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Animations and NPCs in VTMB looks pretty decent because of "Half-Life2" engine, I believe. It a strong point of Source after all. And they are even implemented some sort of physics for clothes. Even Skyrim don't have that (physics for cloaks, etc)
It almost gives me a sort of a Comic-Book Vibe playing Oblivion. Something I felt like Skyrim tried to do as well but failed with. Or I should say, more of a cartoon vibe.
I am not really sure it has anything to do with the art style and stuff at all. In fact, back in the day the game was bashed for it having a generic fantasy/lotr kind of approach to the art style, and the over saturated colors washed out with excessive amounts of hdr/bloom, etc.
I think it has more to do with some rather technical aspects of the game. Especially some exaggerated parallax textures and some really cool shaders the game has.
Seriously, parallax textures are crazy cool in Oblivion. The first minute in the game and you already get the feeling how absolutely "detailed" everything is. Even if it's just the textures. I think back in the day I didn't even realize that those weren't real 3d walls...
That plus rather unique looking shadow/lighting shaders which make it look ten times more detailed than it actually is.
It sounds weird to say, but it's almost like Nintendo level Illusions. Felt like there was way more effort put into Oblivion then there ever was Skyrim, at least on a visual level.
As far as the colors go, I actually liked them. It makes the game stick out, like a mix between a comic book and a Fantasy Story you'd read kids. At the very least it beats the super generic hyper realism we see now. I look at Oblivion and it makes me think of Soda or Candy just from the color's it uses and the shaders and lighting and everything.
Whomever they had in charge of all that deserves a reward if they didn't get any. Before I played Oblivion there was only one other game that made me think the same way Jet Set Radio Future. After Oblivion... I don't know... Maybe Sunset Overdrive?
I am not talking about the texture resolution or anything like that. I am talking about the exaggerated parallax effect. Just create a new character and watch the walls in the first cell under different angles while moving left and right slowly. Notice how individual blocks move creating an illusion as if they were actual 3d models and how they react to light/shadows? In reality they are just flat surfaces with a very few polygons.
Know exactly what you mean, always came across as "cartoony" to me.
Which is why I never really liked it for the game to begin with, much preferred the graphics of Morrowind (still do) but it has definitely grown on me since I can now add better textures, enb's and up my monitors dps.