The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Do you use Oblivion XP, Realistic Leveling, Natural Leveling, or just vanilla?
Just out of curiosity.

Mostly I use Realistic Leveling, but occasionally I'll switch over to Oblivion XP when I feel like a change of pace - despite changing only one aspect of the game, it feels like a completely different game sometimes.

Also if you use a mod I haven't listed for this, feel free to mention it anyways!
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Showing 1-15 of 24 comments
gnewna Jul 14, 2016 @ 11:37am 
Oblivion XP, I haven't actually ever played without it (bad, I know...) I need to get into the habit of paying to train my lower/misc skills rather than wasting level up points on them, though, I think!
Omgwtfbbqkitten Jul 14, 2016 @ 12:42pm 
I haven't started my playthrough yet, but I am torn between using Oblivion XP or Galerion Natural Leveling- Revised.

I haven't used either, but I am leaning towards Natural Leveling.
Last edited by Omgwtfbbqkitten; Jul 14, 2016 @ 12:43pm
Brandybuck Jul 14, 2016 @ 6:19pm 
I'm using natural leveling. I still worry about leveling, but I no longer have to worry about the details that get in the way of roleplaying. And I avoid the constant nagging from the game engine telling me that I once again failed to efficiently level.
Rithm Fluffderg Jul 14, 2016 @ 7:10pm 
Originally posted by DawdlingDan:
Urgh.. You goys are the reason we got that ♥♥♥♥ called Skyrim. You bunch of ♥♥♥♥♥♥♥.

Go cry me a river
Great Duck Jul 14, 2016 @ 7:11pm 
I used Leveling Quick Fix for a while, forces a higher number of skill-ups to level and keeps lower-level enemies spawning to offset the power creep, now I'm going XP. It is a mixed bag applying it retroactively to a level 24 character and realizing you can max several stats at once with all those points and get really strong really quick; I keep that character's last pre-XP save precisesly for that reason.
Brandybuck Jul 14, 2016 @ 11:03pm 
Originally posted by DawdlingDan:
Urgh.. You goys are the reason we got that ♥♥♥♥ called Skyrim. You bunch of ♥♥♥♥♥♥♥.
People say the old style bookkeeping is True(tm) Roleplaying. Maybe it is, maybe it isn't. But I don't know of ANY pen and paper roleplaying game that requires the players to track their skill increases during a level. None. The closest is RoleMaster, which requires you to note which skills have actually been used during a level, so only those skills can be improved. That's it, that's the most complicated. D&D doesn't have. RuneQuest doesn't have it. GURPS doesn't have it. FUDGE doesn't have it. I've got fifty games on my shelf, and none of them have it. I've been playing RPGs since the late 70s, and the first time I saw this system was with Morrowind a few short years ago.

Roelplaying is not about bookkeeping your skill improvements to make sure you get perfectly efficient level-ups.
Plankton Jul 15, 2016 @ 3:01am 
i do natural leveling.
thats just me
Rithm Fluffderg Jul 15, 2016 @ 6:26am 
Originally posted by Brandybuck:
Originally posted by DawdlingDan:
Urgh.. You goys are the reason we got that ♥♥♥♥ called Skyrim. You bunch of ♥♥♥♥♥♥♥.
People say the old style bookkeeping is True(tm) Roleplaying. Maybe it is, maybe it isn't. But I don't know of ANY pen and paper roleplaying game that requires the players to track their skill increases during a level. None. The closest is RoleMaster, which requires you to note which skills have actually been used during a level, so only those skills can be improved. That's it, that's the most complicated. D&D doesn't have. RuneQuest doesn't have it. GURPS doesn't have it. FUDGE doesn't have it. I've got fifty games on my shelf, and none of them have it. I've been playing RPGs since the late 70s, and the first time I saw this system was with Morrowind a few short years ago.

Roelplaying is not about bookkeeping your skill improvements to make sure you get perfectly efficient level-ups.

THANK YOU.

I've played RPGs older than Morrowind that use the "practice a skill to make it better" system. Not a single entry in the series makes you use a spreadsheet for any reason.
Bansheebutt Jul 15, 2016 @ 2:56pm 
I just use my own mod that lowers the Attribute Bonus requirements down about a level each. Vanilla is like 5 thru 7 increases for just a +3.

