The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

BM [PT] May 24, 2016 @ 12:28pm
The End (SPOILER ALERT)
Guys what a end right? After 136hours i "finish" the game (i still have some side quests xd), and that end scene was something... to bad we cant fight to mehrunes dagon, but the transformation of septim sons into a dragon was really cool.
This is for real, better than skyrim, alduin is nothing comparing to mehrunes dagon.
Cant wait for TES 6, i heard its for 2019 :(
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Showing 1-15 of 24 comments
Equinoxinator May 24, 2016 @ 2:25pm 
Bethesda is working on all the DLC for Fallout 4 right now. Once all of that plus the GOTY edition is out, I bet we will have a TES 6. :D
tax evader May 24, 2016 @ 2:34pm 
The end of Oblivion was actually challenging compared to what happened in Skyrim. I can't deny that the final battle against Alduin and his subsequent demise in Sovngarde was awesome, but I got really frustrated trying to keep Martin alive, (and continue to do so :steammocking: ). The idiot seems to have a complete and utter disregard for his own safety and his importance, and the number of times where I've had to revert to a previous save because Martin went full Yolo-mode and threw himself into the jaws of a Daedroth, or onto the blade of a Dremora... ...wow...

It's a challenge and it's an epic conclusion to the game. It struck me with awe the first time I played it and it still does to this day.
:steamhappy:
AC Denton May 24, 2016 @ 5:18pm 
Originally posted by Speegle the Paralegal Seagull:
The end of Oblivion was actually challenging compared to what happened in Skyrim. I can't deny that the final battle against Alduin and his subsequent demise in Sovngarde was awesome, but I got really frustrated trying to keep Martin alive, (and continue to do so :steammocking: ). The idiot seems to have a complete and utter disregard for his own safety and his importance, and the number of times where I've had to revert to a previous save because Martin went full Yolo-mode and threw himself into the jaws of a Daedroth, or onto the blade of a Dremora... ...wow...

It's a challenge and it's an epic conclusion to the game. It struck me with awe the first time I played it and it still does to this day.
:steamhappy:

Were you playing with mods or console commnd to turn essential off? Because Martin is an essential character, he can't die.
AC Denton May 24, 2016 @ 5:19pm 
Originally posted by Bruno Moreira (PT):
Guys what a end right? After 136hours i "finish" the game (i still have some side quests xd), and that end scene was something... to bad we cant fight to mehrunes dagon, but the transformation of septim sons into a dragon was really cool.
This is for real, better than skyrim, alduin is nothing comparing to mehrunes dagon.
Cant wait for TES 6, i heard its for 2019 :(
Theres no TES 6 and wont be for a long time. 2019 is untrue.
Profile Name May 24, 2016 @ 7:08pm 

Were you playing with mods or console commnd to turn essential off? Because Martin is an essential character, he can't die.

Actually during the final main quest Martin's essential status is turned off and him dying causes you to be forced to reload the last save.
Last edited by Profile Name; May 24, 2016 @ 7:09pm
tax evader May 25, 2016 @ 2:06am 
Originally posted by SPACE-DOGGO:
Originally posted by Speegle the Paralegal Seagull:
The end of Oblivion was actually challenging compared to what happened in Skyrim. I can't deny that the final battle against Alduin and his subsequent demise in Sovngarde was awesome, but I got really frustrated trying to keep Martin alive, (and continue to do so :steammocking: ). The idiot seems to have a complete and utter disregard for his own safety and his importance, and the number of times where I've had to revert to a previous save because Martin went full Yolo-mode and threw himself into the jaws of a Daedroth, or onto the blade of a Dremora... ...wow...

It's a challenge and it's an epic conclusion to the game. It struck me with awe the first time I played it and it still does to this day.
:steamhappy:

Were you playing with mods or console commnd to turn essential off? Because Martin is an essential character, he can't die.

He can in the Battle of Bruma, and the Battle of the Imperial City. I know this because, the first time I played through both of these battles, I killed him, (just to see what happens). He can only be killed during these two battles, and if he is killed, a little text window opens saying something like "Martin is dead, all hope is now lost...".

In the Battle of Bruma, if you leave the battlefield, he'll be killed in 15 seconds. I suppose that this is just a balancing factor to make the playable character not mess around and to also provide a challenge...
:steammocking:
Last edited by tax evader; May 25, 2016 @ 2:06am
What's this? A spoiler alert on a 10 year old game?

(I agree, fighting hordes of Daedroth, Xivali, and Dremora was a lot more challenging than killing Alduin, which is really strange when you think about it, but eh.)
BM [PT] May 25, 2016 @ 5:15pm 
Originally posted by Hero of Kvatch:
What's this? A spoiler alert on a 10 year old game?

(I agree, fighting hordes of Daedroth, Xivali, and Dremora was a lot more challenging than killing Alduin, which is really strange when you think about it, but eh.)

Oblivion never dies! so yes a spoiler xd.
And oblivion is way more difficult than skyrim, (to mutch to be honest) almost impossible to end the game, in highest difficulty without reflect damage/reflect spell/resist magic, enchanted armor.
Equinoxinator May 25, 2016 @ 5:28pm 
Originally posted by Bruno Moreira (PT):
Originally posted by Hero of Kvatch:
What's this? A spoiler alert on a 10 year old game?

