The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Silver Aug 23, 2022 @ 7:07pm
So. Many. Dungeons.
I can't, guys. I just cant. I'm 220 hours into this game. Visited all cities. Done all NPC quests. And currently grinding the 4 guild quests.

While trying to explore every dungeon in my vicinity until my inventory is full and I fast travel back to a merchant to sell everything and then fast travel back to the dungeon I either just cleared or the next one I just found but didnt yet enter, so I never lose track of a dungeon I found on my map but forgot to explore and clear.

There's just so many of them. Every 100 yards horse ride another one. 4 types, sure, but after clearing a dozen of each type, every new one is the same bloody thing, just the passageways are angled differently.

And each dungeons have like 2 areas. Some have 3. Some even have 4.

Look at Skyrim. Look how every dungeon was a unique adventure. You walk inside one way, you exit the dungeon the opposite end and have traveled on the world map a bit and stumble into another iconic area.

In Oblivion its just computer randomly generated (i know they arent but still) looking winding tunnels that lead from one "big area" to another.

200 hours of it.
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Showing 1-15 of 20 comments
Melkolf Aug 23, 2022 @ 8:28pm 
And you haven't even started on the boring tiresome Gates!

Time to return to Skyrim, I guess. Or maybe switch away from the unrelenting greed of amassing more and more money.

At least the quests are better in Oblivion, more interesting than the vast majority of Skyrim's, especially the Guild ones.
Salander Aug 23, 2022 @ 9:31pm 
This was my exact same mistake in Fallout 3: trying to explore absolutely everything and loot any little object that shines. In the end is simply not worh it for the reasons you have told already: you end up quite burned out from the game.

In my opinion is better to explore only the ones you want and don't be afraid to miss content, just see it as to left something for a future playthrough (maybe with the same character, maybe with someone new).
theo Aug 23, 2022 @ 11:20pm 
You're not supposed to do that, they actually are randomly generated and intentionally numerous because Oblivion took inspiration from Daggerfall in its design. Imagine trying to clear every dungeon in Daggerfall lol.
Last edited by theo; Aug 24, 2022 @ 12:34pm
theo Aug 23, 2022 @ 11:22pm 
Originally posted by Silver:

Look at Skyrim. Look how every dungeon was a unique adventure. You walk inside one way, you exit the dungeon the opposite end and have traveled on the world map a bit and stumble into another iconic area.
Yeah that's dumb, especially the part where you exit the opposite end.
They're more like theme parks than dungeons, too 'convenient' and guided, to the point that it doesn't make sense.
Last edited by theo; Sep 4, 2022 @ 10:08pm
kingchris43 Aug 23, 2022 @ 11:24pm 
it's a dream for me. i love games that 'don't have to end' because there's just so much to do.
AustereDreamX Sep 2, 2022 @ 10:39am 
I just pretend that guilds give me jobs to clear those dungeons and gates, and after clearing each one I go back to Fighter's Guild or Mage's Guild where I send myself some money through console. (Namely 50*my level in gold, LOL). I then spend the gold on gemstones to decorate my house.

Gosh, I love TES: Oblivion.
Melkolf Sep 2, 2022 @ 9:51pm 
Having to retrace one's path through dungeons etc is useful; just exchange that fortify combat required ring for a massive feather one and it's amazing just how much useful corpse-cached loot one can now collect and take to market or home. And having cleared the place one can make informed choices based on the knowledge of what one has cached and where on the way in.

Far more intuitive and 'realistic' than Skyrim's stupid lug it all with you and meet the boss completely weighed down, just to stagger out the quick exit some place miles away or having circled back to the entrance again. If the boss's liar is so close to an exit, why doesn't one use that as the entrance in the first place? Complete nonsense.
Noob0 Oct 17, 2022 @ 4:58am 
little side note, there are some rather epic mods to improve dungeons, but yeah its already been said, this is not really the type of game where one is supposed to clear every dungeon. its more about knowing that where ever you are, there are dungeons to clear if you feel like it or want quick cash.
Noob0 Oct 17, 2022 @ 5:00am 
Originally posted by AustereDreamX:
I just pretend that guilds give me jobs to clear those dungeons and gates, and after clearing each one I go back to Fighter's Guild or Mage's Guild where I send myself some money through console. (Namely 50*my level in gold, LOL). I then spend the gold on gemstones to decorate my house.

