The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Mr. Snrub Oct 21, 2016 @ 7:11am
What mods would you recommend for a bit more complicated gameplay ?
I never got into Morrowind but I liked the extra range of spells , the skill requirements etc. Anything similar for Oblivion ?
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Showing 1-14 of 14 comments
ManualMakron Oct 21, 2016 @ 8:38am 
I'd highly recommend you check out Tamriel Immersion Experience. However, keep in mind that you shouldn't mix up more mods with this. It can work out fine with Wrye Bash in a lot of situations, but I thought I should give you a heads up.
iwaloa Oct 27, 2016 @ 9:55pm 
If you like skill requirements you might check out a mod called Guild Advancement.
cyäegha Oct 27, 2016 @ 11:25pm 
OWC or TIE are the two that come to mind, but bear in mind that OWC doesn't play well with better dungeons/snus dungeons without the triple dungomania patch

and TIE has TNR, which could cause oddities if you want to use any kind of NPC beautification mod that changes facegen

some smaller mods of note are oblivion XP, which makes skill and level selection more in line with a traditional RPG, and the trifecta of vanilla combat enhanced, duke patrick's combat archery and LAME, which are all supposed to work just peachy with one-another
Last edited by cyäegha; Oct 27, 2016 @ 11:27pm
ManualMakron Oct 28, 2016 @ 12:41am 
Originally posted by cyäegha:
and TIE has TNR, which could cause oddities if you want to use any kind of NPC beautification mod that changes facegen

This is easily fixed with load order and Wrye Bash.
cyäegha Oct 28, 2016 @ 1:10am 
Originally posted by Marko♣™:
Originally posted by cyäegha:
and TIE has TNR, which could cause oddities if you want to use any kind of NPC beautification mod that changes facegen

This is easily fixed with load order and Wrye Bash.

overwriting facegen with load order will not work, since TIE's attribute and level changes will be overwritten by those of whatever beautification mod you use, unless it doesn't have facegen data (like enhanced genetics overhaul)

it's possible to do it manually with TES4edit, but that's a lot of NPCs to adjust

i've never used the face importation feature in wrye bash, so i wouldn't have a clue about that
OwedEvil Oct 29, 2016 @ 1:13pm 
FCOM.
marmormurmel Oct 30, 2016 @ 12:37pm 
OOO + MOO + Duke Patrick's - Melee Combat NO RECOIL Rev 5.9 + Duke Patricks Combat Archery

Oscuros Oblivion Overhaul 136 by Team Alpha
http://www.nexusmods.com/oblivion/mods/46199/?
(take also all Addons from Cobal. If you choose his Vanila Combat Enhanced you have to
skip Duke Patricks Melee Combat. But stay with Dukes Archery... (cobal made a patch for
it )
http://www.nexusmods.com/oblivion/users/2677412/?tb=mods&pUp=1

Maskars Oblivion Overhaul (Adds Mining and forging. Is an Overhaul by itself, but compatible
with everything, as it configure itself automaticaly according to your load Order)
http://www.nexusmods.com/oblivion/mods/42780/?

Duke Patrick's - Melee Combat NO RECOIL Rev 5.9
http://tesalliance.org/forums/index.php?/files/file/914-duke-patricks-melee-combat-no-recoil/&

Duke Patricks Combat Archery
http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery/&
Last edited by marmormurmel; Oct 30, 2016 @ 12:45pm
bevilex Oct 30, 2016 @ 12:51pm 
And some Realism mods:
- Realistic Fatigue
- Basic Primary needs
- Basic Physical Activities
ManualMakron Oct 31, 2016 @ 4:42pm 
Originally posted by cyäegha:
Originally posted by Marko♣™:

This is easily fixed with load order and Wrye Bash.

