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翻訳の問題を報告
And if it does count, then it doesn't mean anything because the game included Hammerfell province and Todd is going to redo it in TES 6.
Yeah and my fav race is bretons although I don't know what Street Fighter is, I don't like Witcher, don't watch tik tok and I've played all Elder Scrolls games (except ESO which is not a true Elder Scrolls game anyway) through and through unlike you asking dumb questions on Morrowind forums because you were too young to play it properly or have a chance to learn how to install mods manually lol.
And bretons are probably based off french bretons rather than british people. I admit they're kinda boring but it doesn't matter since I'm picking my favorite race, not the race with the most interesting lore.
The question in morrowind forum is about the stability of OpenMW, not "learning to install mods", learn to read "grandpa".
Also, your message reads like literal diarrhea, it took several minutes to decipher it. I know probably your conversation on real life may be as chaotic and devoid of any value as your message here, but at least online you could attempt to impersonate something ressembling a human speech.
We got Valenwood, Elsweyr, Summerset and Black Marsh. And the four have plenty of content and even wide different biomes.
This is why I don´t understand anyone wanting to go back to High Rock when we could get:
-A forest of gigantic trees that can move and is inhabit by envioremental cannibal zealots.
-A half desert half tropical forest where necromancy and thievery are socially aproved.
-The center of magic in Tamriel,the current villain faction resides and gryphons fly freely.
-An ancient swamp with tribal wars among a race that doesn´t understand the concept of the past or the future and an ancient tree that can comunicate in some way.
So High Rock in TES 7 is possible.
Although I don't think TES 7 is even going to happen.
I don't want to go back to high rock, I'm just saying with Bethesda's track record it's still highly likely they can and will do that, because it's easier making generic medieval fantasy lore (not saying high rock lore is generic, but neither was Skyrim lore and they managed to dumb it down and make it pretty generic compared to what we read about beforehand because game of thrones was popular at the time and easy to mimic. Same with cyrodil being changed to mimic lord of the rings and removing the cool lore from cyrodil to fit that).
And because they clearly don't care about returning to places theyve done before, it's easy for Bethesda to go the lazy route and so high rock again.
Still, I really hope they don´t. I mean, it´s hardcore to say this, but I don´t want to die without having played a main TES series in one of the "weird" areas other than Morrowind and with how long is taking to make new installements, and no intentions to run a parallel series (like say resurrecting the Elder Scrolls Adventures series aimed at expanding the lore with non RPG games) maybe I have 1 or 2 more TES games to see after 6 before I do.
The thing about High Rock is that, unless you go hard on merethic cultures around Craglorn areas, and revert back to give the Orcs a piece of that land to make it their own with their culture, it´s mostly just that: generic high medieval fantasy. You don´t even need to take Daggerfall approach, look at ESO, High Rock is the most boring looking place in the entire game and even the structure of buildings (which it´s mostly taken directly from DF, just saying) it´s quite bland, just your regular real world medieval buildings and there´s hardly any Mer cultural leftovers from the past.