Does wonders for getting decent bonuses from just playing naturally according to your class. Which I assume was supposed to be the whole point of the 'Better Through Use' style of progression.
Last edited by Bansheebutt; Jul 15, 2016 @ 2:58pm
Rithm Fluffderg Jul 15, 2016 @ 5:12pm 
Originally posted by Outstanding:
I just use my own mod that lowers the Attribute Bonus requirements down about a level each. Vanilla is like 5 thru 7 increases for just a +3.

Does wonders for getting decent bonuses from just playing naturally according to your class. Which I assume was supposed to be the whole point of the 'Better Through Use' style of progression.

You know what the funny thing about Daggerfall is?

When you level up, you're given a *random* amount of attribute points that you can freely distribute to any of your attributes. And it's not so random that you're likely to get screwed over, either.

In fact you're more likely to get screwed over by random dungeon layouts. Which... I wish I could say was rare, sadly.
Bansheebutt Jul 15, 2016 @ 9:06pm 
I guess that might've been because attributes had more "Cross-Pollination"?

I assume anyway, just going between Morrowind and Oblivion.

Willpower in oblivion for example, is pointless for non-magic users aside from a bit of extra fatigue, but in Morrowind it allowed you to resist magic, which would be helpful for anybody. (Which it incidentally was supposed to do in Oblivion judging by that one inaccurate load screen.)
Last edited by Bansheebutt; Jul 15, 2016 @ 9:09pm
Rithm Fluffderg Jul 15, 2016 @ 10:31pm 
Originally posted by Outstanding:
I guess that might've been because attributes had more "Cross-Pollination"?

I assume anyway, just going between Morrowind and Oblivion.

Willpower in oblivion for example, is pointless for non-magic users aside from a bit of extra fatigue, but in Morrowind it allowed you to resist magic, which would be helpful for anybody. (Which it incidentally was supposed to do in Oblivion judging by that one inaccurate load screen.)

Morrowind's Willpower did both less and more than you thought it did. When it came to resisting magic, you'd be surprised at how *few* effects it actually resisted. In fact, it only resists *two* spell effects - Paralyze and Silence. Willpower's biggest benefit was actually increasing the success rate of all spells and your maximum fatigue.

Willpower isn't that pointless for non-magic users in Oblivion because it gives them more fatigue to work with, meaning their weapon damage stays consistently higher.
Last edited by Rithm Fluffderg; Jul 15, 2016 @ 10:31pm
ManualMakron Jul 18, 2016 @ 5:11pm 
Realistic leveling, usually, right now nothing.
Bansheebutt Jul 18, 2016 @ 7:11pm 
Originally posted by StarFox Fanboy:
In fact, it only resists *two* spell effects - ... Paralyze

A really nice thing to have when if you remember that one particular cave in bloodmoon.

Originally posted by StarFox Fanboy:
Willpower isn't that pointless for non-magic users in Oblivion because it gives them more fatigue to work with, meaning their weapon damage stays consistently higher.

But the only way you get bonuses to it is by traning magic skills.

Since Fatigue is just a number of different attributes added together, a character who doesn't use Willpower Magic at all will get exactly 1 additional fatigue from raising Willpower. That's like.... a 40th of the cost to swing a typical mid/late game weapon?

By the point a melee character has maxed out the much more useful fatigue attributes like strength and endurance (and probably gotten at least 50% regen through Athletics), the additional 60 or 40 fatigue the average character can get out of raising willpower isn't anything that's actually going to make a difference in gameplay.

At that point with a non-magic user, I'd rather just raise Luck.
Last edited by Bansheebutt; Jul 18, 2016 @ 7:20pm
__-__-__ Jul 19, 2016 @ 11:37pm 
I've never used anything but the vanilla system, I don't game/powergame it either. If you're worrying about how well or efficiently your levelling up you aren't roleplaying. I prefer to let things fall where they may.
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Date Posted: Jul 14, 2016 @ 11:22am
Posts: 24