - Updated, which is a normal map update while textures are still vanilla. Vanilla normal maps are pretty flat and lead to too much light on certain surfaces and dull on others (on HDR at least, which is what I'm familiar of). The best way I can describe is that when you're in the city, you notice when there's is/isn't sunlight. The floor always seems to be shiny at a certain angle that I don't think can be modified.
And with the mention of HDR, if you find it too bright set the fBrightScale=1 for both HDR sections in Oblivion.ini. I have no idea why the default is around 2 and I have done this in Fallout 3 as well.
Much like Skyui for Skyrim, Darnified is the exact same UI but with more information available on the screen, some of which is totally uncalled for, as it can be considered meta knowledge