Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But, as I said, master level is when you reach 100 in a skill. You cannot get your skill higher than 100 either, unless you have a fortify skill thing active, but depending on the skill raising it above 100 has very little effect. For example, my current character is a master Alchemist. I also have a fortify alchemy spell that boosts that up to 175 I believe, but my potions will be made at the exact same strength/worth
Yeah and the truth is even attributes are limitted in what they provide past 100, but skills are typically not worth pushing past 100.
http://uesp.net/wiki/Oblivion:Attributes
http://uesp.net/wiki/Oblivion:Skills
1st link is to UESP, (Unofficial elder srcolls pages) page on attributes and will teach everything you could ever want to know about attributes in game. The 2nd link is the page on skills. Thou I can sum that one up simply in regards to your question. Atheltics and Acrobatics, are the only skills that provide anything past 100. They will continue to effect run speed and jump height, up to a max value of 255. Clicking on any attribute/skill will take you to page on that particular one, and tell you what if anything it does past 100 and if so what it does and does not.
It seems what you want you actually NEED to know is where to find the master level spell merchants. So once agian, a referal to UESP and every premade spell in game and where to find it. http://uesp.net/wiki/Oblivion:Spells
*to have access to some of the master spell ssold by certain merchants, you need to be accepted to arcane university or glitch*
Now as far as spell schools themselves, yes you should go all the way to 100, regardless of if your gonna use the master level spells, or just the expert, as it will reduce mana cost for spells of that school. That would be the benefit of pushing to master, and to continue using expert spells.
Not really disagreeing with your point, but I'm just gonna throw it out there that this is only true if your luck is at baseline. Without getting into too much detail, every 5 points of luck above 50 acts like 2 effective levels in every skill. (100 is still the max effectiveness though).
The spell system in oblivion, allows you to stack effects of spells upon one another. 2 spells, with the same magical effect, will stack the effects, as long as the spells are 2 different spells. This means if you for example, cast a spell that boosts magicka by 50, and a different spell that does so by 30, you have 80 more magicka for as long as both those are active.
Now using restoration, and spell altar to make your custom spells, allow you make as many fortify magicka spells as needed, as long as you name them somehting new. Using this method to stack multiple fortify magicka effects, allows you to temporally boost your max magicka as high as you need. To utilize this temporary max magicka, you simply use a welkyd stone to fully restore it, then unleash the most powerful spells you can make or imagine.
I have made and unleashed spells on enemies at times that cost upwards of 1000 magicka. Examples range from full 2 minutes of paralysis, a 2 min fire burn with 2 minute long demoralize (quite hilarious, ussually find enemy 2 or 3 cells over dead), 2 minute long 100% chameleon (quite expensive, but is basically godmode), and 2 minute long dominate spells. The only limits are the extent of the custom spellmaking and your imagination.
So yeah investing restoration is how you can blow the top off your magicka limits.
Otherwise, just let it the destruction train to 100 as you use it, just for the magicka reduction on spells.
To point blank answer the hypothetical, (which we have answered several times now). going from 80-90 will reduce magicka cost of your expert spells some. once you hit 100 then you are master and have highest level, there is no further mana reduction, and there NEVER was any type of damage bonus to begin with. It always has been, access to spells, and magicka cost.
http://uesp.net/wiki/Oblivion:Destruction
Take careful observation of the weakness to effect and how to better use it.