The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

J Jan 25, 2021 @ 7:32pm
battle for kvatch castle at level 20+ is insane
swarming with spider deadra, frost, storm and flame atronachs, deadroths, clannfears, dremoras. As a warrior with 300 health being surrounded on all sides by tens of enemies raining hell at you. Should have done this at level 1. :steamfacepalm:
Last edited by J; Jan 25, 2021 @ 7:33pm
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Showing 1-15 of 29 comments
Doggy Friend Jan 25, 2021 @ 11:17pm 
In such a case, I think it's okay to move difficulty slider all the way to the left.
Johnny Casey Jan 26, 2021 @ 1:36am 
Originally posted by Jo:
(...) As a warrior (...)
This was your biggest mistake. Being a warrior in Oblivion is possibly the worst mistake you can ever make for yourself.

Be smart. Be a mage.
Conkwer Jan 26, 2021 @ 1:41am 
Originally posted by Jo:
battle for kvatch castle at level 20+ is insane
Yes. You should have done this at level 7
Last edited by Conkwer; Jan 26, 2021 @ 9:03am
psychotron666 Jan 26, 2021 @ 8:40am 
It actually gets easier after level 17 (doing at level 17 is the hardest possible way). Only xivilai of the deadra continue to level up with you. It'll get easier as you continue to level now (by 25 it should be back to normal difficulty)

But on the flip side doing the quest below level 5 is stupid because all you fight are stunted scamps and stunted clannfear.

Oblivions level scaling is trash.
psychotron666 Jan 26, 2021 @ 8:42am 
Originally posted by Johnny Casey:
Originally posted by Jo:
(...) As a warrior (...)
This was your biggest mistake. Being a warrior in Oblivion is possibly the worst mistake you can ever make for yourself.

Be smart. Be a mage.

Eh I've done multiple warrior characters and taken them to level 40+. Mind you they are a bit harder than mages and take longer to be as powerful (pure mage will be a god at level 25 while a warrior takes to around 35 to be one) but they're entirely playable.
Last edited by psychotron666; Jan 26, 2021 @ 8:42am
J Jan 26, 2021 @ 9:52am 
yeah i just realized magic is pretty strong. Just right after that quest i found a staff of lightning that does 80 points of damage and a frost staff 50 points of damage in a metre area. while at the time i was using a glass shortsword that dealt 16 damage...
Johnny Casey Jan 26, 2021 @ 2:40pm 
Originally posted by psychotron666:
Eh I've done multiple warrior characters and taken them to level 40+. Mind you they are a bit harder than mages and take longer to be as powerful (pure mage will be a god at level 25 while a warrior takes to around 35 to be one) but they're entirely playable.
It sure is playable, but it's a lot more hassle. It's like the difference between going tech route and magick route in Arcanum, except being a warrior is even more of a hassle and not as nearly powerful as a tech characters in final form.

It *can* be good(although debatable), and it can be playable, but it my eyes, everything a warrior can do looks inferior to what a mage could be doing.
Originally posted by Jo:
yeah i just realized magic is pretty strong. Just right after that quest i found a staff of lightning that does 80 points of damage and a frost staff 50 points of damage in a metre area. while at the time i was using a glass shortsword that dealt 16 damage...
Not only that, you get access to weakness spells which can make those spells do even more damage, and you can stack weakness to magic on top of each other. A well-combined spell chain combo will do tremendous amount of damage.

At this point, why do you even bother trying to slash bandits about million times to get *a* kill? I can understand if you're punching people in the face, because that is fun. Melee weapons are just boring.
psychotron666 Jan 26, 2021 @ 2:50pm 
Originally posted by Johnny Casey:
Originally posted by psychotron666:
Eh I've done multiple warrior characters and taken them to level 40+. Mind you they are a bit harder than mages and take longer to be as powerful (pure mage will be a god at level 25 while a warrior takes to around 35 to be one) but they're entirely playable.
It sure is playable, but it's a lot more hassle. It's like the difference between going tech route and magick route in Arcanum, except being a warrior is even more of a hassle and not as nearly powerful as a tech characters in final form.

It *can* be good(although debatable), and it can be playable, but it my eyes, everything a warrior can do looks inferior to what a mage could be doing.
Originally posted by Jo:
yeah i just realized magic is pretty strong. Just right after that quest i found a staff of lightning that does 80 points of damage and a frost staff 50 points of damage in a metre area. while at the time i was using a glass shortsword that dealt 16 damage...
Not only that, you get access to weakness spells which can make those spells do even more damage, and you can stack weakness to magic on top of each other. A well-combined spell chain combo will do tremendous amount of damage.

