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Pretty sure I didn't say that, nor even made any edits to a post like that.
Haven't touched 3 since New Vegas came out.
okay, in simple terms then
my statement was referring to scripting practices
your statement, aimed at me, was irrelevant to the topic at hand, and tried to infer something from nothing
I would say oblivion. But responding to your question about the leveling system. No, its much different than Skyrims system. Oblivion is closer to a classic D&D system. By no means is it a D&D system, but its way closer than Skyrim.
The way it works is you pick a class, or make your own at the start of the game. The class has two "favorite" that could be anything from Strenght, Enduance, Speed, Agility, Personality, Intelligence, willpower, or luck.
A class also has 7 major skills. Each attribute (other than luck) governs three skills in the game. For example strenght governs the skills: Blade, Blunt, and Hand to Hand. The class you pick, or create will have 7 major skills. These major skills are skills that will contribute to your characters level. Thats where people start to get turned off. If you want to level up, you can only level up by leveling up your "Major skills". If you never picked destruction magic as a major skill (therefore making it a minor skill) you will not level up by using destruction spells. You will get better with destruction. But your overall character level will not increase.
Lastly, actually leveling up works like this. When you have increased enough major skills a message has appeared telling you to rest and meditate on what you have learned. Once you sleep. The level up screen will appear and you will get to increase 3 attributes. The amount of points you can increase an attribute by depends on how much you increased the skills under it by to a maximum of 5. For example if I level up hand to hand 10 times. And then sleep to level up my character. I will be able to put 5 points into strenght.
Heres a chart for further reference:
0 skill increases, then you will get one point for picking that attribute
1-4 skill increases, then you will get two points for that attribute
5-7 skill increases, then you get three points for that attribute
8-9 skill increases, then you get four points
10+ skill increases, then you get five points for your selected attribute
It sounds like alot I know. But you'll get the hang of it I promise!
The difference is that mods for Fallout 3 actually work with NMM, plenty of Oblivion mods will not install through NMM. I was tempted to just use NMM for Oblivion modding but after looking at all the mods it could'nt install I decided to give TESMM another go.
i would just say it's best practice to use one of the more powerful suites on principle, unless you're only using a handful of mods
if you start slamming overhauls and other large or intricate mods together, you literally need to know how to use wrye bash, or you're in for it