The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Stolas! ❤ 30 ABR 2021 a las 20:53
Is it possible to do an unarmed only build?
I just want to fist things to death
Publicado originalmente por Gordon Freeman:
Publicado originalmente por DON'T HUG ME I'LL PEE!:
I just want to fist things to death

You can fist everything in this game. from a mud crab to deer to even that jimmy neutron knock off after arena questline, go get em tiger. :bleach:
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Mostrando 1-15 de 16 comentarios
Johnny Casey 30 ABR 2021 a las 22:14 
The real question that need asking is would you be willing to complete the game, and not just playing it around for twenty minutes and never look it back afterwards.
Stolas! ❤ 30 ABR 2021 a las 22:46 
Publicado originalmente por Johnny Casey:
The real question that need asking is would you be willing to complete the game, and not just playing it around for twenty minutes and never look it back afterwards.
Probably not
mikaeliby 1 MAY 2021 a las 4:31 
It works very well to do hand - to - hand. Very well. But some creatures don´t take damage from it, and sometimes you need to use a special weapon for some quest. But other than that just fist away!
joeball123 1 MAY 2021 a las 16:34 
Publicado originalmente por mikaeliby:
But some creatures don´t take damage from it
There isn't anything in the game which won't take damage from your fists once you have 50 or more skill levels in Hand-to-Hand, and especially if Hand-to-Hand is your primary 'weapon' skill it's not that hard to reach that point.
mikaeliby 2 MAY 2021 a las 8:22 
OK. Even ghosts?
QHD_144hz_MLED_5ms 2 MAY 2021 a las 10:28 
Publicado originalmente por joeball123:
Publicado originalmente por mikaeliby:
But some creatures don´t take damage from it
There isn't anything in the game which won't take damage from your fists once you have 50 or more skill levels in Hand-to-Hand, and especially if Hand-to-Hand is your primary 'weapon' skill it's not that hard to reach that point.
Incorrect, undead creatures like ghosts and wraiths are immune to regular attacks; you need to use enchanted weapons, spells, silver, or deadric weapons on them.
joeball123 2 MAY 2021 a las 13:34 
Publicado originalmente por Bill Jobs:
Publicado originalmente por joeball123:
There isn't anything in the game which won't take damage from your fists once you have 50 or more skill levels in Hand-to-Hand, and especially if Hand-to-Hand is your primary 'weapon' skill it's not that hard to reach that point.
Incorrect, undead creatures like ghosts and wraiths are immune to regular attacks; you need to use enchanted weapons, spells, silver, or deadric weapons on them.
One of the Journeyman perks for Hand-to-Hand is that your fists bypass Resistance to Normal Weapons. If your Hand-to-Hand skill is at least 50, there isn't anything in the game that's immune to your fists.
Turtleswatter 2 MAY 2021 a las 17:40 
Hand to hand is a viable build. As well as health, a punch will reduce your opponents fatigue which will make him less likely to be able to fight back. Having said that you need to reach a decent level with it quite quickly if you want to do a full playthrough.

I tended to punch all the rats in the tutorial to death rather than use magic or a weapon. And dogs and wolves are fair game as well. Very early on timber wolves and up might be a bit too much. And, of course, I put my 5 training sessions into it too.

Once you've reached a fair level - around 30 or so, then I'd compliment your punching with a touch spell. Drain Health or Drain fatigue or Speed are good, cost little to make, and use very little magicka to cast. With that you should be able to tackle most things (with various results of course).

I find it very satisfying using my hand to hand character. For me, I think with patience, the end result is better than using mele weapons.
MonkeyMummyMoney 2 MAY 2021 a las 18:55 
At higher skill levels Hand-to-hand is borderline op.
Does solid damage, can hit everything at full damage, can KO enemies (Knock-outs being all around better then Paralysis and cost no magika to use) has decent attack rate, requires no up keep on your end and you can't be "disarmed" when all you are using is your fists. It also weighs nothing. Not sure how well it works with enchantments though.

Starting off might be rocky, but once you rank up in it a few times it starts to be comparable to the other means of damage (Minus Bows and Spells, naturally.) and by the time you reach master it pretty blows the others out of the water.

If you use bound armor it's even better. The second everything starts to get dicey you have a full set of higher end gear to fall back on without giving up a huge amount of your inventory space, allowing you to use more potions/scrolls.
Última edición por MonkeyMummyMoney; 2 MAY 2021 a las 19:02
joeball123 2 MAY 2021 a las 23:59 
Publicado originalmente por Vaniity Velvet:
At higher skill levels Hand-to-hand is borderline op.
Compared to a low-skill or poorly-equipped armed combatant, perhaps, but Hand-to-Hand's baseline damage is only 11 health and 5-6 fatigue at 100 skill and 100 strength, which means that for HP damage 100 Hand-to-Hand skill + 100 Strength is roughly comparable to something like an unenchanted iron longsword in good condition (or an unenchanted Ebony or Daedric longsword that's not far off breaking) wielded by a character with 100 Blade and 100 Strength.

