The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Eddie Price Oct 29, 2016 @ 4:38am
Do Oblivion gates respawn?
I've seen lots of contradictions amongs people in the forums some saying there's only 60 you can close.. others saying they respawn every few in-game days just like caves, forts etc. which is actually correct?
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Showing 1-12 of 12 comments
Craftian Oct 29, 2016 @ 4:53am 
No, they don't (physically) respawn.. most of them appear across Tamriel together once you've reached a certain point in the main quest. However, it's likely that the plane(s) that the Gates connect to "refill" if you don't remove the sigil stone prior to leaving it, hence the confusion.

Short answer is that once you clear a Gate, it's closed for good.
Last edited by Craftian; Oct 29, 2016 @ 4:55am
cyäegha Oct 29, 2016 @ 6:21am 
as an addendum to that, there are roughly 100 spawn-points for gates, but only 60 gates are ever spawned, and there are 10(?) gates that are fixed and will never change location (outside of the cities, opened at a specific point in the main quest, and kvatch)

without mods, if you start closing gates too early, you can lose the better sigil stones, ingredients and loot from the gates (though the harrada root and whatnot that appears outside of gates upon spawn does respawn, so you'll not run out of that in short order)
ZarahNeander Oct 29, 2016 @ 10:11am 
You can easily make gates respawn via the console, no mods needed:
set MQ00.MaxOpenGates to <x> set MQ00.RandomGateChance to <y> set MQ00.AllowGatesToReopen to 1
I use 90 for x and 50 for y
Last edited by ZarahNeander; Oct 29, 2016 @ 10:11am
Cadmus Oct 30, 2016 @ 7:26pm 
The quest gates are fixed but if you roam the wilds you can dozens and dozens of random gates, popping up everywhere, I've played a charater for 100s of hours and never found that I ran out of gates to close... If you see a gate dont hesitate to close it, and its been a little while but I think some of the gate do reopen after a long while, atleast some of them.
dadittm Jul 2, 2017 @ 10:06am 
I closed the gate outside of Skingrad, and even though I grabbed the Sigil Stone, another gate has appeared. I went through to check it out, but it is a different layout than the one I had just completed. I guess technically it is not a respawn, but I hope another run through completes this part of the game. I'll try again after completing other quests to see if this is a one time event.
Last edited by dadittm; Jul 2, 2017 @ 10:08am
N/A Jul 10, 2017 @ 8:02am 
No
Docsprock Jul 10, 2017 @ 11:52am 
I believe the exact number of gates during the course of a game is 63. Several years ago I did a playthrough and closed every one of them on the map.
SnickerToodles Jul 11, 2017 @ 10:42am 
Originally posted by Docsprock:
I believe the exact number of gates during the course of a game is 63. Several years ago I did a playthrough and closed every one of them on the map.

It's exactly 60. 50 random gates (out of 100) will spawn in the wilderness. 9 gates with fixed locations and worlds spawn outside Fort Sutch and all cities except the Imperial City. And 1 Great Gate appears outside Bruma.

Unless you're counting the gates that spawn in the Imperial City and can't be activated or closed, but these don't affect your gate counter.
Docsprock Jul 11, 2017 @ 7:14pm 
Originally posted by SnickerToodles:
Originally posted by Docsprock:
I believe the exact number of gates during the course of a game is 63. Several years ago I did a playthrough and closed every one of them on the map.

It's exactly 60. 50 random gates (out of 100) will spawn in the wilderness. 9 gates with fixed locations and worlds spawn outside Fort Sutch and all cities except the Imperial City. And 1 Great Gate appears outside Bruma.

Unless you're counting the gates that spawn in the Imperial City and can't be activated or closed, but these don't affect your gate counter.

From what I can find, it is indeed 60. I was going from memory when I first got this game. I wonder if the Steam version is different? I distinctly recall having well over 60 sigil stones.
76561198034396398 Jul 11, 2017 @ 8:42pm 
they don't respawn but depending were you are quest wise depends how many open....after 30 i get sick of them,always getting disarmed then having my sword drop through the ground..... hand to hand fighting out of one is a pain
SnickerToodles Jul 11, 2017 @ 11:06pm 
Originally posted by Docsprock:
Originally posted by SnickerToodles:

It's exactly 60. 50 random gates (out of 100) will spawn in the wilderness. 9 gates with fixed locations and worlds spawn outside Fort Sutch and all cities except the Imperial City. And 1 Great Gate appears outside Bruma.

Unless you're counting the gates that spawn in the Imperial City and can't be activated or closed, but these don't affect your gate counter.

From what I can find, it is indeed 60. I was going from memory when I first got this game. I wonder if the Steam version is different? I distinctly recall having well over 60 sigil stones.

Did you do the Frostcrag Spire glitch? It's easy on the Xbox and you can get infinite stones.
Docsprock Jul 14, 2017 @ 6:35pm 
Originally posted by SnickerToodles:
Originally posted by Docsprock:

From what I can find, it is indeed 60. I was going from memory when I first got this game. I wonder if the Steam version is different? I distinctly recall having well over 60 sigil stones.

Did you do the Frostcrag Spire glitch? It's easy on the Xbox and you can get infinite stones.

No, Ive had this game on PC since it came out, and have a couple thousand hours on it. I remember 63 or 67 gates, but of course I cannot find any online documentation to back it up. I must be wrong. Damned memory...
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Date Posted: Oct 29, 2016 @ 4:38am
Posts: 12