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The moment I left the room with the really strong enemies, they died instantly and I got all the experience while my clearly outclassed scamp somehow survived. This hasn't happened every time I did that however. In Kvatch, the daedra just killed my scamp off screen. Not sure if it's stuck to just dungeons, or mod specific enemies.
I will note Maskar is very active and quick to reply at Nexus and may not be aware of this happening yet. Or is currently working on it if it's not intentional.
One bug I do know they're working on was a soul trap script that would crash the game if you cast soul trap on certain creatures and then killed them, like sand crabs.
I tested it out and it basically happens in every smaller room, like houses, dungeons, but not open zones like cities or places that basically are small zones but have open sky.
EDIT: Okay, so, after some further testing, I managed to use the scamp, ancestor ghost, and a summoned skeleton to make the bug happen. However, triggering it seemed really tough this time. It's like there's a higher chance of the insta deaths happening when enemies and the summon are closer to the door you're going through. But only in certain places, I'll try to explain.
The first place I tested was a door between two rooms in a cave. This has the best results as 8/10 times, if you drag enemies close to the door and summon something, those enemies die when you leave. Once in a blue moon, if the enemies and summon are away from the door the enemies will insta die. I did however have times where only the higher level enemy died and the others with it survived.
I tried the mine outside Chorrol and a dungeon near the Imperial City, both had mixed results. I really had to jump in and out of the cave entrance a lot to get this to work. And even then, it only killed maybe 1 enemy at a time.
Lastly I tested at The Best Defense in the Imperial City. This one was weird. I got in a fight with one of the vendors, summoned and ran. The 2nd vendor did not join the fight, but when I left the building, he died on the opposite side of the room and the angry one stayed alive while fighting my summon. I then entered the store again and left and the second vendor died. Not sure how that works.
What causes it? Maybe telefragging, or something with how summons work when they're off screen. But that's the rundown so far. Just a "feature" of Oblivion that can be pretty random.