The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Max O'Grady Feb 16, 2019 @ 8:02am
a possible way to make it impossible to complete the game
What happens if you have sold every daedric artifact before completing the quest blood of daedra does this make the game impossible to complete?
Blood of Daedra is the quest where you have to give martin a daedric artifact
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Showing 1-6 of 6 comments
psychotron666 Feb 16, 2019 @ 1:29pm 
You'd be unable to progress without getting one of the artifacts back somehow.
Cat on Linux Feb 16, 2019 @ 3:55pm 
well if you're selling most rare and precious things why you ever need to complete this game? one reward there is a book to raise your attributes and skills past 100. if you sold it then you're clearly sabotaging your character development and the game itself.
Staff of Sanguine is so sweet, you can kill anyone without bounty, why would you sell it? or Azura Star.
Last edited by Cat on Linux; Feb 16, 2019 @ 3:56pm
Max O'Grady Feb 17, 2019 @ 2:23am 
Yes I was wondering if this is a way to sabotage your save
Cat on Linux Feb 17, 2019 @ 7:09am 
Originally posted by Maccie:
Yes I was wondering if this is a way to sabotage your save
I guess it's the only thing what's left from Morrowind where game won't hold your hand. In Oblivion you can't kill essential NPCs, no conflicts with joining factions, no ordinators to kick your a** if you're wearing their gear and more. Now it's so hard to fail with all fast travel, quest markers and simple quests.
Last edited by Cat on Linux; Feb 17, 2019 @ 7:10am
Max O'Grady Feb 17, 2019 @ 9:07am 
Yeah but it's still pretty hard to get all the daedric artifacts and then accidentally selling them all
psychotron666 Feb 17, 2019 @ 9:11am 
Yeah I just think the Devs never foresaw that scenario.

You have to go out of your way to fail this, like big time. Whereas everything else in oblivion and skyrim is unfailable (you can fail random generated radiant fetch quests from skyrim, but that's it). Otherwise it's impossible to fail anything in elder scrolls games since oblivion.

The Devs decide to protect the players from their own stupidity, at the cost of freedom.

The worst is that skyrim has essential npcs, when they introduced protected npcs (companions), who are essential except if the player tries to kill them they can. So they could have made all the essential npcs protected status instead, and you remove any problem of an npc accidentally dying by someone else.
Last edited by psychotron666; Feb 17, 2019 @ 9:12am
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Date Posted: Feb 16, 2019 @ 8:02am
Posts: 6