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Debuff enemy Agility if you want to stagger more (you get Drain Skill by progressing Knights of the Nine questline or eating Felldew).
If you actually know how to play oblivion on high difficulty, though, fights shouldn't really take that long. Strength, Agility, and weapon skills have no effect past 100, so you'll have to get creative.
Turn your head towards the magic and start combining spells in spell crafting altar. That's the way to go. I know you don't want to be a sissy spell caster, but a knight with polished armor with sword and shield, but that just doesn't work in this game, due to extreme level scailing towards the mobs.
I'd say there's a legitimate choice to make between magic and melee unless you're playing on a very hard difficulty, in which case you pretty much have to use Conjuration and maybe Illusion. Magic is also probably the better choice late game due to the nuttiness of 100 Mysticism and Fortify Magicka/Intelligence, unless you're running a low Fatigue build.
If you decide to go this route, I'd recommend not to use the last available version, but stick with the 5.x version as I believe that was the last version to be sort of properly debugged and fixed, sorta... IIRC the author left the modding scene after he released the 6.x version (which is marked as beta for that reason...) and besides that, it requires more complex installation, and extra dependencies to make it work... but when it works it work great :)
In any case, as a bare minimum you can probably take the "Deadly Reflex 5 - Timed Block and 250% damage.esp" plugin that comes inside the full DR package and just stick that one in your load order and you should be able to feel the difference.... just keep in mind, you cannot perma block anymore with that one installed, you have to time your blocks and the more you hold your button the more your block skill is drained until it reaches zero.
Sadly, for more newer mods, I'm not up to speed with more modern ones, as there are a few new "combat overhauls" in nexus that I haven't tested personally, but they might also be able to do that. In case you're interested, check Melee Combat Additions, by Legion91
Oscuro's (by design) and Maskar's (configurable) Overhauls also increase damage done by melee weapons and in general. But they are full overhauls that change much more than combat... OTOH Maskar's is configurable to the point you can turn off everything except the combat changes, if you really want.
Vanilla Combat Enhanced is a most commonly suggested mod for combat rebalance, but atm I don't recall if it allows you to tweak damage numbers.
Finally, the mods I've used personally for this sort of thing are Duke Patrick's mods (DP Melee Combat and DP Combat Archery) but they are a bit complex and not suitable to just plug in and continue... you'd have to probable adapt and learn to play again with those mods installed as they change combat mechanics too much. But OTOH, combat ends in 2 or 3 clean hits, and you can one shot and be one shotted a lot depending on combat geometry (expose your back and you're dead, for example... or archer head-shots.)