The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Nesano Aug 24, 2020 @ 1:20pm
Any mods to increase damage for the purpose of speeding up combat?
Combat feels like wet noodle fights and I'm looking for a way to speed it up so it isn't so boring.

This mod would probably need to halve the stagger threshold, too.
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Showing 1-12 of 12 comments
Potatoflesh Aug 24, 2020 @ 8:09pm 
Turn difficulty down lol.
Debuff enemy Agility if you want to stagger more (you get Drain Skill by progressing Knights of the Nine questline or eating Felldew).
Nesano Aug 24, 2020 @ 8:23pm 
Turning down difficulty makes me die slower too.
rpgfan411 Aug 24, 2020 @ 10:04pm 
Look for mods with custom weapons for more damage. If the mods are not adding enough damage you could modify the weapons with the Construction Set. You could modify your Strength and level up your skill in the weapon type you are using as well.
Nesano Aug 24, 2020 @ 10:06pm 
I doubt weapon damage would apply to creatures, though.
Potatoflesh Aug 24, 2020 @ 11:21pm 
turn down difficulty and don't level endurance/use console commands to lower your health
If you actually know how to play oblivion on high difficulty, though, fights shouldn't really take that long. Strength, Agility, and weapon skills have no effect past 100, so you'll have to get creative.
Last edited by Potatoflesh; Aug 24, 2020 @ 11:23pm
Nesano Aug 24, 2020 @ 11:36pm 
Fights will literally take longer on high difficulty unless you die.
Johnny Casey Aug 25, 2020 @ 2:15am 
As I have already stated countless times in this forum, do not focus on your interest into melee weapons. Weapon damage in Oblivion is an absolute garbage, and it's why the combat is taking so long.

Turn your head towards the magic and start combining spells in spell crafting altar. That's the way to go. I know you don't want to be a sissy spell caster, but a knight with polished armor with sword and shield, but that just doesn't work in this game, due to extreme level scailing towards the mobs.
Potatoflesh Aug 25, 2020 @ 8:13am 
Originally posted by Johnny Casey:
As I have already stated countless times in this forum, do not focus on your interest into melee weapons. Weapon damage in Oblivion is an absolute garbage, and it's why the combat is taking so long.

Turn your head towards the magic and start combining spells in spell crafting altar. That's the way to go. I know you don't want to be a sissy spell caster, but a knight with polished armor with sword and shield, but that just doesn't work in this game, due to extreme level scailing towards the mobs.
This is true unless you're using Fortify Fatigue. If you are, you can actually dish out some pretty nutty damage. Plus, Heavy Armor and shields are actually very strong in this game, because they let you reach 85% defense very quickly. Melee weapons also let you stack up poisons (which do not scale with difficulty) very quickly, because you can apply a poison between every swing.
I'd say there's a legitimate choice to make between magic and melee unless you're playing on a very hard difficulty, in which case you pretty much have to use Conjuration and maybe Illusion. Magic is also probably the better choice late game due to the nuttiness of 100 Mysticism and Fortify Magicka/Intelligence, unless you're running a low Fatigue build.
Last edited by Potatoflesh; Aug 25, 2020 @ 8:17am
Nesano Aug 25, 2020 @ 9:41am 
Or I could, like, mod the game to fix it instead of funneling myself into one playstyle I want nothing to do with.
Leeux Aug 25, 2020 @ 11:31am 
Deadly Reflex 5 had a module (which I think you can use separately from the actual mod) called "Timed Block and 250% damage" that does what you want, hopefully. The mod used to be very popular back when it was released and solved these kind of issues you mention... but it was always prone to buggyness and such, so not sure if I'd recommend it, unless you're of the patient sort that takes some time to research and do your proper home work in case of a glitch.

If you decide to go this route, I'd recommend not to use the last available version, but stick with the 5.x version as I believe that was the last version to be sort of properly debugged and fixed, sorta... IIRC the author left the modding scene after he released the 6.x version (which is marked as beta for that reason...) and besides that, it requires more complex installation, and extra dependencies to make it work... but when it works it work great :)

In any case, as a bare minimum you can probably take the "Deadly Reflex 5 - Timed Block and 250% damage.esp" plugin that comes inside the full DR package and just stick that one in your load order and you should be able to feel the difference.... just keep in mind, you cannot perma block anymore with that one installed, you have to time your blocks and the more you hold your button the more your block skill is drained until it reaches zero.


Sadly, for more newer mods, I'm not up to speed with more modern ones, as there are a few new "combat overhauls" in nexus that I haven't tested personally, but they might also be able to do that. In case you're interested, check Melee Combat Additions, by Legion91

Oscuro's (by design) and Maskar's (configurable) Overhauls also increase damage done by melee weapons and in general. But they are full overhauls that change much more than combat... OTOH Maskar's is configurable to the point you can turn off everything except the combat changes, if you really want.

Vanilla Combat Enhanced is a most commonly suggested mod for combat rebalance, but atm I don't recall if it allows you to tweak damage numbers.

Finally, the mods I've used personally for this sort of thing are Duke Patrick's mods (DP Melee Combat and DP Combat Archery) but they are a bit complex and not suitable to just plug in and continue... you'd have to probable adapt and learn to play again with those mods installed as they change combat mechanics too much. But OTOH, combat ends in 2 or 3 clean hits, and you can one shot and be one shotted a lot depending on combat geometry (expose your back and you're dead, for example... or archer head-shots.)

Nesano Aug 25, 2020 @ 1:39pm 
I saw that one while I was looking. It might be my best bet.
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Date Posted: Aug 24, 2020 @ 1:20pm
Posts: 12