Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd say go all in with a roleplay. Have a good backstory and place to that. I'm playing as a girl whose father has disappeared and she's trying to find him while also being thrust into the main quest because she just can't not help people.
Yeah the ragdolls act like you just clubbed them to death rather than sliced them with a sword, if you run down hills you can take fall damage, The weapon degragtion can be quite annoying, though no where near as bad as some modern games.
But all in all, I'd say if you just play the game to "complete it" yeah... it's not fun, but if you really invest in a roleplay it gets much better, the world is really rich in atmosphere, and the writing is WAY better (imo) than Skyrim's, the quests are all really interesting.
In Kingdom Come people complained about the complexity of the combat. You acutally have to train youself to fight with different types of weapons, need a good timing and are locked on one opponent. This is one of the most difficult combat simulation out there, but very rewarding if you take the time to learn that.
Oblivion is much older than Kingdom Come, but still very modern.
good idea. I'll try that.
Any, I'd echo what was said earlier. Thr joy of thr game isn't about the fighting, the fighting is merely a tool to support the party you are meant to be enjoying. Get into the role playing and the various characters and stories as you go about the world. Carve your character and get invested in your character as you build them up. That is where the fun is.
The difference? First char was an assassin (thief/stealth with heavy reliance on poisons) and the second was a melee/mage hybrid. I just loved the alchemy mechanics and spent hours devising potent poisons for my arrows, and then going out on missions to collect the ingredients (sometimes through gates). I roleplayed moderately, which helped a lot.
Second guy, after a few hours the enemies became so tanky and lethal that the combat was an awful unrealistic chore. I also hated that the roads were somewhat more dangerous than the contryside: enjoy your train of troll+wisp+mountain lion... (and of course no Guards to help you).
So maybe give stealth and alchemy a try. Or try full mage, I read they can be quite powerful.
The solution is to limit your levelling by choosing your major skill differently. The degradation is not really an issue imo, make a stock of repair hammer, bind them to a quick shorcut and repair everything sometimes.
You can also play different build, for exemple I'm starting a mage/thief. I'll use my bow to strike at a distance but then either I destroy my ennemies with destruction spell or I'll use chamelleon/invisibility spell just after summoning a big monster.
Playing mage is funnier than simple warrior imo in oblivion due to the level scalling system. Also Thief/Assassin are fun too !
I find the combat in oblivion more engaging than in skyrim even if the feedback is non existent. In oblivion you actually need to parry or avoid ennemy strike unlike skyrim because ennemies can stagger you and then destroy you.
If I'm not mistaken, that won't happen in skyrim or not as much as in oblivion.
The second problem gets no sympathy from me - it's easily avoided and you just need to have a bit of self control to not exploit it. It is also a potential fun run-through to exploit it, so for me, it's a feature, not a bug.
The first is problematic. Skyrim gets round it by making every skill contribute to levelling and so the levelling of non combat skills are less impactful. The problem with that is at least with Oblivion you could avoid choosing them as Major Skills - in Skyrim, selling loot always contributes to harder enemies, and there's nothing you can do about it except reach level 86.
Both have flaws, but different ones. I prefer the Oblivion style, at least I can avoid or mitigate its flaws.