The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Plλyer May 28, 2022 @ 2:13pm
enjoyable without mods
ı don't wanna deal with mods enjoyable or not?
Originally posted by CHASE6:
If you've never played the game before, Vanilla is totally fine. After you have put in about 200 hours, you'll have an idea of what you'd want to improve, with mods.
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Showing 1-15 of 25 comments
Schrader May 28, 2022 @ 3:14pm 
Yes
Dallas S May 28, 2022 @ 3:37pm 
For a playthrough you'll be fine, but for extended play definitely, it's the elder scrolls game that requires the most amount of mods imo.
Schrader May 28, 2022 @ 3:38pm 
Originally posted by Psychotron69666:
For a playthrough you'll be fine, but for extended play definitely, it's the elder scrolls game that requires the most amount of mods imo.
I think morrowind needs wayyy more
The author of this thread has indicated that this post answers the original topic.
CHASE6 May 28, 2022 @ 3:45pm 
If you've never played the game before, Vanilla is totally fine. After you have put in about 200 hours, you'll have an idea of what you'd want to improve, with mods.
Apocalypse May 28, 2022 @ 11:28pm 
Small tip in case you are not aware of the level scaling. If you just put half of your commonly used skills in major skills and the rest in misc, and don't put acrobatis or athletics in major skills you can just play the game without any problems of having to pay attention to how you level. (You can become weaker the more you level if accidently having a certain build and don't level efficiently)
Plλyer May 29, 2022 @ 12:33am 
Originally posted by Apocalypse:
Small tip in case you are not aware of the level scaling. If you just put half of your commonly used skills in major skills and the rest in misc, and don't put acrobatis or athletics in major skills you can just play the game without any problems of having to pay attention to how you level. (You can become weaker the more you level if accidently having a certain build and don't level efficiently)
Thank you.
Messsucher May 29, 2022 @ 1:48am 
Heavy modding required to make Oblivion playable. Minimum is mod which remakes all the retarded faces a new.
Potato May 29, 2022 @ 5:12am 
Originally posted by Apocalypse:
Small tip in case you are not aware of the level scaling. If you just put half of your commonly used skills in major skills and the rest in misc, and don't put acrobatis or athletics in major skills you can just play the game without any problems of having to pay attention to how you level. (You can become weaker the more you level if accidently having a certain build and don't level efficiently)
Don't listen to this guy acrobatics is one of the best skills for leveling up. Especially if you're jumping around everywhere like me,
Apocalypse May 29, 2022 @ 5:34am 
Originally posted by Hibana:
Originally posted by Apocalypse:
Small tip in case you are not aware of the level scaling. If you just put half of your commonly used skills in major skills and the rest in misc, and don't put acrobatis or athletics in major skills you can just play the game without any problems of having to pay attention to how you level. (You can become weaker the more you level if accidently having a certain build and don't level efficiently)
Don't listen to this guy acrobatics is one of the best skills for leveling up. Especially if you're jumping around everywhere like me,
Yes athletics and acrobatics can level you up so easily and fast without your character actually getting better in the combat method of your choice that it can be one of the best ways of getting weaker compared to the scaling enemies when leveling up, which was my point
Dallas S May 29, 2022 @ 8:29am 
Originally posted by Apocalypse:
Originally posted by Hibana:
Don't listen to this guy acrobatics is one of the best skills for leveling up. Especially if you're jumping around everywhere like me,
Yes athletics and acrobatics can level you up so easily and fast without your character actually getting better in the combat method of your choice that it can be one of the best ways of getting weaker compared to the scaling enemies when leveling up, which was my point

Efficient leveling is overrated.

Attributes are almost completely meaningless, as in the difference in damage from 25 strength to 80 strength is negligible at best when it comes to damaging the oblivion damage sponges.

WeaponRating = BaseWeaponDamage * ( 0.75 + Attribute / 200 )

This is the effect strength has on damage.

So ignoring weapon skill right now because we're just measuring strength effect on damage.

With 25 strength, with a weapon with a base damage of 10 (a steel shortsword has this base damage as a comparison), 10(0.75+25÷200) = 8.75 damage.

With 80 strength it's 10(0.75+80÷200) 11.5.

With 100 strength, it's 10(0.75+100÷200) = 12.5

That's almost nothing. Literally the extreme ends of low to high strength changes your damage by such a miniscule amount you wouldn't even notice a difference on the enemy's health bar with each hit.

So basically what Im saying is that efficient leveling is next to useless. They watered down attributes so badly in oblivion it doesn't matter what level they are for your success.

