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Fordítási probléma jelentése
just look at these replies... 4 out of 4 suggest us to abandon our hopes...
who are you people? what made you say these things in here?
The closest equivalent you would get for Oblivion or Morrowind would be Skyblivion or Skywind. That is what a remake of them would look like.
This was little effort for them, because they already did it as a part of developing Fallout 4. In order to do this for Oblivion, they would have to do the same, taking much more effort. More than that, they would need to seriously revamp many Oblivion assets to get the same effects.
In short, Skyrim Remaster meant releasing what htey already had, while an Oblivion Remaster would need significant porting work. It ain't gonna happen.
Reality made us say it.
dude, i know how much you like the game
for all its flaws, we all like the game too; it's the one i started with back on PS3, and it's my favourite
but it won't happen. ever.
This image shows you the perspective: http://i.imgur.com/B7rBN.jpg
The current record holder for the largest non-procedural game world belongs to Lord of the Rings Online. I play this game, and it's huge (and still not quite finished). But it's still a tiny smudge on the Daggerfall map.
Problem two is the procedurally generated dungeons. You thought the Oblivion dungeons all looked the same? Hah! You can hand craft the dungeons like in Morrowind and Skyrim, but you can't do it for a world the size of Daggerfall.
You can't do the same game as a 3D realtime open world sandbox like it's descendants. The best you can do is keep it the same style of game but with higher resolution raycasting.