The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Nezkeys May 20, 2016 @ 11:49pm
Efficient Levelling Help
Okay so I decided I want to do the efficient levelling process again like I did on morrowind but its been so long so my memory is hazy on this stuff. I know its best not to have major skills that level quickly but I also dont want to end up taking forever to get one level because its skills that take forever to level lol. I also remember its best to pick one attribute for each major skill.

I wanted to try something completely different than my usual melee character so went with a hybrid build this time and 2 stats + luck route. The way I plan on achieving the +5 for the two stats (and the third once luck is maxed) is train the corresponding minor skills 10 times then go out to play the game properly without having to worry about accidental level ups.

1. Luck/Endurance/Willpower
2. Intelligence/Strength/Speed
3. Agility/Personality

How does this look:

BATTLEMAGE:

Race: Breton

Starsign: Thief

Favored Attributes: Luck/Endurance

Major Skills: Destruction/Conjuration/Illusion/Blade/Light Armor/Armorer/Marksman

The reason I have marksman in major is because security is hard to control and I would rather not waste all my money raising marksman 10 times by buying arrows. For Personality I can see Mercantile being the easier way to earn that attribute by spamming low level bribes like in morrowind. For Int I think i can spam making potions with alchemy. For strength and endurance just sit on a crab and block in heavy armor. Finally for willpower although destruction will be the fastest way to get the 10 points thats also the main way I kill so i decided I would spam heals in town to get that stat to 10. Without destruction it would take ages to level up those majors

Its basically just all about getting the required levels in town for the +5s then going to enjoy the game without worryjng about overlevelling. Anything you would change up?
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Showing 1-14 of 14 comments
CheechWizard May 21, 2016 @ 1:53pm 
I just started a playthrough a few weeks ago and I always try and make a perfect character and I think I finally managed to do so, it's almost hilarious how all my skills syncronize perfectly. Here it goes.

Race: Nord

Starsign: Thief

Favored Attributes: Luck/Endurance

Specilization: Magic

Major Skills: Alchehmy, Mysticism, Destruction, Blade, Conjuration, Sneak, and Alteration.

I picked all those abilites because they are all easy to "control" and level up. For me personally the best thing about this build is that it appeals to my OCD (self diagnosed /cough) in that my character will max out at level 50 with his health increasing in even increments of 10. Finally it also gives you 10+ levels to max out 3 attributes before you have to start putting points into luck.
Rithm Fluffderg May 21, 2016 @ 2:27pm 
Good luck
Nezkeys May 22, 2016 @ 12:11am 
Can someone clarify if say much later i have maxed all the major skills associated with a certain attribute and personality is the last one to do can i only gain the +10 to level up majors from a skill that isnt maxed?

Basically I wanna pick illusion because its more suited to my build as a mage but the opening spell you get seems very difficult to level up on the calm one. I dont really find paying a trainer to levels my majors up playing the game but ill do ot if a sprll opens up early on i cam level up on. So how many levels would i need in illusion before it becomes easy to level it up on.

Mercantile as only major left to level up means i would have to be in town so would never get to play the game as I want. Ot at the pount if only needing one attribute to be maxed(personality) should i just cheat all the last levels and spam a trainer or mercantile in town anyway?
Last edited by Nezkeys; May 22, 2016 @ 12:15am
Strolok May 22, 2016 @ 3:40pm 
I always play Morrowind and Oblivion by choosing 1 weapon major, 1 endurance major (getting endurance up early is important), and make every other major a junk skill that I don't plan on using except for leveling. This lets me choose when I want to level after I've gotten all the attribute increases I want.
Rithm Fluffderg May 22, 2016 @ 7:44pm 
I mostly use Galsiah's Character Development and Realistic Leveling so I don't get punished for picking skills relevant to my interests.

The trade-off is that you can't control your leveling as well, since minor/misc skills will also contribute to your levels with these mods, but that's a fair trade-off
Nezkeys May 22, 2016 @ 10:00pm 
Oh well i just learned something that has thrown a big asd spanner in the works to my plan lol. They changed the trainer system from morrowind...you can only train 5 times per level. Not even 5 times per skill, 5 times in total. :(

I can see why they did this (admittedly training your minors 20 times in town before going to play made it a breeze). It is sure gonna make efficient levelling take a lot longer now lol.

