The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Gunitz Aug 18, 2014 @ 5:20am
Better than Skyrim
I was playing yesterday and thought, this game is way better than skyrim, waaay better, someone agree? i liked it's combat mechanics way more, the quest system, the level system, it's a better game.
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Showing 1-15 of 24 comments
"lil" poon Aug 18, 2014 @ 5:49am 
Skyrim is generally a good game, but everything is dumbed down from morrowind/oblivion, so the novelty wears off quickly.
Gunitz Aug 18, 2014 @ 6:47am 
Exactly what i think, Skyrim was dumbed down, it is not like Oblivion with more classes, more complex stories and bigger cities....
I did heard they removed spellcrafting in skyrhim ... it's the main reason I like playing as a mage in oblivion.
RoastedSeabass Aug 19, 2014 @ 3:03pm 
I personally enjoy Oblivion more, mostly since Skyrim (Over 300+ hours on Xbox) has the worst quests of any of the games- almost all of them are just go and fetch this, go and kill this, go and talk to this guy then kill him, etc.

But with Oblivion, There are a lot more quest variety's... And, you actually get to rank up with perks in factions, unlike Skyrim where after you murder-to-death the Emperor, no one seems to give a flying :spycon:. Also, people actually respect you with your title in a faction in Oblivion, yet another thing they did not cross over into Skyrim.

The one thing that Skyrim has over Oblivion is graphics, of course. And possibly Dual-Wielding. That was awesome.

And, of course, the classes. So much more variety to choose from in Oblivion. In Skyrim, all you honestly had to choose from was Mage, Spellsword, Thief, Assassin, Knight, and Archer. Most other sub-classes just blended into one of those.

But Skyrim does get a point for conversation. A lot more topics to choose from and talk about, Which Oblivion sort of lacked. Most people in a city all had the same conversation topics, and gave relatively the same answer, more or less.
Miomazi Aug 19, 2014 @ 3:18pm 
Originally posted by Nomad:
But Skyrim does get a point for conversation. A lot more topics to choose from and talk about, Which Oblivion sort of lacked. Most people in a city all had the same conversation topics, and gave relatively the same answer, more or less.
I'm seriously wondering if you're trolling here. Yes Oblivion had a lot of recycled dialogue, but Skyrim your average NPC has 2 conversation options, if they have any at all.
"lil" poon Aug 19, 2014 @ 4:00pm 
Originally posted by Miomazi:
Originally posted by Nomad:
But Skyrim does get a point for conversation. A lot more topics to choose from and talk about, Which Oblivion sort of lacked. Most people in a city all had the same conversation topics, and gave relatively the same answer, more or less.
I'm seriously wondering if you're trolling here. Yes Oblivion had a lot of recycled dialogue, but Skyrim your average NPC has 2 conversation options, if they have any at all.

Are you unaware of just how many shared dialogue lines there are in Oblivion? There's very little 'rumor/city' dialogue variety and a huge amount of filler npcs repeat these over and over again. I understand why Skyrim got critiqued for NPCs sharing way too many lines (especially guards) but Oblivion is no stranger to this either - far from actually.
Miomazi Aug 19, 2014 @ 8:57pm 
Originally posted by Ponyta:
Originally posted by Miomazi:
I'm seriously wondering if you're trolling here. Yes Oblivion had a lot of recycled dialogue, but Skyrim your average NPC has 2 conversation options, if they have any at all.

Are you unaware of just how many shared dialogue lines there are in Oblivion? There's very little 'rumor/city' dialogue variety and a huge amount of filler npcs repeat these over and over again. I understand why Skyrim got critiqued for NPCs sharing way too many lines (especially guards) but Oblivion is no stranger to this either - far from actually.
I'm completely aware of all the shared and rehashed dialogue in Oblivion. Although the average NPC still had significantly more conversation topics then the average NPC in Skyrim. Morrowind had even more rehashed dialogue, nearly every NPC had close to or exceeding 10 conversation options. I get what you're saying but out of the 3 more "modern" Elder Scrolls games I found Skyrim to be the most lacking in conversation, and by a rather serious degree.
Dbomb Aug 19, 2014 @ 10:58pm 
Originally posted by Ponyta:
Skyrim is generally a good game, but everything is dumbed down from morrowind/oblivion, so the novelty wears off quickly.
This.
CMDR Herne Aug 20, 2014 @ 6:33am 
Originally posted by Ponyta:
Skyrim is generally a good game, but everything is dumbed down from morrowind/oblivion, so the novelty wears off quickly.

