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Use hand to hand.
Your punch will not lock you in place if your attack gets blocked, unlike the melee weapons. You can just mash attack button all you want without being stuck in place by getting your attack blocked.
The counter punch with fist - which is essentially shield block with barehands - will give you enough time to react it to it so it doesn't harm your melee rhythm as much as with the shield.
"But fists are not doing enough damage as my sword would!" --- if you want the damage, you'd use spells instead, so don't even start with that crap.
Once your enemy swings and misses, counter attack.
If Oblivion didn't use that godawful leveling system, I'd recommend using bound weapons to annihilate your enemies. It's been awhile since I've played Oblivion, but my very last playthrough, I tried bound weapons. They quickly trivialized the game. Unfortunately, conjuration levels up quite fast and that'll cause you to level up too quickly. It's something to think about for later in the game, however.
Personally, I never had much issue with stagger outside of those damn clanfear things that keep jumping at you. The two handed sword wielding daedra can be an issue if they catch you in a tight spot as well.
If I start a new game soon though I will definitely try to become a powerful mage. One that can kill anything before it gets close enough to me to stagger me.
Also I didn't know that about hand-to-hand not having stagger, thank you.
Appreciate the advice. Again, probably going to try a better mage build if I can, try to adopt the strategy of "can't stagger me if it's dead before it gets close enough." Maybe use a sword and shield anyway as a contingency plan if it ever does happen.
Using just Destruction without all the other schools of magic (or Alchemy) results in a greatly reduced ability to raise Intelligence and Willpower which in turn raise Magicka and the Magicka regeneration rate. I'm trying to mix heavy armor/sword/shield with magic so that I still have a backup in combat (when Magicka runs out or when enemies do manage to close the distance on me) but in the end most of what's going on is I'm unable to effectively level my magical abilities.
This must be that dumb leveling system people are talking about.
Two handed weapons, despite the Armor drop, do let you keep the Shield's enchantment (I have 25 point Shock Shield via Sigil Stone, for example) and the extended Reach lets you kite one handed weapons with adequate Speed/Athletics. Their DPS is bad (2-5 points above equivalent one handed weapon, but slower swing speed tanks your dps) but it is an option with high speed to "bob and weave".
Drain Spells are powerful and cheap. 100 Points Drain Health for 1 sec has very low cost, and if enemy dips below 1HP for even a second they die. Drain Speed spells are powerful snares, and can even immobilize some enemies. Burden is overly expensive, with low impact against NPCs, I strongly suggest using Drain Speed instead.
Paralyze for 1 sec is a free kill on anything not immune to it; but there are lots of immunities.
Agility determines your stagger vulnerability, while heavier weapons (warhammers) have higher stagger per hit than light weapons (daggers). Drain Agility lets you stagger lock foes.
If you need anything specific, I have literal thousands of hours on oblivion with many playstyles. Just ask. :P
All I want is the playstyle with the least possible amount of stagger and recoil, honestly. That's it. Would take a mod that gets rid of it, too - if such a thing exists. That's all I need to enjoy this game.
Edit: Actually I already am enjoying the game. The combat is just fine without the stagger. I mean heck I've finished the game before so I know what I'm talking about. Just don't want stagger. For the love of heck I want a 0% stagger chance and while we're at it no block recoil either would be nice.
The first one didn't even work. Tried everything.
Second one didn't work to disable stagger entirely, it still happened, but about half of the staggers were now replaced with a much more brief animation that only removes control of your character for a split second. Not much, but it's something.
Edit: Second one isn't perfect but at least it genuinely is something, so here's a link for anyone else with this issue:
https://www.nexusmods.com/oblivion/mods/37187?tab=description
Doesn't remove stagger completely but seems to make, according to my tests, about half of all usual staggers get replaced by a much shorter animation that only stunlocks you for about a split second.
Third one only works in third person and basically screws with the animations. In third person if you hit someone while blocking, your character executes a block animation themselves instead of a recoil. And if you get staggered, same result. But in first person, you still get staggered normally but it breaks the animation so you're basically installing a glitch that doesn't even achieve its intended purpose unless you're used to playing in third person which I'm not.
Edit 2: Mind you, these tests were run by spawning a Clannfear and letting him hit me over and over, so if the second mod seems to work so effectively against a notoriously stagger-happy enemy, then I imagine it'll have much greater success against your generic bandits and Dremora.
Also I didn't do any tests to see how it affects recoiling while hitting a blocked enemy, just stagger tests.
Edit 3: Just in case anyone actually loves third person and plays with it, the third mod works SPECTACULARLY ...Just not in first person at all.
Maybe be more gentle with your choice of words. These people do this for free you know, they don't owe you anything.
Yeah, you're right. I was honestly just a bit salty today and irritated about the whole ordeal dealing with the tech stuff, and it was exacerbated by some of the mods not working right.
But yeah I definitely owe thanks to the mod creators. One of them didn't work but that might only be because I didn't install it properly, one works flawlessly but only in third person which I don't use, and the final one that I installed seems to be doing its job as I've noticed staggering is now a lot rarer, as stated above. Really grateful those mods exist at all.
No, 100 agility still eats staggers against strong enemies like Xivali, Minotaur Lords, etc., especially if you're getting batted back and forth between multiple enemies like a tennis ball. Fortifying Agility past 100 will reduce your stagger chance further, but iirc there is no actual zero-point that eliminates stagger entirely. Fortify Attribute is moderately expensive, so enchantments are probably better. Bow damage is capped at 100 Agility however, just like Blade/Blunt/H2H are capped at 100 Strength. Absorb Agility is also expensive, but DOES let you stagger lock enemies. But fortifying past 100 will help, just not eliminate. If you want brutality, try an Orc's Berserk power for -100 Agility on self.
If I can figure out what actually causes the stagger effect I'll see if I can mod something, but I work 50+ hours a week and have no idea what exactly to look for, so no promises lol.
Having said that, the second best fun I had in Oblivion was stealth archer. It's OP in my opinion. Get your alchemy up and poison your bow. Use your stealth to change position and you have a lot of fun playing cat and mouse with enemies.
Super charge a dagger for stealth close range kills and you're unstoppable.
Mind you, I also use under-levelling where you don't necessarily take every opportunity to level up as it comes. I decide when I do it. It takes a lot of that pressure from the world levelling problem off you and I use the difficulty slider to a) Push it up when I'm not sure whether to level or not and need a bit more challenge and b) Drop it down a bit when I levelled and I shouldn't have.
That ensures that you get the exact amount of challenge that is enjoyable for you without the spreadsheet min/maxing that some people enjoy.