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Post your modlist please.
Concerning OSR, try with breplaceheap deactivated or activated, or try to tweak the Heap section (increase HeapSize, change HeapAlgorithm ..)
The micro stutter should normally be reduced when using the mods you are already have. I have never used Streamline, so I have no idea how realiable that mod is.
They might not improve stuttering, but here are a few things you might want to try.
EngineBugFixes: http://www.nexusmods.com/oblivion/mods/47085/?
4GB Patch: http://www.ntcore.com/4gb_patch.php
(Use 4GB on Oblivion.exe, Oblivion Launcher)
MoreHeap: http://www.nexusmods.com/oblivion/mods/44985/?
Also, omgwtfbbqkitten had 4gb patch listed and I'm not sure if you saw that. It will help. Along with enbseries 0.257 or something like that. Not the 0.181. Drop it into where the oblivion.exe is and then download enboost and put the correct file into the folder that holds the oblivion.exe. let it replace the file.
oblivion reloaded has a framerate manager that, while it does improve average framerates, doesn't have any appreciable effect on stuttering
OSR's settings and playing on an SSD are the only significant ways to reduce it, and even then you'll never truly be rid of stutter, since that's just how the engine is
one major killer is LOD - having any VWD mod, or using mods like katkat's palm trees (that don't have proper LOD meshes) will cause immense stutter whenever you change cell if you don't use them in moderation
then you clearly don't know what causes the stuttering in the first place
OSR itself, for the record, can also be used to limit max FPS, and sure as ♥♥♥♥ if limiting FPS caused stutter, you would see everybody crawl out of the woodwork and tell anybody and everybody that "this mod is bad, don't use it"
this is only true if the mod you're removing is improving performance in the first place; normally if you remove a mod that a save relies on, the save might crash on load - depending on how explicitly it depended on it, not 'degrade performance'
I reinstalled because horrible stuttering had been introduced to my game, but it persisted even with a vanilla install. I have a Soundblaster Z card and Windows defaulted to the wrong output after unplugging my headphones. Changing to the correct audio output device fixed the problem immediately on the next launch.