Not sure how well it works with enchantments though.
Poorly. As there are no hand-to-hand weapons, at least in the unmodded game, an unarmed combatant completely misses out on weapon enchantments, and as far as I am aware the only armor / apparel enchantment which would be more beneficial for an unarmed combatant than an armed one is Fortify Skill (Hand-to-Hand), but since raising Hand-to-Hand skill above 100 does not actually improve your combat damage that one loses its utility as your 'natural' Hand-to-Hand skill approaches 100. Fortifying Strength above 100 likewise does not improve damage per hit.

Unarmed combatants also miss out on poisons, and as long as you aren't fighting something that's immune to poisons that can represent quite a bit of damage that you're missing out on, especially if you're a highly-skilled alchemist with access to the ingredients needed to craft some of the most lethal poisons in the unmodded game as those poisons can be worth several hundred to a thousand or so damage delivered over about thirty seconds in a single application.

Hand-to-Hand isn't terrible, exactly, but it lacks access to most of the damage-scaling options available with weapon skills, and while the fatigue damage and immunity to disarmament are nice they're really not much of a compensation for the loss of those damage-scaling options once you get into the higher character levels and start encountering monsters that have truly bloated HP pools. There are monsters in the game which can have something like a thousand HP when encountered by a level 30+ character; Hand-to-Hand does ~10 damage per hit, and you cannot add poison or enchantment damage to it without at least temporarily using a weapon. A number of these things become quite common at high character levels - goblin dungeons, for instance, can at times almost overflow with goblin warlords when explored by a high-level character.

Hand-to-Hand's lack of damage scaling from sources other than Strength and the skill itself also makes it probably the fastest way to run into what's likely the biggest issue with Oblivion's level-scaling system, which is that your damage output stops increasing before enemy HP does - all the more so for an efficiently-leveled character with Hand-to-Hand as a major skill, as such a character can hit Hand-to-Hand 100 and probably at least come close to 100 Strength by character level 10 (it takes just six to seven-and-a-half character levels to bring a class skill from its starting value to 100, and since Hand-to-Hand is a Strength skill and Strength is a good attribute to raise early even if only for the carry capacity that's probably +30 to +40 strength in the first six to eight character levels, which brings most characters to at least 70 strength).
Última edición por joeball123; 3 MAY 2021 a las 0:03
mikaeliby 3 MAY 2021 a las 4:01 
The fact that the hands don´t wear out really speaks for it. The wear on weapons and armor in Oblivion is completely ridiculus from a "realism" point of view, and takes so much time and management to deal with. That here is no wear whatsoever on the hands (even when fighting heavy armor enemies :) ) is not one bit real either, but I wan´t my non-realism working for me, not against me.
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Gordon Freeman 3 MAY 2021 a las 10:12 
Publicado originalmente por DON'T HUG ME I'LL PEE!:
I just want to fist things to death

You can fist everything in this game. from a mud crab to deer to even that jimmy neutron knock off after arena questline, go get em tiger. :bleach:
Publicado originalmente por joeball123:
Publicado originalmente por Bill Jobs:
Incorrect, undead creatures like ghosts and wraiths are immune to regular attacks; you need to use enchanted weapons, spells, silver, or deadric weapons on them.
One of the Journeyman perks for Hand-to-Hand is that your fists bypass Resistance to Normal Weapons. If your Hand-to-Hand skill is at least 50, there isn't anything in the game that's immune to your fists.
oh ok i never knew that, thanks for bringing that up.
Publicado originalmente por Mac Book Pro Owner:
Publicado originalmente por DON'T HUG ME I'LL PEE!:
I just want to fist things to death

You can fist everything in this game. from a mud crab to deer to even that jimmy neutron knock off after arena questline, go get em tiger. :bleach:
that sounds so wrong lol
Kaliten 5 MAY 2021 a las 15:41 
Gear breaking is a constant annoyance. My current play through I can't even go through a single fight without my gear breaking. I never noticed it happening so often before but right now it's almost impossible to have anything last past two fights. It's so bad I'm actually just enchanting clothes with shield enchantments just to have some sort of armor and not break the bank on 10k + repair bills just after one to two fights. I'm also just leveling repair but it's taking a long time to rise through the skill milestones. :sadpanda:
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Publicado el: 30 ABR 2021 a las 20:53
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