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Incredible. God bless Bethesda. GOTY 2006 Oblivion 4 ever!11!!!!!!1!!
A lot of people say the solution is to play a mage since you don't have to rely on Intelligence to increase your damage (increasing magic skills only decreases their cost and allows higher-tier spells to be cast). However, I'm quite fond of melee. And fortunately, I did a playthrough a few months back (roughly 230% difficulty, mind you) where I took the LOWEST possible starting Strength and was only allowed to use my Major Skills to test how to recover from a bad melee build.
As a quick reminder, melee damage is only increased by Strength up to 100. Beyond 100 does nothing for damage due to the damage formula being set up that way.
1. Use Skooma. Head to the stables next to the Imperial City. Head north around the wall until you find Shady Sam. He will sell you Skooma, granting a temporary +60 Strength boost.
2. Use the Warrior Stone. It's southeast of Skingrad and will grant a temporary +20 Strength alongside a temporary +10 to all three melee attributes.
3. Gain quick Strength attribute points. Outside the Imperial City Arena, two people are sparring. Watch them for a bit and your Hand-to-Hand will gain a 5-point boost. Then go to Cloud Ruler Temple and watch the two sparring Blades outside for a +2 boost to Blade and Block. All in all, that's 7 skill increases for Blade and 2 for Block, equating to a +3 bonus to Strength and a +2 to Endurance. Three more Blade, Blunt or Block levels that level, and you'll reach a +5.
4. Play as a Redguard or Orc. Both have racial abilities providing a temporary Strength boost. I personally prefer Redguards since Adrenaline Rush doesn't also nuke your Agility, but Orcs have 25% Resist Magic, so an argument certainly can be made for them.
5. Use Strength-boosting enchanted items. There's random loot, of course. There are also Sigil Stones you can use on jewelry and armor if you prefer. If you need something a bit more immediate, however, go to Nord Winds in Bruma and purchase Dondoran's Juggernaut which boosts Strength and Endurance by 10 points while worn. Maenlorn in the Flowing Bowl in Anvil also sells the Fists of the Drunkard, granting another 5-point boost to Strength and Endurance. Then the owner of Hammer and Axe in Bruma sells the Gauntlets of Gluttony, boosting Strength by 15 but draining your max health by 30 points.
6. Enchanted weapons. Those things are POWERFUL. Run through an Oblivion Gate (without fighting, if necessary) and reload the Sigil Stone until you roll something with Shock Damage. Put that on a weapon. You now have a weapon that effectively deals an additional 200% damage due to barely anything resisting Shock. The best part is while there IS a drop off in total uses as you increase the Sigil Stone's level, it's barely anything compared to the additional damage you'll be doing. Seriously. A minimum level Shock Damage Sigil Stone does 5 points per use over 80 uses. A maximum level (17+) deals 25 damage per use over 70 uses. Just keep yourself stocked up on Soul Gems and you're good.
if you need any more gear advice, feel free to ask.
The expansions have a higher level max tier, somewhere around 35.
Are you doing the Azura quest? Because that's not technically the main quest. Yes the main quest leads you there, but for that quest you need any one of the 16 daedric artifacts, the Azura star is just one of them (and very useful so it's not recommend to sacrifice this artifact for the main quest).
The vampires in that cave are notorious for being crazy hard though. I'd recommend just doing a different daedric quest instead, or lowering difficulty.
It took ages to lure everyone back there, but I still did it.
I tried to use the Will o the Wisps or whatever it's called to kill one of the followers around the statue for some glowdust, but I was disappointed when it didn't work and they didn't react to its attacks.
That is the quest I'm doing. I didn't realise that. Thank you.