The only things that really factor into how strong your character is, is your combat skill (blade, blunt, destruction, marksmen) and your gear. That's it. And even the gear, it's really only whether the weapon is enchanted and charged or not, that's where most of your damage is gonna come from (or a mage with enchanted gear to increase Magicka)

So the only way you can really gimp your character is if you sat in a room jumping for hours on end to increase acrobatics to 100 and gain like 8 levels from it, because your weapon skill hadn't increased and you haven't got new gear to compensate. And you'd have to really go out of your way, as acrobatics levels up extremely slowly.

That's why I tell people to ignore the efficient leveling and don't play the game like a chore or pick opposite skills to control leveling, it's dumb and ultimately amounts to nothing.
Last edited by Dallas S; May 29, 2022 @ 8:31am
Apocalypse May 29, 2022 @ 9:16am 
Originally posted by Psychotron69666:
Originally posted by Apocalypse:
Yes athletics and acrobatics can level you up so easily and fast without your character actually getting better in the combat method of your choice that it can be one of the best ways of getting weaker compared to the scaling enemies when leveling up, which was my point

Efficient leveling is overrated.

Attributes are almost completely meaningless, as in the difference in damage from 25 strength to 80 strength is negligible at best when it comes to damaging the oblivion damage sponges.

WeaponRating = BaseWeaponDamage * ( 0.75 + Attribute / 200 )

This is the effect strength has on damage.

So ignoring weapon skill right now because we're just measuring strength effect on damage.

With 25 strength, with a weapon with a base damage of 10 (a steel shortsword has this base damage as a comparison), 10(0.75+25÷200) = 8.75 damage.

With 80 strength it's 10(0.75+80÷200) 11.5.

With 100 strength, it's 10(0.75+100÷200) = 12.5

That's almost nothing. Literally the extreme ends of low to high strength changes your damage by such a miniscule amount you wouldn't even notice a difference on the enemy's health bar with each hit.

So basically what Im saying is that efficient leveling is next to useless. They watered down attributes so badly in oblivion it doesn't matter what level they are for your success.

The only things that really factor into how strong your character is, is your combat skill (blade, blunt, destruction, marksmen) and your gear. That's it. And even the gear, it's really only whether the weapon is enchanted and charged or not, that's where most of your damage is gonna come from (or a mage with enchanted gear to increase Magicka)

So the only way you can really gimp your character is if you sat in a room jumping for hours on end to increase acrobatics to 100 and gain like 8 levels from it, because your weapon skill hadn't increased and you haven't got new gear to compensate. And you'd have to really go out of your way, as acrobatics levels up extremely slowly.

That's why I tell people to ignore the efficient leveling and don't play the game like a chore or pick opposite skills to control leveling, it's dumb and ultimately amounts to nothing.
I did not tell anyone to do efficient leveling, quite the opposite actually. I just made a simple warning to prevent the one playing it for the first time to have the experience I had when first playing it back in the day. Which was choosing a premade class with athletics, exploring a lot and ending up having to hit every goblin 50 times which completely ruined the experience for me. Only went back a year later when I by coincidence read about it;s level scaling and realised that was the problem. As long as there is chance your build and playstyle combination create this problem I have a reason to warn someone playing it blind for the first time. And you agree the chance is there,
The thing I said i just perfect for first time players, you don't have to level effficiently, you dont'have to pay attention to how you level at all but still level at a decent rate because half your common skills are still in major and can just play the game anyway you like without any risk to become weaker. That was my only point.
I know how the game works, there is no need to explain it's mechanics to me I've played it for longer than I'll admit by now, but thanks anyways my man
Last edited by Apocalypse; May 29, 2022 @ 9:39am
Dallas S May 29, 2022 @ 9:54am 
Originally posted by Apocalypse:
Originally posted by Psychotron69666:

Efficient leveling is overrated.

Attributes are almost completely meaningless, as in the difference in damage from 25 strength to 80 strength is negligible at best when it comes to damaging the oblivion damage sponges.

WeaponRating = BaseWeaponDamage * ( 0.75 + Attribute / 200 )

This is the effect strength has on damage.

So ignoring weapon skill right now because we're just measuring strength effect on damage.

With 25 strength, with a weapon with a base damage of 10 (a steel shortsword has this base damage as a comparison), 10(0.75+25÷200) = 8.75 damage.

With 80 strength it's 10(0.75+80÷200) 11.5.

With 100 strength, it's 10(0.75+100÷200) = 12.5

That's almost nothing. Literally the extreme ends of low to high strength changes your damage by such a miniscule amount you wouldn't even notice a difference on the enemy's health bar with each hit.

So basically what Im saying is that efficient leveling is next to useless. They watered down attributes so badly in oblivion it doesn't matter what level they are for your success.

