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Look at the link here. You can download a spreadsheet that will calculate the costs of custom spells. It also gives a sheet of all base costs and how things are calculated. It contains no macros.
https://en.uesp.net/wiki/User:Ong_elvin
Enemies have immunities and weaknesses and these are important to consider when using spells and enchanted weapons against them. Exploit those weaknesses like using a weakness to fire spell and then a blade with fire damage against a Frost Atronach which has a weakness to fire. That method can make short work of a tough enemy and is sometimes required against enemies with magical and normal weapon resistance.
Duration is better than strength when making spells. Spells that are powerful but last for one second are not as useful as you might think so go for a lower strength and longer duration. If the spell effect is a weakness effect then you need time to follow it up with an attack move. Also apply the 'light' effect to the spell because this is very cheap and will illuminate the target making it easier to follow up with an attack move.
Start buying all the summon spells you can find and use summons constantly even when you're not in combat and just roaming around a city because it all adds to the training skill. The same for restoration so use healing spells constantly even when your health is at maximum. It still increases the skill.
You can also use a summon to train the destruction skill which is a painfully long skill to increase.
As for training the skills, it's all about number of casts, so you can make cheapest spells possible and spam them. Stuff like "Dispel 3 for 1s on self" will cost like 1 magicka and give the same gains as master level spell. Stupid but that's how it works.
For some reason, restoration requires way more casts to level up than any other magic skill (like 10 times more than quickest one - Conjutarion). Either make something cheap like "restore fatigue 3 for 1s on self", put something heavy on "C" and go for a walk, or get the mod that changes restoration leveling speed to be in line with other magic schools.
My current lvl 20 mage has about 300 magicka pool, 100 destruction and is using spells that do about 50 damage. Does this oneshot stuff? No. I don't care ;] I could use stronger ones, but i don't feel the need to. But i also find it fun to kill dread zombies with bare hands while having like 50 hand to hand, so ... yeah ;]
Other useful example is making a spell that gives all the elemental shields at once. Or Fortify Mercantile on self + Charm on touch, to get better prices at merchants. Frenzy on target + Invisibility on self is nice too.
I made 3 touch spell with 15dmg 2 sec and it cost a lot I did a 50% weakness too so I first cast the weakness than I use the damage one... I dont think I can make a pure spell char =/
edit: just find out that 1% = 1 rating armor and it cap at 85