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To quote UESPWiki on Endurance: "Any Fortify Endurance effect will also provide a health increase (equal to two times the endurance boost). These effects will not modify the health received when you level."
Level 2>3 it's only giving me +3 for endurance no matter how many times i train the relevant minors. Maybe once you get the message to sleep all other skill ups are not counted? That would be another incredibly lame thing they added imo. I usually play where I raise all the minors first then go out to play proper but on this level I forgot about training the extra 5 to endurance skills after training armorer at the npc 5 times.
Basically Ive raised trained armorer at npc 5 times, trained block 7 times natively, and trained heavy armor 4 times natively so no idea why it's only giving me +3 to endurance every time I go to sleep
Before the sleep message I was like this ...
Conjuration +4 (major), Destruction +5 (major), Light Armor +1 (major)
Alchemy +10 (minor), Alteration +10 (minor), Armorer +5 (minor)
and then hard saved. After the sleep it said +5 wilpower +5 intelligence and +2 endurance. i reloaded the save and went and got 7 block and heavy armor 4 times and then it said +3 to endurance after a total of +16 skill ups. Reloaded and added another 4 endurance skill ups...still +3 endurance.
Clearly once you get that message to sleep...ANY skillups you get after this dont count towards the +5 (even if they are minors)...and that is just anotehr lame ass thing they added in oblivion over morrowind imo
It's basically this.....
Morrowind: get 10 skillups for an attribute before you sleep
Oblivion: get 10 skillups for an attribute before you get the sleep message. Anything used after that is a complete waste even if it's a minor skill
Absolutely fatal difference for someone trying to efficient level and going off morrowinds system. I never once had anything lower than +5 every level in morrowind.
in the end just had to suck it up and take the +3. restarting after 30 hours just for an extra +2 would be even more annoying. it just means it takes one more level to max it which i guess im ok with. now i know exactly what it does it wont happen again cause ill make sure i have the +30 before i get that message from now on
Then gardually noticed that attributes value are not so important as in Morrowind.
TES4 is very easy game for characters to survive.
Any badly build uped character can go anywhere he want to go.
Low agility and low skilled character can hit enemy that makes posion very effective.
You can run backward casting cheap cost weak fireball and mana regen very quickly.
So in tes4 just three attributes STR(to carry more) INT(for more MANA Speed(running fast) are important.
http://www.uesp.net/wiki/Oblivion:Endurance
I haven't played it in a really long time, but it sounds like to me that you only have to pray at Sir Casimir's tomb.
I don't know who that is, I just saw the note on the wiki and thought it was relevant to this topic.
http://www.uesp.net/wiki/Oblivion:Knights_of_the_Nine
The quest to pray at all the temples probably isn't relevant to the endurance buff, though.
I imagine you'll find whatever Casimir's Tomb is later in the storyline. I don't know, either.
Technically there isn't a max level, since you can use the console to drop skills down so you can level more. Even if there was, it'd be entirely variable since depending on your major skills and race, it could swing around a small area.