The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Landstander Oct 13, 2019 @ 12:41pm
bows
are they supposed to be so fast? i dont remember it being like this. i can just spam my mouse button and my toon will jsut keep shooting arrows. is there no draw back or lack of strength from a not fully drawn bow?
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Showing 1-8 of 8 comments
BarbarianHeart Oct 13, 2019 @ 12:42pm 
Are you using mods?
Landstander Oct 13, 2019 @ 12:43pm 
Originally posted by BarbarianHeart:
Are you using mods?
the unoofical patches and oblivion reloaded. also enb. thats literally it. nothing like what i got on skyrim. do those affect combat?
WickedRequiem Oct 13, 2019 @ 12:46pm 
Well, not sure about the damage, but there is definitely the "distance" factor.

Fully drawn bows shoot arrows further than lightly drawn ones.
Landstander Oct 13, 2019 @ 12:48pm 
Originally posted by WickedRequiem:
Well, not sure about the damage, but there is definitely the "distance" factor.

Fully drawn bows shoot arrows further than lightly drawn ones.
yes but from what im noticing im able to juct click and my bow quickly fully draws the bow and lets it go. ima test it again and see. i swear it wasnt like this when i played it back in the day. first time being back to it in a while
meheezen Oct 13, 2019 @ 1:23pm 
im playing a stealth/ranged toon atm.
if i dont hold my mouse button for 3 secs for the bow to fully draw it shoots the arrow at my feet

do check mods and other tweaks you might have made
Landstander Oct 13, 2019 @ 3:45pm 
Originally posted by meheezen:
im playing a stealth/ranged toon atm.
if i dont hold my mouse button for 3 secs for the bow to fully draw it shoots the arrow at my feet

do check mods and other tweaks you might have made
i checked and i guess vortex installed my patches all messed up. so i manually installed them and bam everything is fine
dcitrigno Oct 15, 2019 @ 8:23pm 
Oblivion mods aren't setup to use a modern mod manager (you might get away with Mod Org. because you can tell it what level in the archive the files are. other wise if you want to use Oblivion mods with a modern mod manager you first have to take the archive apart and fix it to work with modern mod manager

IE with 7z use the option to extract with name of file this will create a directory with file name.

example: right click then choose Extract to "name of archived file"

then open up that directory and probably a second one with name of the mod on it, inside that will be the directories and files.

Create a Data folder, then cut and paste everything into that once that is done move the data folder up one level. use 7z to make a new archive using the original archives name then place your new archive into Vortex or whatever it should work correctly now.

Yes I know a pain but at least you can now use the mod with Vortex.

P.S. a great majority of Oblivion are like this you might just want to get into the habit of converting all the mods you want to use so they will work fine with Vortex

manual installation isn't a option for me and I wouldn't touch it with the Proverbial 50ft cattle prod.

(exception being things like ENB's or any mod or utility that goes into the game folder and not the data folder.) (example Darnified UI)
Landstander Oct 15, 2019 @ 9:32pm 
i swapped to MO2. put all my mods on there. back dated bsa's(it works for oblivion) then boom. everything works freaking great. also bow issue is fixed too.
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Date Posted: Oct 13, 2019 @ 12:41pm
Posts: 8