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I pick the apprentice sign all the time, and my mage characters have easily been the most powerful characters I've played.
How? All it does is give you a early bonus of 100 points of magicka but then it makes you 100 weak towards magic, that doesn't even make sense. You would have to wear enchanted items to counter that when instead if you didn't have to counter that you could have had other enchanted items that would actually provide beneficial bonuses to you. That literally makes no ♥♥♥♥♥♥♥ sense.
Or you just live with the weakness. It's not that bad, hell I've used it with high elves many times (which have weakness with their race too). It's ridiculously easy to dodge enemy spells in this game.
Ye fair point lol, one thing I hate about oblivion, everything moves mad slow, like I install a faster arrows mod for the arrows, it's a bow and arrow, not a feckin nerf gun lol.
^^
Thissss
Altmer's size of magicka pool is useful eventually, yeah, but Breton has a couple of more useful things going for them, especially in early game too. With the vast quantity of potions, staves and stones available pool size has never swung it for me.
Just stay clear of Altmer or Dunmer Apprentices!
I know this is for Oblivion but I highly recommend Bretons for Skyrim.
The apprentice sign is fine, just keep moving and dodge spells flung at you.
the atronach works early game as well if you either scrounge up enough cash and buy magicka pots or are willing to do some alchemy to make magicka-regen pots (the swamp areas in the southeast have lotsa ingredients).
and i totally agree with the guy above that touch-based and damage-over-time spells are way cheaper than their counterparts.
since you want to specialize in destruction, i'd go with an altmer since they've got the largest magicka pool and get a 10 point bonus in destruction magic. especially since that magic school is a ♥♥♥♥♥ to level. takes (almost?) as long as restoration.