The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Desolite Mine Crash
Any ideas which would be causing Desolite Mine crash, just after i enter mine and run short it crashes always. Can i get some logs somehow to give more information?
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Zobrazeno 13 z 3 komentářů
Leeux 12. zář. 2019 v 12.21 
If you have OBSE active, you could try doing some tests with these:

ConScribe[www.nexusmods.com] (logs console output to a file in the Data\Con Scribe folder, so it persists after crashes)
OBSE Event Handler testing suite[www.nexusmods.com] (which will log a lot of info of what's happening around you)
RefScope[www.nexusmods.com] (which will let you inspect objects in-game)

So you could see what's happening just before the crash and after it happens you can inspect the file and see what's the last prints that happened... then perhaps use Ref Scope to inspect any creature/NPCs that was doing some activity and see if there's something suspicious there.

Are you using Oblivion Reloaded btw? Not sure on the last available version, but for me it used to cause random crashes due to the dual wielding/shield on back implementation when NPCs around you were in combat... and it wasn't enough to disable the equipment manager as the NPCs were already corrupt after they spawned with it active... a full respawn purge was required.

You could also try to wait more than 3 days outside the area, i.e. in an area not connected to it (like the TestingHall) so the mine cell resets and is loaded again anew just in case one of those FG members waiting for your there had something random spawn to them that's causing the crash.
Leeux původně napsal:
If you have OBSE active, you could try doing some tests with these:

ConScribe[www.nexusmods.com] (logs console output to a file in the Data\Con Scribe folder, so it persists after crashes)
OBSE Event Handler testing suite[www.nexusmods.com] (which will log a lot of info of what's happening around you)
RefScope[www.nexusmods.com] (which will let you inspect objects in-game)

So you could see what's happening just before the crash and after it happens you can inspect the file and see what's the last prints that happened... then perhaps use Ref Scope to inspect any creature/NPCs that was doing some activity and see if there's something suspicious there.

Are you using Oblivion Reloaded btw? Not sure on the last available version, but for me it used to cause random crashes due to the dual wielding/shield on back implementation when NPCs around you were in combat... and it wasn't enough to disable the equipment manager as the NPCs were already corrupt after they spawned with it active... a full respawn purge was required.

You could also try to wait more than 3 days outside the area, i.e. in an area not connected to it (like the TestingHall) so the mine cell resets and is loaded again anew just in case one of those FG members waiting for your there had something random spawn to them that's causing the crash.

Thanks! Great tips i will try them all. I'm not using Reloaded, but quite a lot of mods.

Modlist["www.susirajaco.fi]

Okay, this is interesting, when i load my save and then enter the dungeon and walk few steps it crashes, last items from logs are:


17:10:40:636: OnActorEquip: Afflicted Brethren (00098207) equips Berserk! (FF00CEE3) 17:10:40:643: OnActorEquip: Afflicted Brethren (00098207) equips Berserk! (FF00C54C) 17:10:40:804: OnActorEquip: Afflicted Brethren (0009820B) equips Berserk! (FF00CEE3) 17:10:40:816: OnActorEquip: Afflicted Brethren (0009820B) equips Berserk! (FF00C54C) 17:10:42:693: OnActorEquip: Afflicted Brethren (00098207) equips Berserk! (FF00CEE3) 17:10:42:698: OnActorEquip: Afflicted Brethren (00098207) equips Berserk! (FF00C54C) 17:10:42:861: OnActorEquip: Afflicted Brethren (0009820B) equips Berserk! (FF00CEE3) 17:10:42:866: OnActorEquip: Afflicted Brethren (0009820B) equips Berserk! (FF00C54C)
Naposledy upravil hoskope; 13. zář. 2019 v 9.34
With Message Logger:

2019/09/14 06:50:41 [004AE881] [WARNING] No FurnitureMarkers found in 'Furniture\DBC\Middleclass\paintings\DBCpaintingSQ08.nif'. 2019/09/14 06:50:42 [00569CCC] [WARNING] Unable to find Package Location Reference (00000000) on owner object "SutchWanderFG7". 2019/09/14 06:50:42 [00569CCC] [WARNING] Unable to find Package Location Reference (00000000) on owner object "SutchSleep9FG3". 2019/09/14 06:50:42 [004FBC56] [WARNING] Could not find referenced object (00187B45) on Script (02002B09) 'P1DkeyIntegrationOOO'. Script will not be executed. ***** 2019/09/14 06:50:59 [0058BB68] [ DEBUG ] ***** ERROR: Loop Detected 2019/09/14 06:50:59 [0058BB72] [ DEBUG ] ***** Loop Involves Tiles: 2019/09/14 06:50:59 [0058BBA6] [ DEBUG ] inv_misc_header 2019/09/14 06:50:59 [0058BBD3] [ DEBUG ] ***** [ All references targeting inv_misc_header have been nullified. ]
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Datum zveřejnění: 11. zář. 2019 v 20.31
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