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But with Oblivion, There are a lot more quest variety's... And, you actually get to rank up with perks in factions, unlike Skyrim where after you murder-to-death the Emperor, no one seems to give a flying
The one thing that Skyrim has over Oblivion is graphics, of course. And possibly Dual-Wielding. That was awesome.
And, of course, the classes. So much more variety to choose from in Oblivion. In Skyrim, all you honestly had to choose from was Mage, Spellsword, Thief, Assassin, Knight, and Archer. Most other sub-classes just blended into one of those.
But Skyrim does get a point for conversation. A lot more topics to choose from and talk about, Which Oblivion sort of lacked. Most people in a city all had the same conversation topics, and gave relatively the same answer, more or less.
Are you unaware of just how many shared dialogue lines there are in Oblivion? There's very little 'rumor/city' dialogue variety and a huge amount of filler npcs repeat these over and over again. I understand why Skyrim got critiqued for NPCs sharing way too many lines (especially guards) but Oblivion is no stranger to this either - far from actually.
Has to be said though Oblivion is a dumbed down Morrowind. But Oblivion and Skrim are both good games though
Here's the thing that I find many people misunderstanding or forgetting, the fact of the matter is that, yes, oblivion is no stranger to recycled dialogue.
But no, it's a stranger to how Skyrim handles it's recycled dialogue. Quite literally, npcs walk a specific path and say the same damn thing. You might as well be riding the "It's a Small World" ride over and over again, because that's the same feeling that it shares when going through that same dialogue in that same spot.
With oblivion, at least they will have their discussions randomly, hell that alone is 10x more life than Skyrim. What do the npcs do when you let them be? Nothing. Your followers just stand there and, my god, no idle animations, they don't even touch or act like they own the place, reading a book, eating, mopping the floor, or even so much as walk around. Let alone dare speak to each other.
And it's all because they removed the rumor system from oblivion.
I understand this in particular is due to the 1 npc follower system. Well frankly, being forced into one follower only sucks to begin with, now I have to put up with the fact that it actually caused even more trouble than it's worth. Horrible decision, I'm reinstalling Oblivion. I rather have random and more life-filled recycling than scripted recycling.