The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Didaibr Dec 27, 2021 @ 2:22pm
Need a little help with spellmaking
OK I want to make a only magic char but Im having problems with magicka cost and damage.
Can you guy give some idea for spells to make or say what spells you guys did for level X? like a fireball with 10dmg 1sec 0ft on level 4 or a touch lightning with 20dmg 2sec 3ft for level 7
My char is a custom race but I chose the mage sign, for major skill I actually did not chose magic schools so I can manage my leveling
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Showing 1-10 of 10 comments
slayor3000 Dec 27, 2021 @ 2:51pm 
If you or anyone else loves making spells and understanding the calculations as well.
Look at the link here. You can download a spreadsheet that will calculate the costs of custom spells. It also gives a sheet of all base costs and how things are calculated. It contains no macros.
https://en.uesp.net/wiki/User:Ong_elvin
arottweiler Dec 27, 2021 @ 11:08pm 
It's good that you don't have any magical skills as majors. When it comes to spell making and enchanting it's all about experimenting and you can do that with summons. Find a remote place where you can use your own summons to test out spells and enchanted weapons. If you create something and it doesn't work, reload. Or store it in a display case.

Enemies have immunities and weaknesses and these are important to consider when using spells and enchanted weapons against them. Exploit those weaknesses like using a weakness to fire spell and then a blade with fire damage against a Frost Atronach which has a weakness to fire. That method can make short work of a tough enemy and is sometimes required against enemies with magical and normal weapon resistance.

Duration is better than strength when making spells. Spells that are powerful but last for one second are not as useful as you might think so go for a lower strength and longer duration. If the spell effect is a weakness effect then you need time to follow it up with an attack move. Also apply the 'light' effect to the spell because this is very cheap and will illuminate the target making it easier to follow up with an attack move.

Start buying all the summon spells you can find and use summons constantly even when you're not in combat and just roaming around a city because it all adds to the training skill. The same for restoration so use healing spells constantly even when your health is at maximum. It still increases the skill.

You can also use a summon to train the destruction skill which is a painfully long skill to increase.
mcb0ny Dec 28, 2021 @ 1:09am 
Mod that allows deleting spells from spell book is basically a must when experimenting with spellmaking ;]

As for training the skills, it's all about number of casts, so you can make cheapest spells possible and spam them. Stuff like "Dispel 3 for 1s on self" will cost like 1 magicka and give the same gains as master level spell. Stupid but that's how it works.

For some reason, restoration requires way more casts to level up than any other magic skill (like 10 times more than quickest one - Conjutarion). Either make something cheap like "restore fatigue 3 for 1s on self", put something heavy on "C" and go for a walk, or get the mod that changes restoration leveling speed to be in line with other magic schools.
Last edited by mcb0ny; Dec 28, 2021 @ 1:20am
Didaibr Dec 28, 2021 @ 3:02am 
Power leveling then its pretty easy, and I know I can make some pretty powerful spell like charm 100 for 3s, being using this with my current char, my problem is with destruction spells and how much they cost x how much magicka I have x how much health enemies has. thats why I wanted some examples to see how you guys did it, like "at level 7 I used this destructions spells fire Xdmg Xduration Xft"
mcb0ny Dec 28, 2021 @ 3:55am 
You can use the most powerful spell you can afford, that's basically it. Character level has almost nothing to do with it, it's all about destruction skill level and amount of magicka. If you want and can spam master level spells at lvl 1, great, do so.

My current lvl 20 mage has about 300 magicka pool, 100 destruction and is using spells that do about 50 damage. Does this oneshot stuff? No. I don't care ;] I could use stronger ones, but i don't feel the need to. But i also find it fun to kill dread zombies with bare hands while having like 50 hand to hand, so ... yeah ;]
Kimmaz Dec 28, 2021 @ 5:25am 
Is it smart to combine effects into one spell? Like a shield, summon and fortify skill spell and other stuff to cast before combat.. or do you guys just make 2-3 spells and cast them one at the time?
mcb0ny Dec 28, 2021 @ 5:56am 
You can combine stuff, sure. Making a full bound armor + weapon for X seconds with one spell is one of my favs ;] Costs quite a bit though.

Other useful example is making a spell that gives all the elemental shields at once. Or Fortify Mercantile on self + Charm on touch, to get better prices at merchants. Frenzy on target + Invisibility on self is nice too.
Game Master Dec 28, 2021 @ 7:38am 
Originally posted by mcb0ny:
You can combine stuff, sure. Making a full bound armor + weapon for X seconds with one spell is one of my favs ;] Costs quite a bit though.

Other useful example is making a spell that gives all the elemental shields at once. Or Fortify Mercantile on self + Charm on touch, to get better prices at merchants. Frenzy on target + Invisibility on self is nice too.
Full Daedric Armor+Daedric Mace and shield for 2 minutes cost 374 Magicka.
Didaibr Dec 29, 2021 @ 7:09am 
Ok so Im level 4 right now, and Im having a really hard time with my magicka, like just to kill one scamp I need to use like 75% of my mana and if there is more than 1 its a sh*t show!
I made 3 touch spell with 15dmg 2 sec and it cost a lot I did a 50% weakness too so I first cast the weakness than I use the damage one... I dont think I can make a pure spell char =/
Didaibr Dec 29, 2021 @ 7:11am 
And about protect, its say that its increase my armor rating, but if Im using only cloth with 0 armor rate how does this work?
edit: just find out that 1% = 1 rating armor and it cap at 85
Last edited by Didaibr; Dec 29, 2021 @ 7:21am
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Date Posted: Dec 27, 2021 @ 2:22pm
Posts: 10