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Race: Nord
Starsign: Thief
Favored Attributes: Luck/Endurance
Specilization: Magic
Major Skills: Alchehmy, Mysticism, Destruction, Blade, Conjuration, Sneak, and Alteration.
I picked all those abilites because they are all easy to "control" and level up. For me personally the best thing about this build is that it appeals to my OCD (self diagnosed /cough) in that my character will max out at level 50 with his health increasing in even increments of 10. Finally it also gives you 10+ levels to max out 3 attributes before you have to start putting points into luck.
Basically I wanna pick illusion because its more suited to my build as a mage but the opening spell you get seems very difficult to level up on the calm one. I dont really find paying a trainer to levels my majors up playing the game but ill do ot if a sprll opens up early on i cam level up on. So how many levels would i need in illusion before it becomes easy to level it up on.
Mercantile as only major left to level up means i would have to be in town so would never get to play the game as I want. Ot at the pount if only needing one attribute to be maxed(personality) should i just cheat all the last levels and spam a trainer or mercantile in town anyway?
The trade-off is that you can't control your leveling as well, since minor/misc skills will also contribute to your levels with these mods, but that's a fair trade-off
I can see why they did this (admittedly training your minors 20 times in town before going to play made it a breeze). It is sure gonna make efficient levelling take a lot longer now lol.
I think i have it covered tho heres my plan now for minor training before playing proper ....
ENDURANCE:sit in heavy armour and hold block on an enemy....between the two i should get 10 no problem.
WILLPOWER: train alteration x5 then heal minor wounds spam x5...this takes forwver though so any suggestions on a better way to raise willpower with alteration and restoration as minors please say.
STRENGTH: Hand to hand spam
SPEED:Athletics raises so fast no issue here
AGILITY: Marksman spam from a high ledge where im unreachable against something (although security raises pretty damn fast)
PERSONALITY:Mercantile raises so fast no issue here
The above plan lets me just go out and ay the game after that "preparation" and not have to worry about what majors accidentally level up
Athletics
Acrobatics
Mercantile
Security
Sneak
Illusion (spam charm spell)
Hand to Hand
I prefer having Destruction and Conjuration seperate. I use one as a major and one as a minor so I don't have to share the major with both.
What I mean is since you can only get 10 skillups from your majors before you level up, it kind of limits you having to share those 10 points between the two skills every level.
Conjuration levels up more quickly, so it can be better as a minor skill, so you can level it as much as you want without it leveling you up.
It gives you the option to raise both Destruction and Conjuration by 10 every level, which can make you a more powerful mage more quickly and allows you to summon higher level creatures sooner.
That is just an example you don't have to grind out 10 skill levels like that if you don't want to.
The best tool for Efficient Leveling is custom spells.
The sooner you do the Mages Guild Recommendation Quests and gain access to the Arcane University, the sooner you can make leveling easy.
All you have to do is make a custom spell for every school of magic.
Make the spell as weak as possible so it costs almost no magicka to cast. That way you can spam the spell to level up your magic skills more quickly.
For example
Summon Skeleton for 1 second on self. Spamming this spell will raise your Conjuration skill very quickly.
Frost for 1 second on self (Causes damage on you). This makes leveling up Destruction a little easier as you can cast it in town or while exploring.
You can make similiar spells for every school of magic and use the spells to level up more efficiently so you gain +5 attributes at level up.
Of course this is just to inform you of these leveling options. It is up to you to choose if you want to play using them.
Not sure what you mean about sharing destruction and conjuration. Destruction is governed by willpower, and Conjuration is governed by intelligence. Do you think Conjuration is governed by willpower or something?
You can only level up major skills 10 times before you level up.
If Destruction and Conjuration are both majors, you have to share those 10 skill ups between the two skills before you level up and that is not even counting sharing those 10 skill ups with Weapon, Armor or other major skills.
As a mage it is optimal imo, if you can level up Destruction and Conjuration seperately from the limit of those 10 major skills per level.
It has nothing to do with the different attributes.
For example.
If you get 5 skill ups in Desturction and 5 Skillups in Conjuration, you will level up.
If you add 3 Blade skill ups in there and any Armor skills ups, then you will level up Destruction and Conjuration even less before you level up.
As a mage you can be stronger gaining 10 skill ups per level in Destruction as a Major minus any Blade/Armor skill ups and 10 skill ups in Conjuration as a Minor when those two magic skills are seperated from your Major skills.
Seperating Destruction and Conjuration from your Major skills, can allow you more versatility in making a stronger mage character sooner.
Anyway I picked Conjuration as a major so i could start with summon skeleton(although i did realise later there is a spell to summon a scamp in bravil mages guild forget the level though). Btw if i was to reroll AGAIN and drop Conjuration in majors id probably go with alchemy instead. But ive already spent hours cleaning out every fighters/mages guild for gold (ill explain in a sec why its been hours) so its gonna be tough to restart now as i was just starting to play proper.
The main problem i am encountering at the moment playing a mage (particularly breton) for the first time is encumberance.
having very low endurance, and lower than average strength...so im having to drop stuff repeatedly and run back and forth everywhere ><. This was never an issue on my nord who went all out strength lol. Mercantile and Athletics both levelled up 14 times each before i even started to do my majors lol. Its ok tho cuz i still have acrobatics and speechraft even if they continue to level like that. Im so tempted to just do strength instead of willpower (luck and endurance are non negotioable as priority attributes as its a hybrid build i wanna stick too) so i can stop running into encumberance issues all the time
I like roleplaying, and to me anything that smells of min/maxing is anti-roleplaying. The game mechanics are important, but designing a character around the mechanics doesn't feel right to me.
Strength 63
Intelligence 95
Willpower 100
Agility 55
Speed 80
Endurance 100
Luck 50 (I've heard luck rolls become irrelevant once skills get high)
I just leveled endurance with block and heavy armor. The Arena is a great way to level strength. I'm just an all around character, but it's High Elf Mage. Currently working on strength, speed, and intelligence. Get the skills you use up as high as possible early so you can use them without the worrying about accidentally wasting precious attribute bonuses by leveling. I've done nothing with this character so far except a few Mage Guild quests so I can play the game without constantly worrying about not leveling certain skills and enjoy myself.