Has to be said though Oblivion is a dumbed down Morrowind. But Oblivion and Skrim are both good games though
Personally I played both Oblivion and Morrowind enough to say that they're just different instead of one being dumbed down compared to the other.
Gunitz Aug 20, 2014 @ 9:11am 
i will buy morrowind in the future to see by myself
A. James Aug 20, 2014 @ 9:04pm 
Oblivion atmosphere wins.
Actually a because of the content and the use of the UI Map on Morrowind....Oh i said Morrowind yes it is better. Everything is at your finger tips if you want. So just like a Online game like the way it should be. Morrowind wins over Skyrim, Oblivion-----change to Morrowind and see the challenge and the content. Most of the game was lost with Oblivion change to the map and the content of the practical use of the leveling system and the Nordic feel and look of the side character that hides most of the UI for what purpose??? Seems to bother adventurers, so they made the Shivering Isles to appease to the comedy of the situation and let you forget about the aspects that make Elder Scrolls, the adventure it is and the realism you feel without speed travel. Who in Earth invented that and have the map not zoom or come up on the UI ??? You deserve the Shivering Islles for that one.
that's your oppinion and not facts ... personally I would play Oblivion over morrowind anytime , I never liked morrowind UI and interface even before Oblivion was there , and even with speed traveling in oblivion your still missing a large parts of the map ... then you could also said that Morrowind already had speed traveling , the only difference is you had to pay someone to move from one city to the other.

Originally posted by elvislovepresley77:
Actually a because of the content and the use of the UI Map on Morrowind....Oh i said Morrowind yes it is better. Everything is at your finger tips if you want. So just like a Online game like the way it should be. Morrowind wins over Skyrim, Oblivion-----change to Morrowind and see the challenge and the content. Most of the game was lost with Oblivion change to the map and the content of the practical use of the leveling system and the Nordic feel and look of the side character that hides most of the UI for what purpose??? Seems to bother adventurers, so they made the Shivering Isles to appease to the comedy of the situation and let you forget about the aspects that make Elder Scrolls, the adventure it is and the realism you feel without speed travel. Who in Earth invented that and have the map not zoom or come up on the UI ??? You deserve the Shivering Islles for that one.
Last edited by 🍋 Lemonfed 🍋; Aug 20, 2014 @ 9:32pm
Speedweed Aug 21, 2014 @ 12:26am 
Originally posted by Ponyta:
Originally posted by Miomazi:
I'm seriously wondering if you're trolling here. Yes Oblivion had a lot of recycled dialogue, but Skyrim your average NPC has 2 conversation options, if they have any at all.

Are you unaware of just how many shared dialogue lines there are in Oblivion? There's very little 'rumor/city' dialogue variety and a huge amount of filler npcs repeat these over and over again. I understand why Skyrim got critiqued for NPCs sharing way too many lines (especially guards) but Oblivion is no stranger to this either - far from actually.

Here's the thing that I find many people misunderstanding or forgetting, the fact of the matter is that, yes, oblivion is no stranger to recycled dialogue.

But no, it's a stranger to how Skyrim handles it's recycled dialogue. Quite literally, npcs walk a specific path and say the same damn thing. You might as well be riding the "It's a Small World" ride over and over again, because that's the same feeling that it shares when going through that same dialogue in that same spot.

With oblivion, at least they will have their discussions randomly, hell that alone is 10x more life than Skyrim. What do the npcs do when you let them be? Nothing. Your followers just stand there and, my god, no idle animations, they don't even touch or act like they own the place, reading a book, eating, mopping the floor, or even so much as walk around. Let alone dare speak to each other.

And it's all because they removed the rumor system from oblivion.

I understand this in particular is due to the 1 npc follower system. Well frankly, being forced into one follower only sucks to begin with, now I have to put up with the fact that it actually caused even more trouble than it's worth. Horrible decision, I'm reinstalling Oblivion. I rather have random and more life-filled recycling than scripted recycling.
Last edited by Speedweed; Aug 21, 2014 @ 12:29am
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Date Posted: Aug 18, 2014 @ 5:20am
Posts: 24