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If you can extract and decompress the Xbox360 Oblivion archives onto a PC, then replace either the vanilla Masters or DLCs with modified versions that contain your edits, that might work, but you have to be sure there's no CRC checks being made on the 360, otherwise it will reject the files as corrupted.
At this point your best bet is to get Oblivion on the PC. But if you can get to the Xbox360 files, look for the INI with the controller settings. You'll need those.
Once you've created a character using such a race, surely you wouldn't need those mods anymore? Not unless the race didn't exist in the vanilla game at all?
Otherwise, hex editing saves wouldn't work either!
Edit:
I'll elaborate, as I suspect you're not getting how this all works.
Mods can be used to add content to the game, but they can also change existing content in the game, and they can also cause changes to occur in the game.
Actions of the first two types won't persist if mods are removed, but changes of the third will. For example, let's say you install a mod that makes all vanilla races playable. That can lead to a dremora character. Even if you then removed the mod affecting character creation, the desired end result would remain: you'd still have your dremora character. One which you had been able to properly customise, I might add.
This is the exact same logic used when making changes through the console (which you can't access on your 360) or through a hex editor (which you can't run on your 360). So long as you're simply attributing content into your saves that's already defined somewhere within the base game, it doesn't matter how you do it.
If you specifically want to use a hex editor: you'll find that the "Oblivion hex editing guides" online are vague because they assume you already know the basics of hex editing. For example, the concept of "byte flipping" isn't going to make a lick of sense to you until you understand the difference between a big-endian and a little-endian value. You need to put some research into data types if you want to go down that road, and you're in entirely the wrong discussion board to be talking about those.