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Anything other than a mage sucks a big crap. Don't ever become a weapon wieldinh warrior unless you'd like to torture yourself.
but dude. my combat theme against heavies is epic.
https://www.youtube.com/watch?v=3WShMzwT-nM
and you can play that when you realize you can stare down the deadlieast sword in the game but an iron claymore destroys you :P
im agreeing with your post. and i think im staying away from the wood elves i dont think the type of warrior im trying to make out of them will ever work. ill stick to my high elven magic warrior bag. bing suggested breton. how useful across the board is that resist magic actually. im kind of liking the fact that vampires and zombies are hitting me multiple times and im walking away without a disease...... most of the time. and the weakness for elements for more magic which is an easy fix,dosent seem to be that steep of a price to pay.
my general plastyle revolves around close combat. of all types. i dont have the best reflexes making aimed bow shots or targeted combat spells such as destruction, hard. i dont aim well, so i use of alot of touch,drain, self,support spells, and heavy overpowering melee weapons in conjuction with heavy armor. i also never go without the armorer skill as a primary.
a high elf at first,dosent take well to it. limited weight capacity,limited damage. but with the right equiment and stat increases,it can eventually become just as viable as any of warrior races, the instant mana charge and disease resistance dont suck either. the elemental eakness, is not as bad as played out,and a certain endgame item, can almost obliterate it.
so what would a breton spellsword or battlemage type look like on paper?
Nord - 50% resist Frost
Atronach Sign - Spell Absorption 50%
If you did join mages guild you get the spelldrinker amulet which absorbs magicka it goes from 9% to 26% depending on level.
Trancended Sigil Stones which give you 15% Spell Absorption each.
You can end up with 100% spell absorption with just a couple of enchanted items.
The Nord also gets 5 towards Restoration and starts with 50 Endurance.
Warriors are not that bothered with magicka and a few potions will suffice all your needs.
The Atronach birthsign in Oblivion is not worth picking in my opinion. Constant Stunted Magicka debuff is huge, since Magicka regenerates pretty fast in this game. Spell Absorption is nice, but even with 100%, it doesn't protect you from any spells you cast that has been reflected back to you. There is nothing more frustrating than getting insta-killed by an ultimate spell you casted that's been reflected back. You eventually want to have Resist Magic instead - the only way to protect yourself from getting harmed by any reflected spells.
I'd say forget about The Atronach, and pick something else like The Mage or The Lady. Don't pick The Apprentice - You're gonna end up like Mac from LaFave Bros' Oblivion Let's play.
At this point, encouraging him to be a pure mage and dump the idea of choosing The Atronach birthsign is a valid input for him.
I do not think so, he is still talking spellsword or battle mage (OP's last line).
Personally I usually play an out and out spellcaster and carry dagger just in case.
but if he is going battlemage then a Nord with Atronach sign makes a great start.
Just need to choose what type of battlemage, destruction, lay down large area destruction spell before rushing in.
Take a few levels but get illusion high and lay down large area paralysis and rush in. etc etc.
The basic build are the same, Major skills, choose an armour (I would go Heavy or Light, Heavy being my preference), weapon I would go for club or axe as best against undead.
Then choose a couple of schools of magic.