overwriting facegen with load order will not work, since TIE's attribute and level changes will be overwritten by those of whatever beautification mod you use, unless it doesn't have facegen data (like enhanced genetics overhaul)

it's possible to do it manually with TES4edit, but that's a lot of NPCs to adjust

i've never used the face importation feature in wrye bash, so i wouldn't have a clue about that
You don't need to use face importation. Simply using the bashed patch can resolve this easily.
cyäegha Oct 31, 2016 @ 5:49pm 
Originally posted by Marko♣™:
You don't need to use face importation. Simply using the bashed patch can resolve this easily.

you keep saying that, but that isn't the case unless merging race records is capable of stripping the non-facegen records from (insert beautification mod here) and only applying their facegen records in lieu of TNR
ManualMakron Nov 1, 2016 @ 2:22am 
Originally posted by cyäegha:
Originally posted by Marko♣™:
You don't need to use face importation. Simply using the bashed patch can resolve this easily.

you keep saying that, but that isn't the case unless merging race records is capable of stripping the non-facegen records from (insert beautification mod here) and only applying their facegen records in lieu of TNR
I finally understood what you meant. In which case it depends if there are face records to use, like TNR. Otherwise TES4Edit is called upon. I think that the way the bashed patch works though is priority in the load order. So if per-say you put the beautification mod that alters race records before TIE, but you don't import face records from TIE ( TNR ), then you could very well have the desired result? However, it only depends on how flexible the load order is.
cyäegha Nov 1, 2016 @ 4:33am 
Originally posted by Marko♣™:
I finally understood what you meant. In which case it depends if there are face records to use, like TNR. Otherwise TES4Edit is called upon. I think that the way the bashed patch works though is priority in the load order. So if per-say you put the beautification mod that alters race records before TIE, but you don't import face records from TIE ( TNR ), then you could very well have the desired result? However, it only depends on how flexible the load order is.

i honestly don't think that the bashed patch is that discriminate when it comes to the records that are chosen, so unless you go at it with TES4Edit, you pretty much have to choose between having (for example) OCOv2's custom facegen, or TNR's facegen, with TIE stats - on the OCOv2 head models

to be honest, that could actually be decent-looking, or it could be hideous - that's why i advocate using the non-facegen overhauls that only use new assets on vanilla facegen if you're using something like TIE, or if you like TNR, then TIE is perfectly fine as-is

i actually use enhanced genetics overhaul with better levelled lists myself
ManualMakron Nov 1, 2016 @ 1:57pm 
Originally posted by cyäegha:
Originally posted by Marko♣™:
I finally understood what you meant. In which case it depends if there are face records to use, like TNR. Otherwise TES4Edit is called upon. I think that the way the bashed patch works though is priority in the load order. So if per-say you put the beautification mod that alters race records before TIE, but you don't import face records from TIE ( TNR ), then you could very well have the desired result? However, it only depends on how flexible the load order is.

i honestly don't think that the bashed patch is that discriminate when it comes to the records that are chosen, so unless you go at it with TES4Edit, you pretty much have to choose between having (for example) OCOv2's custom facegen, or TNR's facegen, with TIE stats - on the OCOv2 head models

to be honest, that could actually be decent-looking, or it could be hideous - that's why i advocate using the non-facegen overhauls that only use new assets on vanilla facegen if you're using something like TIE, or if you like TNR, then TIE is perfectly fine as-is

i actually use enhanced genetics overhaul with better levelled lists myself
I use TIE with OCOv2 btw. Just for the record. I have no problems with race records, because OCO is last in the load order list and in the bashed patch it overrides TNR.
cyäegha Nov 1, 2016 @ 7:50pm 
Originally posted by Marko♣™:
I use TIE with OCOv2 btw. Just for the record. I have no problems with race records, because OCO is last in the load order list and in the bashed patch it overrides TNR.

but, you see, that's my point; OCOv2 overrides all of the race records - and the individual records that contain both the facegen and TIE's changes to named NPC levels and attributes

it's the same reason that OOO and OCO aren't compatible; while it will work, the records are changed to whatever OCO specifies

facegen and level/attribute records are symbiant and inextricable without manually making a patch in TES4Edit
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Date Posted: Oct 21, 2016 @ 7:11am
Posts: 14