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回報翻譯問題
As for Morrowind, that game's from 2002. No way they're going to add crafting to it now. As a side note, it wasn't ebony ore that could be gathered for the smith in Mournhold, it was adamantite, it could only be gathered in the area underneath the city, and you were able to have him make weapons from it.
My guess why Bethesda didn't add smithing is that in the vanilla game you get tons of crazy equipment from many generic enemies due to the way levelled lists worked. Glass, ebony, and even daedric wasn't rare at all. And it wouldn't have been very lore friendly as well. Smithing was a very specialized skill in the early elder scrolls games that wasn't common, and it's not like you are going to spend years learning the trade from a master just to make some armor for yourself.
https://en.uesp.net/wiki/Morrowind:Raw_Ebony
You do have some good points as to why they wouldn't include smithing though. In Skyrim maybe because we're dragonborn it's slightly more believable that within a short amount of time we (can) basically become a master blacksmith and know how to make ebony, daedric, and dragonbone equipment.
https://store.steampowered.com/app/65540/Gothic_1/
The advanced ai has me intrigued and I already read a little bit of lore explaining what's going on in the game. I think it's pretty interesting and it gives a backstory as to how npc's and the main character gain access to ore and weapons. Also the graphics aren't bad for a game from 2001.
Edit 2: so Gothic has magic in it's universe? I know it's a fantasy game so I'm not too surprised but from the description explaining what's going on in the game plus the other screenshots I didn't really expect to see a mage in one of the promo screenshots: https://steamcdn-a.akamaihd.net/steam/apps/65540/ss_e3b0df6f9377689f56391ab7748e94ab3b46648d.jpg?t=1533039524
I only recall 4 loading screens beyond the opening: when you traveled to new lands, and somewhere near the ending.
As for crafting, it makes less sense that you can do all of that right out the gate in Skyrim, with no training. You can, for immersive purposes, go visit a smith and walk through a mini tutorial on it, but you're not required to. Same with Alchemy and Enchanting.
Oblivion's weapon and armor enhancements came in the form of being able to enchant nearly any known spell to any item, including detrimental effects on wearables and beneficial effects on weapons. Necklace of 100% Weakness to Magic and 33 pts Drain Life, Sword of Restore Health, Ring of Silence, Bow of Fortify Speed.