The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Wooddog Apr 10, 2016 @ 10:53am
Unnecessary Violence III Help
I decided to get back into playing Oblivion recently, and I added UV III since Deadly Reflex is too buggy for my liking. Unfortunately, I initially had a problem ith my first-person height being way above my head, but third-person being fine.

After putting some hours in, I thought I'd found the solution, but now I can't even use UV in third-person, but just get the vanilla combat moves.

I installed UV with the Oblivion Mod Manager OMOD creation, and it still isn't working. And that's after I did a full reinstallation of Oblivion.

EDIT: I also have the UV settings "item" in my inventory and can use some of the new actions.
Last edited by Wooddog; Apr 10, 2016 @ 11:02am
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Showing 1-9 of 9 comments
thedukeofbk Apr 12, 2016 @ 10:24am 
Get Deadly Reflex 5 it's stable
Medieval 3D May 7, 2016 @ 11:15pm 
Do you have problems running OBSE?
Draescan May 8, 2016 @ 9:16pm 
To be honest unnecessary violence adds too much to be viable. It's the level of variety where there's so much there that's useless, you'll never use more than three or four of your favorites. Pick up either Deadly Reflex 5 or 6 ( six is a BIT less stable but has some interesting aspects to it, I personally prefer 5 ) as they offer essentially the same experience but without cluttering your keybinds with useless ♥♥♥♥.
cyäegha May 8, 2016 @ 9:38pm 
both UVIII and DR are most certainly biting off more than they can chew, especially in regards to how unstable they make the game

also

Originally posted by PsychoMantis:
cluttering your keybinds with useless ♥♥♥♥.

honestly, the best combat overhaul, IMO, would be VCE with the gore effects of either other mod
Draescan May 8, 2016 @ 10:00pm 
Originally posted by cyäegha:
both UVIII and DR are most certainly biting off more than they can chew, especially in regards to how unstable they make the game

also

Originally posted by PsychoMantis:
cluttering your keybinds with useless ♥♥♥♥.

honestly, the best combat overhaul, IMO, would be VCE with the gore effects of either other mod

DR5 has never caused a single crash for me. The issue is that people tend to mix deadly reflex with custom NPC race mods. THAT is what causes issues. And even this can be easily fixed.
cyäegha May 8, 2016 @ 11:07pm 
Originally posted by PsychoMantis:
DR5 has never caused a single crash for me. The issue is that people tend to mix deadly reflex with custom NPC race mods. THAT is what causes issues. And even this can be easily fixed.

whether or not it was the cause of a crash doesn't preclude it from contributing to overall instability, the same goes for PIIIP or any other script-heavy mod.

how long do your sessions tend to last for before a crash, out of curiosity?
Draescan May 9, 2016 @ 9:19am 
Originally posted by cyäegha:
Originally posted by PsychoMantis:
DR5 has never caused a single crash for me. The issue is that people tend to mix deadly reflex with custom NPC race mods. THAT is what causes issues. And even this can be easily fixed.

whether or not it was the cause of a crash doesn't preclude it from contributing to overall instability, the same goes for PIIIP or any other script-heavy mod.

how long do your sessions tend to last for before a crash, out of curiosity?

My sessions don't end with a crash lol never have. Saying that a script using mod contributes to a crash is like saying that lightning contributes to forest fires in the desert. Well yes it does but that's obvious. ANY mod that uses scripts does that and ONLY when you go above what gamebryo can handle. If you have a strong setup and know what you are doing you're fine.
cyäegha May 10, 2016 @ 5:41am 
Originally posted by PsychoMantis:

My sessions don't end with a crash lol never have.

i highly doubt that, unless you use a very light load order

Originally posted by PsychoMantis:
Saying that a script using mod contributes to a crash is like saying that lightning contributes to forest fires in the desert.

you and i both know full well that both UVIII and DR are incredibly heavy on script usage, a killer in heavy mod setups, and generalizing all mods that use scripts is inherently fallacious

Originally posted by PsychoMantis:
Well yes it does but that's obvious.

way to refute my point

Originally posted by PsychoMantis:
ANY mod that uses scripts does that

yes, but implying that a mod with one simple, clean script causes the same degree of instability as UVIII or DR is asinine

Originally posted by PsychoMantis:
If you have a strong setup and know what you are doing you're fine.

define 'strong setup'

if you mean 'hardware specifications', they have zero bearing on gamebryo's ability to utilise scripts, unless you're arguing that CPU and RAM matter significantly, in which case you should know that gamebryo can neither take significant advantage of multithreading or more than 4GB of RAM, and the latter is only after you've used the .exe patch

if you mean 'load order', then feel free to post one
Draescan May 10, 2016 @ 9:33am 
Originally posted by cyäegha:
Originally posted by PsychoMantis:

My sessions don't end with a crash lol never have.

i highly doubt that, unless you use a very light load order

Originally posted by PsychoMantis:
Saying that a script using mod contributes to a crash is like saying that lightning contributes to forest fires in the desert.

you and i both know full well that both UVIII and DR are incredibly heavy on script usage, a killer in heavy mod setups, and generalizing all mods that use scripts is inherently fallacious

Originally posted by PsychoMantis:
Well yes it does but that's obvious.

way to refute my point

Originally posted by PsychoMantis:
ANY mod that uses scripts does that

yes, but implying that a mod with one simple, clean script causes the same degree of instability as UVIII or DR is asinine

Originally posted by PsychoMantis:
If you have a strong setup and know what you are doing you're fine.

define 'strong setup'

if you mean 'hardware specifications', they have zero bearing on gamebryo's ability to utilise scripts, unless you're arguing that CPU and RAM matter significantly, in which case you should know that gamebryo can neither take significant advantage of multithreading or more than 4GB of RAM, and the latter is only after you've used the .exe patch

if you mean 'load order', then feel free to post one

Strong setup means using the right OBSE plugins and ini file tweaks along with knowledgeable usage of mods to avoid incompatibilities. It's not just load order. Although I can't help but wonder why you're bothering to nit pick and reach so ♥♥♥♥♥♥♥ hard for an argument. Although I will let you know I'll have no part of it. It's infantile XD
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Date Posted: Apr 10, 2016 @ 10:53am
Posts: 9