The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

cyäegha Nov 4, 2016 @ 7:21pm
ENB ground textures
has anybody else ever experienced something odd with the ground textures while using an ENB preset?

it's like the ground textures don't blend properly into one-another, instead appearing like giant squares, or like they're overlaying each other instead of blending properly

one supposed solution was to adjust the values under 'environment', particularly the day brightness and saturation, but that didn't make a scrap of difference; i also messed around with variously setting up and disabling oblivion reloaded, and messing with the xAF and anisotropy options in my GPU settings, and those didn't help much either
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Showing 1-6 of 6 comments
bevilex Nov 5, 2016 @ 3:36am 
Try to adjust the Lightning and AmbientLightning parameters in the Environment section (also the night parameters). Maybe one value is too high.
Last edited by bevilex; Nov 5, 2016 @ 3:37am
cyäegha Nov 5, 2016 @ 4:20am 
Originally posted by bevi:
Try to adjust the Lightning and AmbientLightning parameters in the Environment section (also the night parameters). Maybe one value is too high.

those were the first parameters i fiddled with, but it didn't produce any meaningful result

i still noticed the texture seams with only OR (albeit less pronounced), and they also persisted after rolling back my GPU drivers, so i'm guessing that there is some inherent limitation to the engine that causes those seams to occur
bevilex Nov 5, 2016 @ 4:54am 
Originally posted by cyäegha:
Originally posted by bevi:
Try to adjust the Lightning and AmbientLightning parameters in the Environment section (also the night parameters). Maybe one value is too high.

those were the first parameters i fiddled with, but it didn't produce any meaningful result

i still noticed the texture seams with only OR (albeit less pronounced), and they also persisted after rolling back my GPU drivers, so i'm guessing that there is some inherent limitation to the engine that causes those seams to occur

I see now what you are talking about. I have that in some places too.
Yeah probably this is a limitation of the game, and the problem may be amplified by using landscape retexture mods.
Last edited by bevilex; Nov 5, 2016 @ 4:54am
cyäegha Nov 5, 2016 @ 5:17am 
Originally posted by bevi:
I see now what you are talking about. I have that in some places too.
Yeah probably this is a limitation of the game, and the problem may be amplified by using landscape retexture mods.

yeah, it got really noticeable with lougian's landscape retextures and the luminous sky ENB, but looks like it was kind of a knee-jerk reaction to them on my behalf; i guess i'll just have to live with them like i do with snus' dungeons

off topic: i saw one of your videos, the one where you were taking a stroll around lake rumare - impressive looking stuff - were the trees in your mod setup from ferretmyster's tree overhaul?
bevilex Nov 5, 2016 @ 5:31am 
Originally posted by cyäegha:
Originally posted by bevi:
I see now what you are talking about. I have that in some places too.
Yeah probably this is a limitation of the game, and the problem may be amplified by using landscape retexture mods.

yeah, it got really noticeable with lougian's landscape retextures and the luminous sky ENB, but looks like it was kind of a knee-jerk reaction to them on my behalf; i guess i'll just have to live with them like i do with snus' dungeons

off topic: i saw one of your videos, the one where you were taking a stroll around lake rumare - impressive looking stuff - were the trees in your mod setup from ferretmyster's tree overhaul?


No I don't use this mod. Some of the trees come from "Lush and Gaudy Floriana Gloria" :)
cyäegha Nov 5, 2016 @ 6:05am 
Originally posted by bevi:
No I don't use this mod. Some of the trees come from "Lush and Gaudy Floriana Gloria" :)

ah, good stuff

on topic: thanks for the help
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Date Posted: Nov 4, 2016 @ 7:21pm
Posts: 6