Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I tended to punch all the rats in the tutorial to death rather than use magic or a weapon. And dogs and wolves are fair game as well. Very early on timber wolves and up might be a bit too much. And, of course, I put my 5 training sessions into it too.
Once you've reached a fair level - around 30 or so, then I'd compliment your punching with a touch spell. Drain Health or Drain fatigue or Speed are good, cost little to make, and use very little magicka to cast. With that you should be able to tackle most things (with various results of course).
I find it very satisfying using my hand to hand character. For me, I think with patience, the end result is better than using mele weapons.
Does solid damage, can hit everything at full damage, can KO enemies (Knock-outs being all around better then Paralysis and cost no magika to use) has decent attack rate, requires no up keep on your end and you can't be "disarmed" when all you are using is your fists. It also weighs nothing. Not sure how well it works with enchantments though.
Starting off might be rocky, but once you rank up in it a few times it starts to be comparable to the other means of damage (Minus Bows and Spells, naturally.) and by the time you reach master it pretty blows the others out of the water.
If you use bound armor it's even better. The second everything starts to get dicey you have a full set of higher end gear to fall back on without giving up a huge amount of your inventory space, allowing you to use more potions/scrolls.
Poorly. As there are no hand-to-hand weapons, at least in the unmodded game, an unarmed combatant completely misses out on weapon enchantments, and as far as I am aware the only armor / apparel enchantment which would be more beneficial for an unarmed combatant than an armed one is Fortify Skill (Hand-to-Hand), but since raising Hand-to-Hand skill above 100 does not actually improve your combat damage that one loses its utility as your 'natural' Hand-to-Hand skill approaches 100. Fortifying Strength above 100 likewise does not improve damage per hit.
Unarmed combatants also miss out on poisons, and as long as you aren't fighting something that's immune to poisons that can represent quite a bit of damage that you're missing out on, especially if you're a highly-skilled alchemist with access to the ingredients needed to craft some of the most lethal poisons in the unmodded game as those poisons can be worth several hundred to a thousand or so damage delivered over about thirty seconds in a single application.
Hand-to-Hand isn't terrible, exactly, but it lacks access to most of the damage-scaling options available with weapon skills, and while the fatigue damage and immunity to disarmament are nice they're really not much of a compensation for the loss of those damage-scaling options once you get into the higher character levels and start encountering monsters that have truly bloated HP pools. There are monsters in the game which can have something like a thousand HP when encountered by a level 30+ character; Hand-to-Hand does ~10 damage per hit, and you cannot add poison or enchantment damage to it without at least temporarily using a weapon. A number of these things become quite common at high character levels - goblin dungeons, for instance, can at times almost overflow with goblin warlords when explored by a high-level character.
Hand-to-Hand's lack of damage scaling from sources other than Strength and the skill itself also makes it probably the fastest way to run into what's likely the biggest issue with Oblivion's level-scaling system, which is that your damage output stops increasing before enemy HP does - all the more so for an efficiently-leveled character with Hand-to-Hand as a major skill, as such a character can hit Hand-to-Hand 100 and probably at least come close to 100 Strength by character level 10 (it takes just six to seven-and-a-half character levels to bring a class skill from its starting value to 100, and since Hand-to-Hand is a Strength skill and Strength is a good attribute to raise early even if only for the carry capacity that's probably +30 to +40 strength in the first six to eight character levels, which brings most characters to at least 70 strength).
You can fist everything in this game. from a mud crab to deer to even that jimmy neutron knock off after arena questline, go get em tiger.