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I suggest completing the thieves guild questline before doing the pilgrimage again, as the artifact you receive has some interesting properties that allow you to better manage your infamy once you have it.
However, I do recommend wearing stuff from the light armour class. Less weight means less of a penalty to your movement speed.
Of course, if it's looks you're asking about, then that's a whole different kettle of fish... if you simply want something flashy that's easy to obtain, run off to the Shivering Isles and collect Amber or Madstone for a bit.
Or there are the many options available through mods...
The problem with light armor is it's good early game for the speed bonus but becomes useless next to heavy armor late game once you get the weight reduction perks for heavy. Even with the armor buff perks that light has.
You can easily sneak in it as well.
But for the amber armor, aren't the shivering isles a one-way ticket?
Which stock armor wise, is still worse off then Heavy armor. (Not looking at Shivering) and when spells like feather and fortify exist, help to negate those early game speed debuffs. Pack mule is the best spell in game imho.
You can create Shivering armor/weapons as much as you want. You have a almost unlimited supply of materials for it. It's almost always better then gear you find at the same level.
The only downside to getting it early is if you're doing Shivering isles quests alongside getting it. As the unique spells and items you get in the DLC are also the best in the game. And some items max out at lvl 35 instead of stock Oblivion's 25.
Otherwise if you wanna be a holy crusader, the gods generally look down upon the criminal underworld.
How the heck would you argue that one weightless set giving "max protection" is better than another weightless set giving "max protection"? They end up exactly the same.
And I'm not saying you need light armour from a mod or even an expansion to hit the cap. You can do it with bog-standard glass.
Your suggested spells will obviously work for either choice... but better for light.
Alright. So as Heavy Armor falls under the Attribute Endurance you natrually gain more Endurance ticks during level up. All Attributes are good to level up but stat wise you want to focus on Endurance fast, as the higher that is, the more health points you gain on level up, having it low for too long can have a compounding effect later on.
In addition, Heavy Armor has a higher durability before it starts to break then Light, meaning that...
- Taking many subsequent hits between repairs won't end up hurting as much.
- Your repair hammers get more swings in. Which is tied to Endurance and see above.
tl;dr. You can tank more hits by having higher HP and higher item durabilty for longer.