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Attributes are near useless in this game, so all that really matters is that your combat skills (weapon skills, armour skills and offensive magic skills but only the ones you actually use) are increasing at around the same pace of your levels.
You can have 20 strength at level 30, with a blade of 100 you'll decimate everything in your path.
You just don't want to level up a bunch of times from non combat skills without increasing your combat skills too
That's just how oblivion works on general. The world scales up with you and you fight tougher monsters at higher levels. A mod that changes how you level won't change that at all.
What matters most to your success as you level up is your combat skills you use and your gear.
player.forceav [skill] [level]
For example:
player.forceav sneak 4
This will set the sneak skill level to 4 but not the original skill level. Instead it handicaps the skill to reduce it. NOTE: The player.forceav console command 'cannot' be used to increase a skill beyond it's original value. It can only be used to set it to a lower value or back to the original.
To set the skill at a higher level than the original skill level:
modpcs [skill] [level]
For example:
modpcs sneak 80
Whatever the sneak skill level is that console command will set the original skill level to 80.
Another option is to keep being arrested which reduces random skills but that probably increases infamy. Or use followers so they do all the work. I'm playing a new game and have just moved up to level 3 but realised Vilja is dead. She's been missing for a while and when I used the summon Vilja spell I got the dreaded "Vilja is dead".
I think this is what you're looking for, and it's my favorite anti min-max mod ever.
Basicaly what it does is storing all earned attribune bonuses in a "pool", allowing you to spend them on level up whenever you're ready. It's very simple yet ellegant idea, that completely solves the over/under leveling problem, whyle preserving vanilla balance.
Another mod that perfectly complements the first is Real Retroactive Health Formula.
It does what it says. You no longer need to rush increasing endurance.
On top of that I use Balanced Creature Stats and Balanced NPC Level Cap. Both mods stop enemies from infinitely scaling with player level and gaining stupidly inflated health as a result. Now all enemies have fixed level after which they stop growing in power.
And finaly I use Lower Level Enemies Don't Disappear. This is another simple mod, that does exactly what it says. Even at high level you can still encounter low level creatures like wolfs, boars and such.