I think i have it covered tho heres my plan now for minor training before playing proper ....

ENDURANCE:sit in heavy armour and hold block on an enemy....between the two i should get 10 no problem.
WILLPOWER: train alteration x5 then heal minor wounds spam x5...this takes forwver though so any suggestions on a better way to raise willpower with alteration and restoration as minors please say.
STRENGTH: Hand to hand spam
SPEED:Athletics raises so fast no issue here
AGILITY: Marksman spam from a high ledge where im unreachable against something (although security raises pretty damn fast)
PERSONALITY:Mercantile raises so fast no issue here

The above plan lets me just go out and ay the game after that "preparation" and not have to worry about what majors accidentally level up
Last edited by Nezkeys; May 22, 2016 @ 10:13pm
Nezkeys May 22, 2016 @ 10:18pm 
For me the quickest way to level up your majors would be this lol....

Athletics
Acrobatics
Mercantile
Security
Sneak
Illusion (spam charm spell)
Hand to Hand
Omgwtfbbqkitten May 22, 2016 @ 11:05pm 
Originally posted by Nezkeys:

Major Skills: Destruction/Conjuration/Illusion/Blade/Light Armor/Armorer/Marksman

Anything you would change up?

I prefer having Destruction and Conjuration seperate. I use one as a major and one as a minor so I don't have to share the major with both.

What I mean is since you can only get 10 skillups from your majors before you level up, it kind of limits you having to share those 10 points between the two skills every level.

Conjuration levels up more quickly, so it can be better as a minor skill, so you can level it as much as you want without it leveling you up.

It gives you the option to raise both Destruction and Conjuration by 10 every level, which can make you a more powerful mage more quickly and allows you to summon higher level creatures sooner.

That is just an example you don't have to grind out 10 skill levels like that if you don't want to.

The best tool for Efficient Leveling is custom spells.

The sooner you do the Mages Guild Recommendation Quests and gain access to the Arcane University, the sooner you can make leveling easy.

All you have to do is make a custom spell for every school of magic.

Make the spell as weak as possible so it costs almost no magicka to cast. That way you can spam the spell to level up your magic skills more quickly.

For example

Summon Skeleton for 1 second on self. Spamming this spell will raise your Conjuration skill very quickly.

Frost for 1 second on self (Causes damage on you). This makes leveling up Destruction a little easier as you can cast it in town or while exploring.

You can make similiar spells for every school of magic and use the spells to level up more efficiently so you gain +5 attributes at level up.

Of course this is just to inform you of these leveling options. It is up to you to choose if you want to play using them.
Last edited by Omgwtfbbqkitten; May 22, 2016 @ 11:18pm
Nezkeys May 22, 2016 @ 11:21pm 
Originally posted by Omgwtfbbqkitten:
Originally posted by Nezkeys:

Major Skills: Destruction/Conjuration/Illusion/Blade/Light Armor/Armorer/Marksman

Anything you would change up?

I prefer having Destruction and Conjuration seperate. I use one as a major and one as a minor so I don't have to share the major with both.

What I mean is since you can only get 10 skillups from your majors before you level up, it kind of limits you having to share those 10 points between the two skills every level.

Conjuration levels up more quickly, so it can be better as a minor skill, so you can level it as much as you want without it leveling you up.

It gives you the option to raise both Destruction and Conjuration by 10 every level, which can make you a more powerful mage more quickly and allows you to summon higher level creatures sooner.

That is just an example you don't have to grind out 10 skill levels like that if you don't want to.

The best tool for Efficient Leveling is custom spells.

The sooner you do the Mages Guild Recommendation Quests and gain access to the Arcane University, the sooner you can make leveling easy.

All you have to do is make a custom spell for every school of magic.

Make the spell as weak as possible so it costs almost no magicka to cast. That way you can spam the spell to level up your magic skills more quickly.

For example

Summon Skeleton for 1 second on self. Spamming this spell will raise your Conjuration skill very quickly.

Frost for 1 second on self (Causes damage on you). This makes leveling up Destruction a little easier as you can cast it in town or exploring.

You can make similiar spells for every school of magic and use the spells to level up more efficiently so you gain +5 attributes at level up.

