The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Tips for an Atronoch.
so. i decided to roll a Wood Elf Atronoch last night,Blades,Armorer,Block,Sneak,Security,Light Armor,Restoration. i plan to cap absorb,what prefixes will help me? Resist normal weapons i was thinking,if not, any ideas? i already (Through Dificulty scumming,still a tricky fight and a lesson in magic reversal on weapons) have umbra, although in my feeble hands,its not exactly top of the line. and i lack the skill to repair it. still. its sneak friendly, and will hit "magic creatures".

my endgame is to become an anti-magic duelist. (Speed and Agility are prioritys)
which faction (Fighter,Brotherhood, mage isint an option or Thief) will help me the most. Thief seems the obvious choice
with the level scaling in place, i know this is going to be an uphill battle.
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Showing 1-11 of 11 comments
Johnny Casey Mar 27, 2021 @ 3:16pm 
Dump your current character, and make a new character as mage.

Anything other than a mage sucks a big crap. Don't ever become a weapon wieldinh warrior unless you'd like to torture yourself.
it'll be challenging no doubt.
but dude. my combat theme against heavies is epic.

https://www.youtube.com/watch?v=3WShMzwT-nM

and you can play that when you realize you can stare down the deadlieast sword in the game but an iron claymore destroys you :P
Last edited by White Rabbit Alice; Mar 27, 2021 @ 5:04pm
you should play as high elf, dark Elf, or Breton if you wanna do magic without struggling. and ofc Imperial, Redguard, and Orc are the best for combat based.
Johnny Casey Mar 28, 2021 @ 9:47am 
I can barely understand what you're typing. Please make your statement more comprehensive.
White Rabbit Alice Mar 28, 2021 @ 11:35am 
forgive me. its all utter frustration. i tried to put too much of knowledge of all inner workings,ideas i had,stats,although yeah. alot it went cryptic in the attempt to explain.

im agreeing with your post. and i think im staying away from the wood elves i dont think the type of warrior im trying to make out of them will ever work. ill stick to my high elven magic warrior bag. bing suggested breton. how useful across the board is that resist magic actually. im kind of liking the fact that vampires and zombies are hitting me multiple times and im walking away without a disease...... most of the time. and the weakness for elements for more magic which is an easy fix,dosent seem to be that steep of a price to pay.

my general plastyle revolves around close combat. of all types. i dont have the best reflexes making aimed bow shots or targeted combat spells such as destruction, hard. i dont aim well, so i use of alot of touch,drain, self,support spells, and heavy overpowering melee weapons in conjuction with heavy armor. i also never go without the armorer skill as a primary.

a high elf at first,dosent take well to it. limited weight capacity,limited damage. but with the right equiment and stat increases,it can eventually become just as viable as any of warrior races, the instant mana charge and disease resistance dont suck either. the elemental eakness, is not as bad as played out,and a certain endgame item, can almost obliterate it.

so what would a breton spellsword or battlemage type look like on paper?
Last edited by White Rabbit Alice; Mar 28, 2021 @ 12:18pm
Lobo de hielo Mar 28, 2021 @ 10:37pm 
You want an anti-mage, anti-magic warrior. Think a little outside the box.

Nord - 50% resist Frost
Atronach Sign - Spell Absorption 50%

If you did join mages guild you get the spelldrinker amulet which absorbs magicka it goes from 9% to 26% depending on level.
Trancended Sigil Stones which give you 15% Spell Absorption each.
You can end up with 100% spell absorption with just a couple of enchanted items.

The Nord also gets 5 towards Restoration and starts with 50 Endurance.

Warriors are not that bothered with magicka and a few potions will suffice all your needs.
Johnny Casey Mar 29, 2021 @ 1:18pm 
Ranged + area of effect 'Frost Damage' spell shoots a larger projectile(its size is equal to its AOE radious) that affects anything makes a contact. If you have a problem with landing a projectile in ranged combat, try using Frost Damage as your main attack. Keep in mind Frost Damage effect must have the highest Magicka cost to keep your custom spell with other magic effect from turning into other projectile.

