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When I used Realistic leveling, after I leveled up I would CTD after selecting my attributes and selecting done. It has been a long time since I used it though, so I may be remembering details incorrectly.
When I used Galerion Natural Leveling- Revised, everything worked great until I sold some items and leveled up Mercantile. After gaining some skill and receiving +personality, I would CTD after saving my game.
I was really liking Natural Leveling until then, but now i am discouraged from using any XP mods. >.<
I've been reluctant to try anything other than the vanilla system but I'm getting rather tired of my heavy Strength and Endurance characters getting knocked around like rag dolls because I haven't put any points into Agility and all the other various issues with the vanilla system (and I'm not interested in efficient leveling). The Realistic Leveling system seems to address these issues but if it's not going to give me enough health to actually play a lightly armored battlemage type that mean it's less versatile than the original system.
it's kind of like EVs in pokemon, in that way, whereby the gains become more noticeable later on
that's not an issue with RL, but with the base game dictating how stagger and knockdown work, and it only gets worse with the standard scaling basing it off of an absolute strength modifier
vanilla combat enhanced fixes that issue
i would have recommended making endurance a favoured stat during character creation and the combat skills favoured to make the early game more manageable, but yeah, RL doesn't pay you dividends until the midgame due to the way stats are calculated
if you haven't already learnt a shield spell, now might be the time
Simply there are 20 missing attribute points (my willpower started at 20 too) and I'd like to know why they're gone.
no, that's exactly what i meant by 'RL makes you weak at the start'
the stats scale accordingly with level, so the dynamic calculation will make you weaker than vanilla to begin with, and those points will accumulate faster as your character grows
they haven't gone anywhere, rather they've been delayed, for lack of a better term
if this doesn't sound like your cup of tea, you can use oblivion XP instead, or if you want something vanilla plus, there's plenty of small mods that can give you +5 modifiers without having to actually powerlevel skills you don't want to
But yeah, RL will completely recalculate your attributes the moment you select your class. Unlike Vanilla, though, at the very least, you aren't rushing Endurance to 100 as soon as possible to maximize health gains.
Might try turning the difficulty slider down until you start to see your endurance go up. Remember that you do still get health gains every level, too, so your health will still be going up at various intervals.
i don't know about intention, but you definitely do start with that as a baseline, prior to class and birthsign assignment when using RL
though it may also still be tied to sex and race, since that was a female argonian example
find what unlikely?
having a statistical baseline prior to class and birthsign-based additions be low?
have that same baseline measurement be affected positively and negatively by race modifiers?
have a mod adjust that baseline parameter to suit a parabola model of experience growth to emulate a sense of progression?
well i never