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and TIE has TNR, which could cause oddities if you want to use any kind of NPC beautification mod that changes facegen
some smaller mods of note are oblivion XP, which makes skill and level selection more in line with a traditional RPG, and the trifecta of vanilla combat enhanced, duke patrick's combat archery and LAME, which are all supposed to work just peachy with one-another
This is easily fixed with load order and Wrye Bash.
overwriting facegen with load order will not work, since TIE's attribute and level changes will be overwritten by those of whatever beautification mod you use, unless it doesn't have facegen data (like enhanced genetics overhaul)
it's possible to do it manually with TES4edit, but that's a lot of NPCs to adjust
i've never used the face importation feature in wrye bash, so i wouldn't have a clue about that
Oscuros Oblivion Overhaul 136 by Team Alpha
http://www.nexusmods.com/oblivion/mods/46199/?
(take also all Addons from Cobal. If you choose his Vanila Combat Enhanced you have to
skip Duke Patricks Melee Combat. But stay with Dukes Archery... (cobal made a patch for
it )
http://www.nexusmods.com/oblivion/users/2677412/?tb=mods&pUp=1
Maskars Oblivion Overhaul (Adds Mining and forging. Is an Overhaul by itself, but compatible
with everything, as it configure itself automaticaly according to your load Order)
http://www.nexusmods.com/oblivion/mods/42780/?
Duke Patrick's - Melee Combat NO RECOIL Rev 5.9
http://tesalliance.org/forums/index.php?/files/file/914-duke-patricks-melee-combat-no-recoil/&
Duke Patricks Combat Archery
http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery/&
- Realistic Fatigue
- Basic Primary needs
- Basic Physical Activities
you keep saying that, but that isn't the case unless merging race records is capable of stripping the non-facegen records from (insert beautification mod here) and only applying their facegen records in lieu of TNR
i honestly don't think that the bashed patch is that discriminate when it comes to the records that are chosen, so unless you go at it with TES4Edit, you pretty much have to choose between having (for example) OCOv2's custom facegen, or TNR's facegen, with TIE stats - on the OCOv2 head models
to be honest, that could actually be decent-looking, or it could be hideous - that's why i advocate using the non-facegen overhauls that only use new assets on vanilla facegen if you're using something like TIE, or if you like TNR, then TIE is perfectly fine as-is
i actually use enhanced genetics overhaul with better levelled lists myself
but, you see, that's my point; OCOv2 overrides all of the race records - and the individual records that contain both the facegen and TIE's changes to named NPC levels and attributes
it's the same reason that OOO and OCO aren't compatible; while it will work, the records are changed to whatever OCO specifies
facegen and level/attribute records are symbiant and inextricable without manually making a patch in TES4Edit