Gosh, I love TES: Oblivion.

hu...dat smart. dame make that a mod, like last creature in dungeon drops a reward ticket to turn in at guild. I'd 100% get that....seriously, I WANT THAT!!!
Noob0 Oct 17, 2022 @ 5:04am 
Originally posted by theo:
Originally posted by Silver:

Look at Skyrim. Look how every dungeon was a unique adventure. You walk inside one way, you exit the dungeon the opposite end and have traveled on the world map a bit and stumble into another iconic area.
Yeah that's dumb, especially the part where you exit the opposite end.
They're more like theme parks than dungeons, too 'convenient' and guided, to the point that it doesn't make sense.

honestly I hate backtracking through an empty dungeon carrying a bunch of stuff... its re visiting samey content again, but with the added benefit of having nothing to do while your at it.

the mod "less predictable re-spawn" helps with this and many dungeons in oblivion do have a quicker exit to find, but when they don't it really eats into ones free time...
theo Oct 17, 2022 @ 5:34am 
Video games do eat time no ♥♥♥♥. I prefer them to make sense while doing so.
Better blame bethesda for removing teleportation spells
Last edited by theo; Oct 17, 2022 @ 5:34am
Noob0 Oct 17, 2022 @ 6:02am 
Originally posted by theo:
Video games do eat time no ♥♥♥♥. I prefer them to make sense while doing so.
Better blame bethesda for removing teleportation spells

hmmm, fair point.

I got really into rouge-like games because its like 10 min per run then your dead and can quite out. its the quitting out that's the hard part xD

immersion is everything, that's true.

there is a mod "city teleport spell/scroll" or something that tried to address this but it did not play well with my mod list (or i couldn't make it work, at least).

I must admit that though more logical to have to walk out of a dungeon if it does not actively add to game play (like the desperate escape at the end of delver) it kills the pacing a bit for me.

in the end games are not about realism, their about enjoyment and mass appeal. is having an easy exit realistic, no... would it be more enjoyable for more people..,probably?
slayor3000 Oct 17, 2022 @ 10:08am 
A mod made something like the multi mark/recall that Morrowind has might help those who have problems finding a way out, but I find Oblivion caves/ dungeons not as generic as Skyrims/ Morrowinds.
There are those caves/ dungeons which in reality are just a straight line, but there are a few which do have separate exits and a lot of Oblivions caves/dungeons are circular in concept. You follow a route around which gets you back close to the exit such as Lake Arrius Caverns and Vahtacen.
Originally posted by Noob0:
Originally posted by AustereDreamX:
I just pretend that guilds give me jobs to clear those dungeons and gates, and after clearing each one I go back to Fighter's Guild or Mage's Guild where I send myself some money through console. (Namely 50*my level in gold, LOL). I then spend the gold on gemstones to decorate my house.

Gosh, I love TES: Oblivion.

hu...dat smart. dame make that a mod, like last creature in dungeon drops a reward ticket to turn in at guild. I'd 100% get that....seriously, I WANT THAT!!!
That would actually be possible. You'd probably want like a Bandit Leader ear, but it'd be possible to put it as a guaranteed drop on every Bandit Ringleader / other NPC heads I don't know the names of off the top of my head, then add an NPC at Fighter's Guild halls who has a dialogue option to turn them in for 50 gold a pop.

That's beyond my modding experience, though, and I'm not planning on looking at it. I'm saving my research for making more Oblivion planes.
theo Oct 18, 2022 @ 12:00am 
Originally posted by Noob0:
in the end games are not about realism, their about enjoyment and mass appeal
It depends, there are simulator games.
Appeal to masses doesn't mean you only positively include more people, it also means you're losing more 'hardcore' audience.
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Date Posted: Aug 23, 2022 @ 7:07pm
Posts: 20