The Atronach birthsign in Oblivion is not worth picking in my opinion. Constant Stunted Magicka debuff is huge, since Magicka regenerates pretty fast in this game. Spell Absorption is nice, but even with 100%, it doesn't protect you from any spells you cast that has been reflected back to you. There is nothing more frustrating than getting insta-killed by an ultimate spell you casted that's been reflected back. You eventually want to have Resist Magic instead - the only way to protect yourself from getting harmed by any reflected spells.

I'd say forget about The Atronach, and pick something else like The Mage or The Lady. Don't pick The Apprentice - You're gonna end up like Mac from LaFave Bros' Oblivion Let's play.
Lobo de hielo Mar 29, 2021 @ 1:24pm 
Originally posted by Johnny Casey:
Ranged + area of effect 'Frost Damage' spell shoots a larger projectile(its size is equal to its AOE radious) that affects anything makes a contact. If you have a problem with landing a projectile in ranged combat, try using Frost Damage as your main attack. Keep in mind Frost Damage effect must have the highest Magicka cost to keep your custom spell with other magic effect from turning into other projectile.

The Atronach birthsign in Oblivion is not worth picking in my opinion. Constant Stunted Magicka debuff is huge, since Magicka regenerates pretty fast in this game. Spell Absorption is nice, but even with 100%, it doesn't protect you from any spells you cast that has been reflected back to you. There is nothing more frustrating than getting insta-killed by an ultimate spell you casted that's been reflected back. You eventually want to have Resist Magic instead - the only way to protect yourself from getting harmed by any reflected spells.

I'd say forget about The Atronach, and pick something else like The Mage or The Lady. Don't pick The Apprentice - You're gonna end up like Mac from LaFave Bros' Oblivion Let's play.
If I read him correctly, he does not want to play a mage. He is playing a swordsman/ warrior/ duelist. So Atronach sign for a Nord warrior is perfect.
Johnny Casey Mar 29, 2021 @ 1:40pm 
Originally posted by slayor3000:
If I read him correctly, he does not want to play a mage. He is playing a swordsman/ warrior/ duelist. So Atronach sign for a Nord warrior is perfect.
OP has agreed to my idea - which was about dumping his current character and make a new one that doesn't wield any melee weapons at all. He also mentioned the reason why he's sticking to melee combat is his not-so-great reflexes on landing a projectile in ranged combat. So I introduced him an easier approach with ranged combat by utilizing Frost Damage spell, with the addtion of the downside of The Atronach birthsign and why he should dump that idea as well.

At this point, encouraging him to be a pure mage and dump the idea of choosing The Atronach birthsign is a valid input for him.
Last edited by Johnny Casey; Mar 29, 2021 @ 1:41pm
Lobo de hielo Mar 29, 2021 @ 2:28pm 
Originally posted by Johnny Casey:
At this point, encouraging him to be a pure mage and dump the idea of choosing The Atronach birthsign is a valid input for him.

I do not think so, he is still talking spellsword or battle mage (OP's last line).
Personally I usually play an out and out spellcaster and carry dagger just in case.
but if he is going battlemage then a Nord with Atronach sign makes a great start.
Just need to choose what type of battlemage, destruction, lay down large area destruction spell before rushing in.
Take a few levels but get illusion high and lay down large area paralysis and rush in. etc etc.
The basic build are the same, Major skills, choose an armour (I would go Heavy or Light, Heavy being my preference), weapon I would go for club or axe as best against undead.
Then choose a couple of schools of magic.
Johnny Casey Mar 29, 2021 @ 5:03pm 
You believe whatever you want to believe. I'm honestly fed up with you about now.
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Date Posted: Mar 27, 2021 @ 2:32pm
Posts: 11