Of course this is just to inform you of these leveling options. It is up to you to choose if you want to play using them.

Not sure what you mean about sharing destruction and conjuration. Destruction is governed by willpower, and Conjuration is governed by intelligence. Do you think Conjuration is governed by willpower or something?
Last edited by Nezkeys; May 22, 2016 @ 11:22pm
Omgwtfbbqkitten May 22, 2016 @ 11:25pm 
I explained it already, but I will try to be more clear.

You can only level up major skills 10 times before you level up.

If Destruction and Conjuration are both majors, you have to share those 10 skill ups between the two skills before you level up and that is not even counting sharing those 10 skill ups with Weapon, Armor or other major skills.

As a mage it is optimal imo, if you can level up Destruction and Conjuration seperately from the limit of those 10 major skills per level.

It has nothing to do with the different attributes.

For example.

If you get 5 skill ups in Desturction and 5 Skillups in Conjuration, you will level up.

If you add 3 Blade skill ups in there and any Armor skills ups, then you will level up Destruction and Conjuration even less before you level up.

As a mage you can be stronger gaining 10 skill ups per level in Destruction as a Major minus any Blade/Armor skill ups and 10 skill ups in Conjuration as a Minor when those two magic skills are seperated from your Major skills.

Seperating Destruction and Conjuration from your Major skills, can allow you more versatility in making a stronger mage character sooner.
Last edited by Omgwtfbbqkitten; May 22, 2016 @ 11:46pm
Nezkeys May 22, 2016 @ 11:53pm 
Well the way i want to play with my majors is just whatever happens..i give myself that luxury by training the necessary +10 skills in minor before i do any majors. No offence but trying to get x10 in one major sounds like an anal way to play the game, because id me resetting if anything elae levelled up...which is very likely to happen at some point.

Anyway I picked Conjuration as a major so i could start with summon skeleton(although i did realise later there is a spell to summon a scamp in bravil mages guild forget the level though). Btw if i was to reroll AGAIN and drop Conjuration in majors id probably go with alchemy instead. But ive already spent hours cleaning out every fighters/mages guild for gold (ill explain in a sec why its been hours) so its gonna be tough to restart now as i was just starting to play proper.

The main problem i am encountering at the moment playing a mage (particularly breton) for the first time is encumberance.

having very low endurance, and lower than average strength...so im having to drop stuff repeatedly and run back and forth everywhere ><. This was never an issue on my nord who went all out strength lol. Mercantile and Athletics both levelled up 14 times each before i even started to do my majors lol. Its ok tho cuz i still have acrobatics and speechraft even if they continue to level like that. Im so tempted to just do strength instead of willpower (luck and endurance are non negotioable as priority attributes as its a hybrid build i wanna stick too) so i can stop running into encumberance issues all the time
Last edited by Nezkeys; May 23, 2016 @ 12:31am
Brandybuck May 23, 2016 @ 9:13am 
Originally posted by StarFox Fanboy:
I mostly use Galsiah's Character Development and Realistic Leveling so I don't get punished for picking skills relevant to my interests.
^^^ this ^^^

I like roleplaying, and to me anything that smells of min/maxing is anti-roleplaying. The game mechanics are important, but designing a character around the mechanics doesn't feel right to me.
danmp19 Dec 5, 2016 @ 5:09pm 
There's spells that increase encumberance and there's enchanting items for permanent increases in str and carryeight.
Last edited by danmp19; Dec 5, 2016 @ 5:10pm
7 of 9 Costanza Dec 5, 2016 @ 5:29pm 
At level 22, I have attributes of

Strength 63
Intelligence 95
Willpower 100
Agility 55
Speed 80
Endurance 100
Luck 50 (I've heard luck rolls become irrelevant once skills get high)

I just leveled endurance with block and heavy armor. The Arena is a great way to level strength. I'm just an all around character, but it's High Elf Mage. Currently working on strength, speed, and intelligence. Get the skills you use up as high as possible early so you can use them without the worrying about accidentally wasting precious attribute bonuses by leveling. I've done nothing with this character so far except a few Mage Guild quests so I can play the game without constantly worrying about not leveling certain skills and enjoy myself.
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Date Posted: May 20, 2016 @ 11:49pm
Posts: 14