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Efficient leveling is overrated.
Attributes are almost completely meaningless, as in the difference in damage from 25 strength to 80 strength is negligible at best when it comes to damaging the oblivion damage sponges.
WeaponRating = BaseWeaponDamage * ( 0.75 + Attribute / 200 )
This is the effect strength has on damage.
So ignoring weapon skill right now because we're just measuring strength effect on damage.
With 25 strength, with a weapon with a base damage of 10 (a steel shortsword has this base damage as a comparison), 10(0.75+25÷200) = 8.75 damage.
With 80 strength it's 10(0.75+80÷200) 11.5.
With 100 strength, it's 10(0.75+100÷200) = 12.5
That's almost nothing. Literally the extreme ends of low to high strength changes your damage by such a miniscule amount you wouldn't even notice a difference on the enemy's health bar with each hit.
So basically what Im saying is that efficient leveling is next to useless. They watered down attributes so badly in oblivion it doesn't matter what level they are for your success.
The only things that really factor into how strong your character is, is your combat skill (blade, blunt, destruction, marksmen) and your gear. That's it. And even the gear, it's really only whether the weapon is enchanted and charged or not, that's where most of your damage is gonna come from (or a mage with enchanted gear to increase Magicka)
So the only way you can really gimp your character is if you sat in a room jumping for hours on end to increase acrobatics to 100 and gain like 8 levels from it, because your weapon skill hadn't increased and you haven't got new gear to compensate. And you'd have to really go out of your way, as acrobatics levels up extremely slowly.
That's why I tell people to ignore the efficient leveling and don't play the game like a chore or pick opposite skills to control leveling, it's dumb and ultimately amounts to nothing.
The thing I said i just perfect for first time players, you don't have to level effficiently, you dont'have to pay attention to how you level at all but still level at a decent rate because half your common skills are still in major and can just play the game anyway you like without any risk to become weaker. That was my only point.
I know how the game works, there is no need to explain it's mechanics to me I've played it for longer than I'll admit by now, but thanks anyways my man
But you'd have to walk around A LOT without fighting anything for many many hours to have athletics level you up so fast that you don't level any weapon skills or find gear in that same time.
Again, you'd have to go out of your way to gimp your character.
Hitting level scaled goblins 50 times is just how oblivion works. Even a high weapon skill doesn't change that. The only thing that will alleviate that is better gear and enchanted weapons.
Yes indeed there is a chance, so we agree:P
And I disagree about the goblin part. Ever faced a goblin at level 1 without having an enchanted weapon? It is dead in several hits. Depending on how you level this stays around the same, gets slightly better or gets possibly far worse regardless of enchanted weapon and was the thing I tried to keep the OP from having.
Really don't know why you go out or tour way to make it difficult when I just try keep the first timer from having a bad experience.
My apologies, but I am gonne leave it at that because we have said what we wanted. Cheers
Only very few monsters scale with the player and they're almost all the top tier of their faction of monster (meaning they won't show up until much higher levels) and off the top of my head it's an ogre, a minotaur lord, Lich, xivilai, goblin shaman, goblin warlord, gloomwraith, and the last tier of dremora. That's it, everything else that isn't these creatures don't scale with the player, so as you gain in level and get stronger, they all stay the same.
The exception here is the goblin shaman which show up between level 1 and 13, and then stop showing up after that (or if they do it's extremely rare/hand placed enemy). But all the other leveled creatures don't show up until level 15+ and then they level with the player forever (so an ogre at level 40 is a massive damage sponge and your gear and weapon skills wont change the fact that they'll still take 100 hits to kill).