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You can try selecting the NPC in the console and entering: evp
((You can find the reference id for the porter in UESP or using TES4Edit, and do: prid <refid> in the console instead to going to it and clicking in him.))
Also, the mod RefScope (or FormID finder too) is useful for inspecting the current state of NPCs including its active packages and from which mods they come from.
You can try doing a ~disable and then ~enable after a few frames (close the console a bit between the two).
And lastly, another thing tha might work is waiting in another cell for 3 or more in-game days and checking again after removing the mods.
EDIT: Keep in mind that some packages only trigger as some particular times in the day, so it also might be that you have to wait until a bit before the package triggers and do the reset and after that wait until it triggers.
Good luck!
I just realized Idle Dialogues might be changing the porter AI.
Problem with those kind of packages that have the lock/unlock action is that (note: I *think*, I'm not sure on this, hope someone else corrects me if I'm wrong) the locking/unlocking action only happens on transition (at start/end) so it requires either a refresh or a change of package, or a wait for a full day to trigger them again... at least that's what I seem to remember from my old tinkerings with this kind of stuff... but it has been ~10 years already, don't hold me on that if it turns out that I'm wrong :D