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Short answer is that once you clear a Gate, it's closed for good.
without mods, if you start closing gates too early, you can lose the better sigil stones, ingredients and loot from the gates (though the harrada root and whatnot that appears outside of gates upon spawn does respawn, so you'll not run out of that in short order)
It's exactly 60. 50 random gates (out of 100) will spawn in the wilderness. 9 gates with fixed locations and worlds spawn outside Fort Sutch and all cities except the Imperial City. And 1 Great Gate appears outside Bruma.
Unless you're counting the gates that spawn in the Imperial City and can't be activated or closed, but these don't affect your gate counter.
From what I can find, it is indeed 60. I was going from memory when I first got this game. I wonder if the Steam version is different? I distinctly recall having well over 60 sigil stones.
Did you do the Frostcrag Spire glitch? It's easy on the Xbox and you can get infinite stones.
No, Ive had this game on PC since it came out, and have a couple thousand hours on it. I remember 63 or 67 gates, but of course I cannot find any online documentation to back it up. I must be wrong. Damned memory...