The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

__-__-__ Aug 4, 2016 @ 8:14pm
Realistic Leveling Question
I recently started playing thought the game again with Realistic Leveling installed. I decided to play a Dark Elf with a custom class, and while most things seem to be working properly I started with 20 Endurance and the lack of health is really becoming noticable. By default no vanilla race starts with less than 30 in any attribute and there is no other mod that should be affecting it's value. So why is my endurance so low? If this is a feature of Realistic Leveling I may have to stop using it.
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Showing 1-13 of 13 comments
Omgwtfbbqkitten Aug 4, 2016 @ 8:37pm 
I don't think I have ever been able to use a leveling mod without experiencing some kind of problem.

When I used Realistic leveling, after I leveled up I would CTD after selecting my attributes and selecting done. It has been a long time since I used it though, so I may be remembering details incorrectly.

When I used Galerion Natural Leveling- Revised, everything worked great until I sold some items and leveled up Mercantile. After gaining some skill and receiving +personality, I would CTD after saving my game.

I was really liking Natural Leveling until then, but now i am discouraged from using any XP mods. >.<
Last edited by Omgwtfbbqkitten; Aug 4, 2016 @ 8:47pm
__-__-__ Aug 4, 2016 @ 8:47pm 
Originally posted by Omgwtfbbqkitten:
I don't think I have ever been able to use a leveling mod without experiencing some kind of problem.

When I used Realistic leveling, after I leveled up I would crash after selecting choosing my attributes and selecting done. It has been a long time since I used it though, so I may be remembering details incorrectly.

When I used Galerion Natural Leveling- Revised, everything worked great until I sold some items and leveled up Mercantile. After gaining some skill and receiving +personality, I would CTD after saving my game.

I was really liking Natural Leveling until then, but now i am discouraged from using any XP mods. >.<

I've been reluctant to try anything other than the vanilla system but I'm getting rather tired of my heavy Strength and Endurance characters getting knocked around like rag dolls because I haven't put any points into Agility and all the other various issues with the vanilla system (and I'm not interested in efficient leveling). The Realistic Leveling system seems to address these issues but if it's not going to give me enough health to actually play a lightly armored battlemage type that mean it's less versatile than the original system.
cyäegha Aug 4, 2016 @ 8:57pm 
the readme acknowledges that at low levels, realistic leveling does not increase attributes as fast as they do at higher levels, which was configurable when you activated the OMOD

it's kind of like EVs in pokemon, in that way, whereby the gains become more noticeable later on

Originally posted by Sesh:
I've been reluctant to try anything other than the vanilla system but I'm getting rather tired of my heavy Strength and Endurance characters getting knocked around like rag dolls

that's not an issue with RL, but with the base game dictating how stagger and knockdown work, and it only gets worse with the standard scaling basing it off of an absolute strength modifier

vanilla combat enhanced fixes that issue

Originally posted by Sesh:
The Realistic Leveling system seems to address these issues but if it's not going to give me enough health to actually play a lightly armored battlemage type that mean it's less versatile than the original system.

i would have recommended making endurance a favoured stat during character creation and the combat skills favoured to make the early game more manageable, but yeah, RL doesn't pay you dividends until the midgame due to the way stats are calculated

if you haven't already learnt a shield spell, now might be the time
__-__-__ Aug 4, 2016 @ 9:06pm 
The issue isn't being weak at the beginning of the game, that's more or less expected, I was assuming the weakness would be different but comparble to the way the base game handles it. The issue is that when I started I had an Endurance attribute of 20 if I stayed vanilla it would have been 30, I got Realistic Leveling because it stated that it was supposed to be a simple change to the way the leveling worked not a change to one of a starting characters most important attirbutes. 30 to 20 is a significant loss especially for Endurance, most characters I start with in the base game have 60-80 health, this time around I had 40-50, before assigning favored attributes.

Simply there are 20 missing attribute points (my willpower started at 20 too) and I'd like to know why they're gone.
Last edited by __-__-__; Aug 4, 2016 @ 9:06pm
cyäegha Aug 4, 2016 @ 10:14pm 
Originally posted by Sesh:
The issue isn't being weak at the beginning of the game, that's more or less expected, I was assuming the weakness would be different but comparble to the way the base game handles it. The issue is that when I started I had an Endurance attribute of 20 if I stayed vanilla it would have been 30

no, that's exactly what i meant by 'RL makes you weak at the start'

the stats scale accordingly with level, so the dynamic calculation will make you weaker than vanilla to begin with, and those points will accumulate faster as your character grows

they haven't gone anywhere, rather they've been delayed, for lack of a better term

if this doesn't sound like your cup of tea, you can use oblivion XP instead, or if you want something vanilla plus, there's plenty of small mods that can give you +5 modifiers without having to actually powerlevel skills you don't want to
Rithm Fluffderg Aug 5, 2016 @ 7:46am 
Starting with 20 Endurance sounds like an interesting challenge.

But yeah, RL will completely recalculate your attributes the moment you select your class. Unlike Vanilla, though, at the very least, you aren't rushing Endurance to 100 as soon as possible to maximize health gains.

Might try turning the difficulty slider down until you start to see your endurance go up. Remember that you do still get health gains every level, too, so your health will still be going up at various intervals.
__-__-__ Aug 5, 2016 @ 2:16pm 
I guess I'll get used to it or I won't, thanks for the replies.
ManualMakron Aug 7, 2016 @ 4:53am 
Do you have the unofficial oblivion patch? If you do, try to use it to fix your attributes. I don't think Realistic Leveling ever intended for you to start with 20 endurance. Because to me it seems really absurd. I think you're experiencing just a minor bug.
cyäegha Aug 7, 2016 @ 4:58am 
Originally posted by Marko♣™:
Do you have the unofficial oblivion patch? If you do, try to use it to fix your attributes. I don't think Realistic Leveling ever intended for you to start with 20 endurance. Because to me it seems really absurd. I think you're experiencing just a minor bug.

i don't know about intention, but you definitely do start with that as a baseline, prior to class and birthsign assignment when using RL

though it may also still be tied to sex and race, since that was a female argonian example
ManualMakron Aug 7, 2016 @ 9:17am 
I find it very unlikely with all the years I've played with it
cyäegha Aug 19, 2016 @ 10:18pm 
Originally posted by Marko♣™:
I find it very unlikely with all the years I've played with it

find what unlikely?

having a statistical baseline prior to class and birthsign-based additions be low?

have that same baseline measurement be affected positively and negatively by race modifiers?

have a mod adjust that baseline parameter to suit a parabola model of experience growth to emulate a sense of progression?

well i never
ManualMakron Aug 20, 2016 @ 1:40pm 
Starting with 20 endurance regardless of race is ridiculous to me. It never happened to me before.
Mr.Evolution Aug 20, 2016 @ 3:41pm 
i use af leveling mod, its good so far for me
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Date Posted: Aug 4, 2016 @ 8:14pm
Posts: 13