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I haven't used either, but I am leaning towards Natural Leveling.
Go cry me a river
Roelplaying is not about bookkeeping your skill improvements to make sure you get perfectly efficient level-ups.
thats just me
THANK YOU.
I've played RPGs older than Morrowind that use the "practice a skill to make it better" system. Not a single entry in the series makes you use a spreadsheet for any reason.
Does wonders for getting decent bonuses from just playing naturally according to your class. Which I assume was supposed to be the whole point of the 'Better Through Use' style of progression.
You know what the funny thing about Daggerfall is?
When you level up, you're given a *random* amount of attribute points that you can freely distribute to any of your attributes. And it's not so random that you're likely to get screwed over, either.
In fact you're more likely to get screwed over by random dungeon layouts. Which... I wish I could say was rare, sadly.
I assume anyway, just going between Morrowind and Oblivion.
Willpower in oblivion for example, is pointless for non-magic users aside from a bit of extra fatigue, but in Morrowind it allowed you to resist magic, which would be helpful for anybody. (Which it incidentally was supposed to do in Oblivion judging by that one inaccurate load screen.)
Morrowind's Willpower did both less and more than you thought it did. When it came to resisting magic, you'd be surprised at how *few* effects it actually resisted. In fact, it only resists *two* spell effects - Paralyze and Silence. Willpower's biggest benefit was actually increasing the success rate of all spells and your maximum fatigue.
Willpower isn't that pointless for non-magic users in Oblivion because it gives them more fatigue to work with, meaning their weapon damage stays consistently higher.
A really nice thing to have when if you remember that one particular cave in bloodmoon.
But the only way you get bonuses to it is by traning magic skills.
Since Fatigue is just a number of different attributes added together, a character who doesn't use Willpower Magic at all will get exactly 1 additional fatigue from raising Willpower. That's like.... a 40th of the cost to swing a typical mid/late game weapon?
By the point a melee character has maxed out the much more useful fatigue attributes like strength and endurance (and probably gotten at least 50% regen through Athletics), the additional 60 or 40 fatigue the average character can get out of raising willpower isn't anything that's actually going to make a difference in gameplay.
At that point with a non-magic user, I'd rather just raise Luck.