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it was objectively trash
like, it's not even an argument, really
hence why the uncapper and one of the two leveling mods (not to mention OOO or scaling ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥) are almost mandatory
I changed the Armorer attribute from Endurance to Strength like Morrowind and changed H2H to Endurance so it works like Spear in Morrowind. That way repairing your equipment can help level up your strength along with your weapon of choice and you can punch things to level up Endurance.
Then I changed Athletics, so that the swimming skill up rate is triple vanilla. That way running is the same as vanilla, but if you want to intentionally level Athletics, you just go swimming to speed it up.
I changed Acrobatics so that fall damage doubles your XP rate while jumping is the same, so if you want to level up Athletics you just fall and take damage.
I also changed Marksman, Mercantile, Restoration and Speechcraft, so their skill up rate is higher so you don't have to grind them to skill up.
On my next playthrough though, I am thinking about using the leveling mod Oblivion XP.
It's essentially the same leveling system as Morrowind, ever so slightly simplified (mainly just seven class skills instead of five major and five minor). The problem is that where Morrowind is a static and unchanging world, Oblivion has enemies that level along with you. To stay ahead of the enemies you have to spend much more time managing your skills and leveling. A half-way decent build is still doable, because as the player you will always have some advantages over enemies, but a bad build can make the game unplayable.
Skryim did it a better way, where the enemies had level ranges, and in my opinion, Fallout 4 did it even better by having level ranges AND difficulty zones (rubber banding). The trick for Bethesda is keeping the challenge level high while still giving the player the sense that he's improving.
Personally I use Galerion's Leveling mod.
p.s. The other problem is just my personal opinion: I don't the TES style of attributes, which get bonuses every level. I would rather see static attributes that do not change except through special circumstances (artifacts, etc).
I am not criticizing the whole game! I am only criticizing one tiny corner of the game, and that corner isn't even player leveling, it's merely the enemy leveling. It's not that I'm failing to think about what to do with my skills, it's that I'm fighting marauders in ebony armor.
I also made a personal mod that lowers the Attribute Bonus requirements. I absolutely *hate* the borderline requirement of so called "Effecient Levelling." Not to mention how impractical they are for getting anything more than a +2 bonus without resorting to gamey behavior.
You mean levelling off-class skills just so that you can get anything more than a +2 bonus to your attributes? The fact a Warrior class can struggle getting a large bonus to *Strength* on level-up without resorting to going armourless without blocking should be an indicator there's a serious problem somewhere. Especially when you need those large bonuses because the vanilla enemies are only getting tankier and tankier with each level-up.
Well, Destruction does have Non-lethal options. Damage Fatigue and Disintegrate, primarily. You could argue for more nefarious healers to make use of Damage attribute spells. All Good combos with what's available in Illusion and Alteration.
Certainly one of those things I like about Oblivion over Skyrim.
even when playing without mods and not using difficulty slider, it only demands some planning. and if planning in a crpg is "time-consuming" to you, get a ♥♥♥♥♥♥♥ real job and stop lying to yourself.
and if you are here just to troll, well... you are 10 years too late, pal.
Edit: Given how aggressive you seem, apparently a decade isn't late enough to not apparently anger someone just by talking negative about a part of a videogame.
there's a mod for skyrim allowing you to play as a pony. by your logic, dragonborn sucks that hard?
use the console, lower difficulty, download a mod or 2, but don't whine about leveling system if you are so miserably lazy to get into it.
Congrats, you made your point about an ancient leveling system that's apparently so precious that you personally had to come along and defend it without any actual substantial argument as to why it's actually good but instead come off as a pathetic reactionary to any sort of critique.
On one hand I enjoy the wider variety of skills that are a combination of useful or entertaining (Who doesn't like just randomly pulling a Jesus across water? or with a mod or two have Punchng people to death be a legitimate option), and disliked how over-simplified Skyrim and Fallout 4 have been when it comes to character building.
Oooon the other hand, the stat distribution system is kind of gimpy - it would have been better to earn a static amount of points to distribute instead of "Hey, you forgot to train an endurance skill? Well go ♥♥♥♥ yourself"
efficient leveling is an option in this game, not a necessity. and what is not a necessity in a deep crpg, that shouldn't be simple.
why unique leveling systems are better than those casual-friendly and simplified (like in most mmo's...)? by playing similar and simple rpg's over and over you do not progress a player, nor you progress as a person.