The only things that really factor into how strong your character is, is your combat skill (blade, blunt, destruction, marksmen) and your gear. That's it. And even the gear, it's really only whether the weapon is enchanted and charged or not, that's where most of your damage is gonna come from (or a mage with enchanted gear to increase Magicka)

So the only way you can really gimp your character is if you sat in a room jumping for hours on end to increase acrobatics to 100 and gain like 8 levels from it, because your weapon skill hadn't increased and you haven't got new gear to compensate. And you'd have to really go out of your way, as acrobatics levels up extremely slowly.

That's why I tell people to ignore the efficient leveling and don't play the game like a chore or pick opposite skills to control leveling, it's dumb and ultimately amounts to nothing.
I did not tell anyone to do efficient leveling, quite the opposite actually. I just made a simple warning to prevent the one playing it for the first time to have the experience I had when first playing it back in the day. Which was choosing a premade class with athletics, exploring a lot and ending up having to hit every goblin 50 times which completely ruined the experience for me. Only went back a year later when I by coincidence read about it;s level scaling and realised that was the problem. As long as there is chance your build and playstyle combination create this problem I have a reason to warn someone playing it blind for the first time. And you agree the chance is there,
The thing I said i just perfect for first time players, you don't have to level effficiently, you dont'have to pay attention to how you level at all but still level at a decent rate because half your common skills are still in major and can just play the game anyway you like without any risk to become weaker. That was my only point.
I know how the game works, there is no need to explain it's mechanics to me I've played it for longer than I'll admit by now, but thanks anyways my man

But you'd have to walk around A LOT without fighting anything for many many hours to have athletics level you up so fast that you don't level any weapon skills or find gear in that same time.

Again, you'd have to go out of your way to gimp your character.

Hitting level scaled goblins 50 times is just how oblivion works. Even a high weapon skill doesn't change that. The only thing that will alleviate that is better gear and enchanted weapons.
Apocalypse May 29, 2022 @ 10:12am 
Originally posted by Psychotron69666:
Originally posted by Apocalypse:
I did not tell anyone to do efficient leveling, quite the opposite actually. I just made a simple warning to prevent the one playing it for the first time to have the experience I had when first playing it back in the day. Which was choosing a premade class with athletics, exploring a lot and ending up having to hit every goblin 50 times which completely ruined the experience for me. Only went back a year later when I by coincidence read about it;s level scaling and realised that was the problem. As long as there is chance your build and playstyle combination create this problem I have a reason to warn someone playing it blind for the first time. And you agree the chance is there,
The thing I said i just perfect for first time players, you don't have to level effficiently, you dont'have to pay attention to how you level at all but still level at a decent rate because half your common skills are still in major and can just play the game anyway you like without any risk to become weaker. That was my only point.
I know how the game works, there is no need to explain it's mechanics to me I've played it for longer than I'll admit by now, but thanks anyways my man

But you'd have to walk around A LOT without fighting anything for many many hours to have athletics level you up so fast that you don't level any weapon skills or find gear in that same time.

Again, you'd have to go out of your way to gimp your character.

Hitting level scaled goblins 50 times is just how oblivion works. Even a high weapon skill doesn't change that. The only thing that will alleviate that is better gear and enchanted weapons.

Yes indeed there is a chance, so we agree:P
And I disagree about the goblin part. Ever faced a goblin at level 1 without having an enchanted weapon? It is dead in several hits. Depending on how you level this stays around the same, gets slightly better or gets possibly far worse regardless of enchanted weapon and was the thing I tried to keep the OP from having.
Really don't know why you go out or tour way to make it difficult when I just try keep the first timer from having a bad experience.
My apologies, but I am gonne leave it at that because we have said what we wanted. Cheers
Dallas S May 29, 2022 @ 1:13pm 
A regular goblin at level 1 is the same at level 40. Goblins don't scale with the player , at least not that way and not regular Goblins. Goblins have tiers, just like daedra, that show up at higher levels, goblin champion, warlord, etc.

Only very few monsters scale with the player and they're almost all the top tier of their faction of monster (meaning they won't show up until much higher levels) and off the top of my head it's an ogre, a minotaur lord, Lich, xivilai, goblin shaman, goblin warlord, gloomwraith, and the last tier of dremora. That's it, everything else that isn't these creatures don't scale with the player, so as you gain in level and get stronger, they all stay the same.

The exception here is the goblin shaman which show up between level 1 and 13, and then stop showing up after that (or if they do it's extremely rare/hand placed enemy). But all the other leveled creatures don't show up until level 15+ and then they level with the player forever (so an ogre at level 40 is a massive damage sponge and your gear and weapon skills wont change the fact that they'll still take 100 hits to kill).
Nani Sore May 30, 2022 @ 6:35am 
One thing I don't like is that the gear you find gets scaled to your level. So if you find the best weapon in the game while you are at a low level, you just gimped the best weapon in the game. So there is that.
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Date Posted: May 28, 2022 @ 2:13pm
Posts: 25