Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Subjective
i wouldn't really say it breaks immersion. in a way, this is sort of the difference between practicing and perfecting a skill in real life.
you can figure out ways to DO a skill well and make it work out of necessity, but it takes actual dedication and proper training to perfect yourself, which requires multiple areas of said training to be worth the effort.
kinda like how you can run a mile and be slightly winded, but if you go to the point you're fatigued every single time, it's not going to help you. and if you don't run at all, you can't run for very long either.
That, on its own, would only bug the powergamers... if not for the way enemies automatically advance a level every time you do. And they're all pretty much combat-orientated, so if you go out and gain a bunch of levels by advancing "peaceful" skills (like alchemy), you'll get mauled when you later go out adventuring.
But so long as you're aware of it, it's not a difficult problem to avoid.
I'm enjoying Oblivion far more with it but Ive played many hours of Vanilla on the ol 360 and enjoyed that too, however, being 27 now and having a heavy work schedule I just want the easier more streamlined level up system XP is offering.
That would be difficult for you to determine - even on PC, Oblivion wasn't exclusively released through Steam.
- my third attempt breaked the game, game became unfun when i just trashed everything around me with OP character. And again how on earth you dedacted that i did not used magic in PNP approach?
- oh my oh my, we have a ballsy one here!
-
- apparently you did not understood what i wrote and demonstrated that again.
- you wrote a bunch of nonsense. You did not demonstrated anything beyond your own ignorance and lack of intellectual prowess.
- the one who is writing off the topic here is you, the one who is engaged in ad hominem attacks here is again - you. The topic of discussion is leveling in Oblivion, not my nationality ( its not even russian BTW, my unhinged xenophobic "friend" ), or my playstyle. Ciao.
In my latest play though I didn't choose so well because I chose four of the six magic skills along with armourer, blade and block as major skills and that's making it difficult to manage but The Skill Book mod helps. I'm now level 15 and during the first 4 or 5 level ups I forgot to use trainers or bothered with the +5 +5 +5 rule so it's taking some effort to catch up. I've not even been to Kvatch yet and am more interested in repeated surprise visits to Sundercliff Watch with Bag Of Holding to get my character ready to take on the large quest mods that have much tougher enemies than the vanilla quests. I've not played the guild quests at level 21+ before so that will also be interesting. Before that I want to play through some heavyweight mods like the Midas quests and Dungeons of Ivellon with needs some skills planning.
I've never increased luck but have been wondering if it would be worthwhile increasing it by just one? If I have 51% luck would that make a difference over the course of a long game? There are a lot of containers in Sundercliff Watch so I wonder if 51% luck would result in better loot. I've never understood the benefit of the levelling technique of of +5 +5 +1 (increase luck by one every level up).
Luck provides a buff to most skills - for example, just as increasing Alchemy increases the power of your potions, so does increasing Luck (albeit by a smaller amount). You hit harder with weapons, spend less mana on spells, and so on.
It doesn't affect loot at all, however.
To increase a stat by +5 during a given level up, you need to've gained ten points in minor or major skills associated with that stat by the time you get your tenth major skill gain (which qualifies you for your next character level).
Thing is, Luck doesn't have any skills "associated" with it: so you can't gain any bonus points, and the most you can advance it by is +1 for each character level.
Because it's so slow to increase, if you want to max it out then the 5/5/1 system is best started as early as possible in your character's development.
Endurance is also of interest, since each character level gives a health boost based on that stat - increasing it later doesn't retroactively give you better boosts for earlier levels, so you want to cap it out sooner rather than later.
min/maxing makes the game easy and lets you break out of your game intended role a bit. Chances are after you beat this actually great game, you'll want to come back with a stronger character and have some fun. Read up on builds then IMO after having the blind experience.
Enjoy Oblivion!