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dunmer culture somewhat confirms this, because they are good at destruction and their native clothes are nomadic. except their high mages, but high mages are not necessarily fully dedicated to destruction school anyways.
altmer kinda deny all this, because they value extravagant clothes natively, and they are also good at destruction (and casting in general).
one thing is certain, destruction mages should never wear any armor. even altmer who are wearing light armor mostly are battlemages, and that is different form mages fully dedicated to destruction.
If you were specializing in conjuration, alchemy, or alteration I could see going for no armor as you can use conjured armor or shield effects. But without a substitute for the armor destruction focused mages just die too fast to fast moving melee and archery characters. Adventuring without armor is a self imposed handicap.
Battlemages, would be the key exception to this.
Unfortunately spell effectiveness isn't based on equipment weight - you'll still suffer a 5% penalty even at master level.
This is true. But it is nothing compared to the armor value. Plus you have at least 2 extra slots for enchantments over robes.
Actually its only one extra slot.
A robe takes up the chest and leg slots. When trading 2 slots for 1, you only gain one extra, not 2. You must still deduct that slot the robe has.
Now you may be thinking, there is no equipment for ones hands, that counts as non armor (light or heavy) but this would also be incorrect. If one keeps the shackles from your cell, you start game with, those can be enchanted, and used as a non armor enchanted item, that equips to glove slot.
So with robe it is cowl, robe, shoes, and shackles, for 4 enchantable pieces. Without a robe (or outfit), and using armor its head, gloves, boots, pants, and chest, for 5 enchantable pieces. At least as far as armor itself.
The only way you can consider it 2 slots, is if you are also considering shield, but that would be a bit of a tangent subject. Any discussion of shield use, has its own aspects as far as whether one uses 2 handed weapons,or always has it equiped to begin with. Its a difference IF one uses one handed weapons, but its a total non factor for a 2 handed melee, bow, or staff use.
I guess you could say "up to 2 slots" but it is not a flat and definately not at least 2 slots. In general its only 1 and at most 2 if one learns of or remembers the shackles.