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Nezkeys, if you feel like it, the best way to skill up your mercantile (which will increase just how much you can sell an item for) is to sell arrows, individually one at a time. This is where the 360 version makes it easier - you can select an item, press the left bumper or trigger (i forget which) to automatically select the lowest amount, confirm sale, and repeat.
I have a mod that streamlines this for the PC version but I only came across it by luck.
(That mod would be called Toggleable Quantity Prompt - it sets up some quick keys like pressing/holding shift to grab/buy/sell an entire stack, or ctrl to grab/buy/sell a single item from a stack. It makes manually leveling mercantile something less than an arduous endeavor)
The amount you'll get will depend on your Alchemy skill/tools, restore fatigue potions are the easiest to make as pretty much all regular food like items have it as a main effect. - Thus most farms will grant you tons of ingredients for these potions.
PS: They will respawn after just 3 days, so I do this every time I pass through Skingrad on my travels (No fast travel allowed!)
I Give them a Custom Name of "Grapemato Juice"
Whats the best ingredient to nake lots of restore magicka potions. Im an atronach so need them
Bog Beacon Asco Cap.
Elytra Ichor.
Flax Seeds.
Lichor.
Purgeblood Salts.
Steel-Blue Entoloma Cap.
Void Salts.
Withering Moon.
Fire Salts.
Thorn Hook.
Water Hyacinth Nectar.
Fungus Stalk.
Painted Troll Fat.
***
Generally speaking, combining any 4 of these ingredients with all the required Alchemy equipment, (an Alembic, Retort, Calcinator and Mortar and Pestle), should make a stronger Restore Magicka potion. Of course, you could also try stacking effects to really maximise your efficiency in battle. For example, combining the reasonably common ingredients of Aloe Vera Leaves, Sweetcake, Void Salts and Water Hyacinth Nectar will Fortify Magicka, Restore Fatigue, Restore Health and Restore Magicka.
Moreover, for a more Mage-specific potion, a potion that Fortifies Intelligence, Magicka, Restores Magicka, (and Damages Endurance, which shouldn't be too bad if you're character is a sole Mage although could pose problems if your combat approach is a mixture of both Melee and Magic), can be made through combining the ingredients: Carrot, Clouded Funnel Cap, Void Salts and Water Hyacinth Nectar.
To my current level of understanding, the higher the Alchemy level of a player and the higher-level Alchemy equipment that they have, (for instance, Apprentice Mortar and Pestle > Novice Mortar and Pestle), the stronger the potion will be; it's not affected by the actual ingredients, (for instance, one ingredient won't have a higher level of one trait than another). Take this with a grain of salt, though, and some further clarification might be needed, because I rarely use Alchemy in Oblivion and tend to just buy the potions that I need in bulk from an Alchemy shop.
A final note regarding Lockpicking: I'm not sure if this has been said yet, but the higher your Lockpicking level milestone is, (i.e. Novice, Apprentice, Journeyman, etc.), the fewer tumblers fall when you break a Lockpick. For instance, when you're a Novice, if you break a Lockpick, all the tumblers fall back down and you have to start again from scratch. For an Apprentice - one tumbler remains in place; Journeyman - two tumblers remain in place; Expert - three tumblers remain in place; Master - tumblers always remain in place.
Attempt 1: first pin pushed up i press X and it locks in place. I move on to the next pin do the exact same thing but the lockpick breaks and both pins revert back to normal. Thinking you must do them in a certain order i try again but this time will skip the middle pin but here is what happens...
Attempt 2: first pin pushed up i press x and the lockpick breaks immediately.
There is no consistency so makes it hard to learn exactly what to do
I've trested it for myself but adding 3 or even 4 that produce just one effect (like restore magicka) makes 0 differences compared to just the original 2.
Yeah, it's quite a tricky system, both to describe and to get to grips with.
The more you do it, you'll notice that the tumblers fall at different speeds. Some fall slowly, and others fall immediately after you ping them up. You want to hit X when they're at their maximum elevation in the lock, and the best time to do this is when they fall slowly. Obviously, it's difficult to predict when they'll fall slowly rather than quickly, however, with experience, you'll learn to time your tumbler locks with more precision.
What is critical is that each time you flick any tumbler up it will rise and fall with varying speed, so flick it up a good number of times and just watch the speeds at which it goes up and down. The worst time to hit X is when the tumbler falls quickly, and a good piece of advice is to wait until the tumbler falls quickly, then hit X the following flick, as this will reduce the likelihood that it'll fall again; wait until you get the most predictable and slow movement, and use the X button to lock it into place just when it reaches the top.
You can also use the sounds of the tumblers to correctly time your hitting of the X button. It's difficult to explain, so I'll provide a video that'll hopefully be of some assistance, (not made by me - just found on YouTube
https://www.youtube.com/watch?v=iYf9VTKUO8Q
I was horribly bad at it at first, but now can ultimately breeze through a Very Hard lock. It just takes practice and experience, and you really have to try to grasp the rhythm. Personally, I don't use the audio method, although it does work, and above all else, you just need experience and practice. It's very difficult to get at first, but eventually, it'll get easier, to the extent where Lockpicking becomes very easy to do.
The strength of a potion is not influenced by which ingredients you use, nor, to my current level of understanding, the quantity of ingredients that share a common effect. For example, a Pumpkin and Watermelon potion will have the same Restore Fatigue magnitude and duration as a Flour and Apple potion, (only the weight will be affected, with the caveats described under Weight).
Including three or even four ingredients with the same effect will not increase the potion strength; it's the apparatus that you use, and your Alchemy skill, that counts. For instance, Apprentice Mortar and Pestle > Novice Mortar and Pestle, and the better your apparatus, (and the more of it that there is: using an Alembic, Calcinator, Retort, and Mortar and Pestle will make a stronger potion than using just the Mortar and Pestle), the stronger the potion will be; it's not affected by the actual ingredients.
Hope this helps!
About that lockpicking video...i dont hear the double clink in his video he refers to
There were two and the first went 1 slow 1 fast. The second was two fast 1 slow. I got it first time after i hit it on the slow ones on each :)
Maybe im on to something now...ill have to try out a few more locks first to see any consistency