At this point, why do you even bother trying to slash bandits about million times to get *a* kill? I can understand if you're punching people in the face, because that is fun. Melee weapons are just boring.

Wait so are you saying going Tech route in Arcanum is superior? I've done a few play throughs going pure magic and I absolutely dominate everything in my path. The few times I went tech route I was not even a small fraction as powerful as my mage characters. I never completed a tech route mind you cus I would lose interest part way through, but that first half of the game is like 10x harder as a tech character than a magic character.

But yeah melee characters are trash in Arcanum compared to magic characters.
Johnny Casey Jan 26, 2021 @ 7:46pm 
Originally posted by psychotron666:
Wait so are you saying going Tech route in Arcanum is superior? I've done a few play throughs going pure magic and I absolutely dominate everything in my path. The few times I went tech route I was not even a small fraction as powerful as my mage characters. I never completed a tech route mind you cus I would lose interest part way through, but that first half of the game is like 10x harder as a tech character than a magic character.

But yeah melee characters are trash in Arcanum compared to magic characters.
No, I was stating tech route is superior compare to a warrior build in Oblivion. Both builds are huge pain in the butt, and vastly underpowered compare to other builds in game, but tech route does get paid off eventually(army of automatons or mechanized arachnids, for example), while warrior build will be remained debatable whether if it's really powerful enough or not even at the end.
psychotron666 Jan 26, 2021 @ 8:28pm 
Originally posted by Johnny Casey:
Originally posted by psychotron666:
Wait so are you saying going Tech route in Arcanum is superior? I've done a few play throughs going pure magic and I absolutely dominate everything in my path. The few times I went tech route I was not even a small fraction as powerful as my mage characters. I never completed a tech route mind you cus I would lose interest part way through, but that first half of the game is like 10x harder as a tech character than a magic character.

But yeah melee characters are trash in Arcanum compared to magic characters.
No, I was stating tech route is superior compare to a warrior build in Oblivion. Both builds are huge pain in the butt, and vastly underpowered compare to other builds in game, but tech route does get paid off eventually(army of automatons or mechanized arachnids, for example), while warrior build will be remained debatable whether if it's really powerful enough or not even at the end.

Ah okay I get what you're saying.
J Jan 26, 2021 @ 8:51pm 
Thats probably why they made being a warrrior in skyrim alot easier cuz it was too straining here.
solidap Jan 28, 2021 @ 1:13pm 
Warrior can be gimped because of how the item leveling works. Every unique item has multiple versions that you acquire depending on what level you are when you find it. So if you find them at lower levels they'll be weaker than if you find them at higher levels. I know you can keep "leveling" up the Knights of the Nine gear by putting it back on the stand and taking it off, not sure if any other items work like that.

So even if you find "powerful" warrior items, they'll be pretty weak if you found them early. Whereas magic you can just keep making as powerful as you want. The same is true for some NPC gear, mainly for guards and Blades who will be stuck with their steel/silver/Blade gear for the whole game. Which is why events like Kvatch can be a ♥♥♥♥♥ at high levels because the NPCs pathetic equipment won't do anything to high level enemies and they just get swatted away like flies. Mods can obviously fix this though
Last edited by solidap; Jan 28, 2021 @ 1:17pm
LordChaos Jan 29, 2021 @ 2:35pm 
17+ is the point where you need a full daedric set with an enchanted weapon. get mysttism past 25 and azura's daedric artifact and the game is slightly easier
Heimdall313 Jan 30, 2021 @ 7:21pm 
Try doing all of Oblivion + DLC at level 1. You're extremely OP at level 1. Levelling up is purely disadvantageous lol
HoBoMiKe Jan 30, 2021 @ 9:41pm 
it's weird; In skyrim, Warriors are by far the strongest (smithing+enchanting wipes the floor with any enemy) while mages are hugely underpowered. the best destruction spells can only do about 100 damage.


in oblivion, the reverse is true; warriors clad in heavy armor get kicked around like walking tin cans, while a mage can throw insane spells that last semi-permanently and ultrabuff themselves AND followers.


I haven't tried morrowind yet, but i'm curious to see if thieves and stealth characters are the strongest in that game.
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Date Posted: Jan 25, 2021 @ 7:32pm
Posts: 29