The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Shape430 Jul 20, 2016 @ 2:01am
OOO compatibility question.
So it's been about 5 years now since I last played Oblvion and I just got the sudden urge to play it again. While browsing through all the various mods, OOO ( Oscuros Oblivion Overhaul ) really stuck out as a mod Id really wanna use for my new playthrough.

The only issue with it being its a massive overhaul mod, so it does have a lot of compatability issues. So as hard as it was for me I decided to keep my mod list relatively small this time around, only adding a few graphical mods and UI tweaks. Nothing that would directly conflict with OOO.

That being said I have run into a slight problem. Which is I REALLY cannot stand the vanilla faces in oblivion, they make me wanna vomit, and I really want a face mod to fix that. But according to the OOO description it will not run with any mod that alters vanilla npcs in any way shape or form...

So my quesiton is, are there any face improvement mods out there that are compatible with OOO? Or are they all 100% not compatible and am SOL?
Last edited by Shape430; Jul 20, 2016 @ 2:04am
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Craftian Jul 20, 2016 @ 2:27am 
As mentioned above, the Oblivion Character Overhaul fixes the atrocious model design. It's extremely popular for good reason.

http://www.nexusmods.com/oblivion/mods/44676/

Is it compatible with the OOO though? It should be. The OCO suggests that body replacers and changes to NPC models are installed prior to installation, so since you've already got it up and running already there shouldn't be a problem.

EDIT: Nevermind, it apparently isn't compatible. I'd still recommend using OCO over anything else due to how significant the model upgrade is.

Oscuro's Oblivion Overhaul is incompatible with OCO because both make changes to the race assets (OCO just changes appearance assets, not stats assets, but anyway, both are mutually incompatible). Which one is the last on your load order? If OOO is loaded AFTER OCO, try placing it BEFORE OCO and see if that fixes the issue.
Last edited by Craftian; Jul 20, 2016 @ 2:27am
gnewna Jul 20, 2016 @ 3:12am 
OCOv2 is not, I believe, compatible with anything that affects race records (including other eye/hair mods). I like the changes it makes (although I can never seem to make an Altmer who doesn't somehow simultaneously look boggle-eyed and squinty - problematic as I mainly play Altmer in TES games) but I'm not keen on being unable to use it with other mods that change anything in the race records - I believe the same modder made the equivalent mod for Fallout 3/New Vegas, but obviously in those games the race choices are solely cosmetic anyway, they have no impact on gameplay so hardly any non-cosmetic mods ever need to touch them.

Oh, also, I hate the hairs included in OCOv2 even more than the vanilla ones, not so bad for me and followers as I can give them Apachii wigs (which aren't... well, I don't like many of them either tbh but there's some I don't actively hate) or helmets, but addressing a Mages' Guild alchemist with... I don't know, some kind of Phil Oakey hairdo (shaved on one side, almost shoulder length on the other) is a bit disconcerting.

I'm playing with Natural Faces as a base with Facial Textures by Enayla over the top which makes the faces still essentially vanilla but significantly less awful-looking - I wouldn't say vanilla makes me want to vomit! but for instance the lips are very... smooshy and undefined, whereas with NF and FT installed they actually look like, you know. Lips.

I'm also using Cobl, including its Races/Cosmetics optional bits which adds a few new playable races plus adds new hairs and eyes to vanilla races, I'm not sure if it's compatible/patch-able with OOO. It also has an optional file (plus one for SI) that adds some of the hairs/eyes and facial tweaks to a lot of vanilla NPCs - this needs to be merged into a Bashed Patch. Personally, I didn't like the NPC chages, and ended up removing that part from my game, but having the extra hairs for my character is very nice.
Last edited by gnewna; Jul 20, 2016 @ 3:18am
OwedEvil Jul 20, 2016 @ 6:07am 
Hmm, have not read the description yet, only DL'ing my mods atm, but good info. If I had missed that in the description, I would have been using OCO with OOO.
CullinB Jul 20, 2016 @ 6:37am 
Originally posted by Shape430:
So my quesiton is, are there any face improvement mods out there that are compatible with OOO? Or are they all 100% not compatible and am SOL?
This play through is very famous one
He uses OOO + OCO without any problem
https://www.youtube.com/watch?v=OeFoUHYH3q4
Last edited by CullinB; Jul 20, 2016 @ 6:37am
ManualMakron Jul 22, 2016 @ 11:14pm 
Use oblivion TNR if you can't use OCO
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Date Posted: Jul 20, 2016 @ 2:01am
Posts: 5