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You have to first use BSA Extractor to remove the files from the BSA and place them into the proper folder as loose files, and then you should be able to point to it in the folder while using the Construction Set.
You should only have to extract the meshes and point your item to the mesh as the mesh points to the texture. If you extract the meshes folder place it into the Data folder.
Once you have your ESP changes set you should be able to delete the meshes you extracted from the BSA.
In this case you just select an item you wnat use as base item.
Select one in object window.
Then Create new ID (name it as you like) so Editor will ask you "Create new Form?"
Click 'yes' so you can create new item with vanilla texture.