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Fact is this game gives you the option, but they didn't really expect anyone to want to use it. Pretty sure the manual even says that.
If you really want a gamepad for this game, you'll want a steam controller, which was made for pretty much this exact situation. (It natively maps to keyboard inputs.)
I find this quite odd considering I first bought Oblivion for the Xbox 360 I believe and those controls worked perfectly fine. hmm...guess I'll have to learn to deal with PC controls.
Not so. A multi-platform title should not have any issues with controller prompts on the PC. Buuuut... this is not really that much of an issue. I've altered the control scheme for the PC in a way that's more like Skyrim and now it's pretty playable.
Software isn't that simple.
Hence why getting a playstation controller working on windows is much more of a process than an Xbox one, which you can just plug in.
Despite the Console-Friendly interface, Oblivion was still a PC game ported to consoles rather than the other way around like 99% of AAA games today, including Bethesdas. As a result, it doesn't have native Xinput support.
That's why even if you do use the limited controller support in oblivion, you won't get any of the expected button prompts. Instead of a stylized A button, you'll get "Joy 0" written in plain text.
All this isn't even entirely their fault. Oblivion started development in 2002. The 360 would come out over 3 and-a-half years later with a new framework for controllers which Beth presumably didn't have access to when they were developing the first (PC) version of the game.
Interesting. I had assumed that it was a Console game ported to PC, as it is usually for a lot of games in the modern day. Didn't take the date into account, but gamepad support is extremely easy to implement nowadays. This is what led to my confusion.
I've got the same problem.
Found some mods on nexus but buggy as hell.