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For more warriorish character go with orc.
For mage/warrior hybrid I'd say imperial, maybe argonian.
For stealthy go argoinian or khaghit.
For pure mage or heavy mage style, I'd say none of the listed are ideal, Orc being the least useful. That being said, I don't think I've ever seen any orc mages in the game, so it would certainly be unique.
Actually it has little to do with attribute and all to do with racial abilities. I like that last emergency skill to match actual skillset.
That's the reason I say non of those are ideal for mage. The racial abilities have little or nothing to do with magicka.
Which playstyle do you prefer or are you looking to min/max everything for late game stats? please say you're not.
You might want to think about secondary skills and the quest lines you want to start doing early. So many choices but it is getting my mind back into the Oblivion mechanics.
The great thing is you will never be wrong but you will never be right.
Female Argonian Stealth class
Str/Will attribute bonus with thief sign
str;45 Agil;50 Spd;50 End;30 Int;50 Will;45 Pers;30 Luck;60
HA;25 H2H;30 Marks;25 Security;40 myst;30 ill;30 alt;25
This leaves me a well rounded toon except End but this will level quick as i will get hit alot leveling HA and will repair as much as possible. I probably wont worry about luck for a bit not caring if it reaches 100. It also leaves me 3.5 levels short of the Max but I dont care.
I suck at locks so my security needs to be high when I need it. The magic skills will compliment my combat with armor spells and detect life to offset my low sneak some what.
I may replace marksmanship with sneak as a major skill but this would leave me without a ranged weapon but once I got an invisibility spell I can better sneak up on people.
Of course this is all unmodded once I see what mods are out there I may change everything.
Anyways thanks for getting me back into the Oblivion frame of mind.
are you playing without any mods?
- FCOM (4 global mods together. Oblivion Oscar, Francisco, Warcry and MMM)
- Elder Concile (full rebuild of the gold white tower. Now it's a politic center of the tamriel. Alot of diplomatic stuff, you could be a solder (new faction) or tax collecter, you even could starts to be a person "with blue blood". You might have chance to visit different parts of tamriel for example Khadjit homeland)
- Better Citys (and every plugin wich has got extra patches in this mod, they are awsowe. Makes every city amazin in a view and a little bit rebuilding it)
- Serwant of the Dawn (you have a chance to join them)
- Dark Brotherhood Chronical (make this guild alive again after you will be boss)
- Tramps (add some persons on the clear roads of Cirodil)
- City Life (makes presons alive inside towns and makes it more dinamic)
- Crowed Road (add some strangers on the road. some merchants and some adventures in the caves wich trying to take treasures but still peacefull to you)
- Midas Magic (200+ more spells. for example... everyspell with new model and animation. very cool mod also you have to earn it not just buy it)
- Origion of the mage guild (after you will be leader of this guild, you have to help this guild to get up from the knees)
- BadderX magic (better models for custom magic)
- Kvatch Rebuild (after gates of oblivion, you may help to rebuild this town and it will be availibal as well)
- Barthholm (new town)
- Arena Battles (improving arena at all)
- Arena improves (improving arena physicaly)
- Almost everythin VWD (world outside of the town will be better)
- Andoran Scooma (SCOOOMA!)
- Inebriation (alcochole will be alcochole)
- Terain Vampires (custom vampire system sux)
- StarX vampire death (vampires after death going to burn. Muhhahahah!)
- Cliff Better Letters (better letters in the game)
- Better Coins (better coins)
- Better botles (hm... even don't know xD)
- Book jakets (makes books much better)
- More Vegatables (i guess... it's somehow connected with vegatables)
- Fatigues Loss MOE (run = less stamina)
- Lich crafting and werewolf MOE (you might make yourself a lich if you strong mage. Or might starts to be a werewolf and you have to eat people sometimes)
- Hunger MOE (hunger system)
- Security Rebalance Traps and Bash Locks (deadly traps. get a trap? you are dead not just hitted for 5 health. Also if you got a strong character you might just bash the lock with your weapon)
- spoiled food (make sometimes food spoiled)
- better bell sound (in game you never heard a bell but it's just becouse betheda makes it too quite)
- DARK UI (change custom interface for much better)
- Map Marker Overhaul (allow you to "work" with map and putt your own signs and tags for some places)
- Colored enemys health bar (low health = read, full health green e.t.c)
- Oblivion Character Overhaul (change almost everyface in the game... Goodbuy super agly faces!)
- Enchanted Economy (change almost everythin wich connected with prices and money)
- Arcane infusion (mage mod)
- Deadly Reflex (Super-duper important mod for you. Change meele fightings in the game. Now even 1v1 fight with poor bandit may make you die if you not going to be carefull. You may bash enemy, kick them, slash them by peaces. Magic will get a critical effects... For example you might freez your enemys and broke him by peaces!)
This is minimum of the mods wich you MUST to instaill. Without them theres is no fun at all and game will be super easy. Also custom leveling system super sux in the game. FCOM going to improve it and add more then 400+ enemys and friends, new factions and new actions for Npcs. You need some help mate with that stuff?
each character has differnet starting stats, orcs have more health and strength, while a dark elf has a higher base magika and is naturaly magic resistate.