(I agree, fighting hordes of Daedroth, Xivali, and Dremora was a lot more challenging than killing Alduin, which is really strange when you think about it, but eh.)

Oblivion never dies! so yes a spoiler xd.
And oblivion is way more difficult than skyrim, (to mutch to be honest) almost impossible to end the game, in highest difficulty without reflect damage/reflect spell/resist magic, enchanted armor.

I honestly didn't find Oblivion's ending that difficult, and I finished it on the PS3.
BM [PT] May 25, 2016 @ 5:31pm 
Originally posted by Equinoxinator:
Originally posted by Bruno Moreira (PT):

Oblivion never dies! so yes a spoiler xd.
And oblivion is way more difficult than skyrim, (to mutch to be honest) almost impossible to end the game, in highest difficulty without reflect damage/reflect spell/resist magic, enchanted armor.

I honestly didn't find Oblivion's ending that difficult, and I finished it on the PS3.

In witch difficulty? because i'm level 34, i have like 90%+ resist magic, 50/60% reflect spell, 78% reflect damage, 35% resist normal weapons.
And my main weapon is Umber (??) 33 damage, and is useless, my only way is summon and defend.
(highest difficulty)
Equinoxinator May 25, 2016 @ 5:34pm 
Originally posted by Bruno Moreira (PT):
Originally posted by Equinoxinator:

I honestly didn't find Oblivion's ending that difficult, and I finished it on the PS3.

In witch difficulty? because i'm level 34, i have like 90%+ resist magic, 50/60% reflect spell, 78% reflect damage, 35% resist normal weapons.
And my main weapon is Umber (??) 33 damage, and is useless, my only way is summon and defend.
(highest difficulty)

That's probably why. I played on normal. I'm not uber leet like you guys.
BM [PT] May 25, 2016 @ 5:40pm 
Originally posted by Equinoxinator:
Originally posted by Bruno Moreira (PT):

In witch difficulty? because i'm level 34, i have like 90%+ resist magic, 50/60% reflect spell, 78% reflect damage, 35% resist normal weapons.
And my main weapon is Umber (??) 33 damage, and is useless, my only way is summon and defend.
(highest difficulty)

That's probably why. I played on normal. I'm not uber leet like you guys.

In normal, the first levels are a nightmare in dungeons.
Thats why i "hate" to explore in oblivion, expecially in the first 50 hours, it was a pain in the a**, skyrim was more balanced (some people may say easy, i dont xd) but the world leveling system needs to end.

I cant wait to see what TES6 is about, probably out of tamriel, because of TESonline
Equinoxinator May 25, 2016 @ 5:45pm 
Originally posted by Bruno Moreira (PT):
Originally posted by Equinoxinator:

That's probably why. I played on normal. I'm not uber leet like you guys.

In normal, the first levels are a nightmare in dungeons.
Thats why i "hate" to explore in oblivion, expecially in the first 50 hours, it was a pain in the a**, skyrim was more balanced (some people may say easy, i dont xd) but the world leveling system needs to end.

I cant wait to see what TES6 is about, probably out of tamriel, because of TESonline

That would be a demanding game to run
tax evader May 26, 2016 @ 7:54am 
Originally posted by Bruno Moreira (PT):
Originally posted by Equinoxinator:

That's probably why. I played on normal. I'm not uber leet like you guys.

In normal, the first levels are a nightmare in dungeons.
Thats why i "hate" to explore in oblivion, expecially in the first 50 hours, it was a pain in the a**, skyrim was more balanced (some people may say easy, i dont xd) but the world leveling system needs to end.

I cant wait to see what TES6 is about, probably out of tamriel, because of TESonline

Really? I love exploring in Oblivion, because this game feels so much more ambient than Skyrim, and it's trickier to wander around, derping about and massacring just about everything you see. I feel that Skyrim was too easy in that respect, and I really liked the early challenge that Oblivion posed. Moreover, a lot of enemies that you encounter early on aren't that tough, and it wouldn't surprise me if some dungeons are catered for newer characters. Vilverin, for instance, just outside the Imperial City Sewer exit is one of the easiest dungeons to clear, and it has some rather nice loot as well.

One thing I will admit is that I do find the Oblivion/Cyrodillic wilderness petrifying compared to Skyrim's. The dense foliage and thick forests just about everywhere compared to Skyrim's elevated, open plains makes it impossible to see anything, and as soon as you step outside the gates of a city, you get attacked. The constant "You cannot fast travel when enemies are nearby..." also doesn't help! :steammocking:

I'd quite like a new TES game that covers other regions of Nirn, such as Atmora, Aldmeris, and the other large continents. All we've ever really seen of Nirn is Tamriel, so it would be really cool to look at other areas of the planet!
Rithm Fluffderg May 26, 2016 @ 11:12am 
Huh - I find it quite easy to find opportunities to fast travel - the exception is when I'm near mudcrab infested waters.

I actually will agree that Oblivion is more atmospheric than Skyrim... but to be honest, I also think it's more atmospheric than Morrowind.

Yes, I have controversial opinions :D
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Date Posted: May 24, 2016 @ 12:28pm
Posts: 24